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liakjim

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Everything posted by liakjim

  1. liakjim

    Assetto Corsa

    Ετοιμάζω σεντόνι [emoji48] Μου λείπουν 2 αυτοκίνητα ακόμα για έλεγχο μιας και χθες το βράδυ που πήγα να δοκιμάσω, είδα φως στον tango και μπήκα. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  2. liakjim

    rFactor 2

    Μλκ τί λες? Τί σχέση έχουν όλα αυτά? Τεσπα η οδήγηση εδώ μου φαίνεται μονοδιάστατη. Είναι θέμα αίσθησης. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  3. liakjim

    rFactor 2

    Καλά να δω τι θα πει αν πάρει το mazerati gt1 στο assetto που με τη G27 νιώθεις σε ποιο ακριβώς σημείο είσαι της καμπύλης grip slip angle coefficient , παντού και πάντα ενώ στο rf2 στο over the slip area στον πίσω άξονα είσαι επιβάτης. Sorry αλλά η s397 έχει πολύ δουλειά σε update στα physics. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  4. liakjim

    Assetto Corsa

    New 1.14.1 - Minor graphical fixes on newly released cars - Fixed missing electronic tab - Removed focused car label from chase camera - Fixed opponent nation and skin on few special events - Tweaked conditions on some special events - Fixed R2R DLC UI previews for not owners - Fixed AcServerManager for package creation when DLCs are not owned - Fixed AI false start in Drag race - Added relative wind direction indicator to Realtime App - Added Push 2 Pass Hint on splash screen - Added semislicks street legal tyres on the Lotus 3-Eleven after popular request - driver position adjusted in Audi TT RS VLN
  5. liakjim

    TangoX2 Race#2 - Spa 14/5/17

    Λοιπόν? Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  6. liakjim

    rFactor 2

    https://www.studio-397.com/2017/05/roadmap-update-may-2017/ Roadmap Update May 2017 STUDIO 397 Roadmap A lot has happened since our last roadmap update, with the release of the DX11 engine where we entered an “open beta” phase that saw frequent updates and a lot of feedback from our community. First of all, we would like to thank you all for that! We feel we are moving towards a stable release in a few more weeks, after which our focus will shift towards the completion of our new UI. We will also provide you with some updates soon on how to interact with the screen from plugin code in DX11. On top of the significant code changes, we also decided to give our existing content an update. A lot of cars and tracks have already been released, with a few more still to come. Tiger Moth and the classic Belgium track are being finished as we speak for example. Some tracks are taking a bit longer as we need to fix a few of our older shaders. Physics Updates For our cars, we not only want to do updates to the graphics to make them look better under DX11 and DX9, but also update their physics. The biggest updates are related to our Contact Patch Model (CPM) which will give the F2 and Marussia F1 car new rubber. We are also looking at doing the same for the Civic and will probably do a few others. Cars In previous updates you’ve already seen some shots of the Radical in-game and we are currently working hard on completing the sound, physics and tyres for the car and get the package in the hands of our testers. Realistically we are looking at a release in June for this car. In other news, we now go left with the USF2000 oval package upgrade. Recently we got our hands on some good hard data on the oval package run by the USF2000 series – the resulting upgrade package we’ve developed makes for a more challenging open wheel oval experience. The added adjustments, being in line with the real world data add the proper baseline asymmetry needed, making the car better suited to the sustained wheel-to-wheel and ‘in the draft’ oval action. Additionally, the provided asymmetrical setup is a great starting point for those daunted by having to make an oval setup, it should be well balanced out of the box for a wide range of ovals – so don’t be afraid to just jump in start racing. You should see this update early next week. Keep an eye out on our social media for a few other announcements on the car front! Meet us in Zandvoort! Over the weekend, we will be at the Jumbo Racing Days, driven by Max Verstappen, which is a spectacular event at Circuit Park Zandvoort. In a partnership with Red Bull, Fanatec, PlaySeat and Team Redline we have setup a large tent in the paddock area with a couple of rigs where you can test your skills against some of the Team Redline drivers on-site. We’ve heard that Max Verstappen will drop by himself to set a benchmark lap! He will of course also give a lot of demonstrations with his racing car on the real track throughout the whole weekend. For us this is a great opportunity to share the first preview of our new Zandvoort track, which will be coming to rFactor 2. We’ve included a few early screenshots which show our progress with the track and we are very pleased that we can also announce that we’ve obtained an official license for it. On that note we would like to wrap up this update and wish you a great month on behalf of the whole team here at Studio 397 and if you decide to go to Zandvoort we certainly hope to meet you there!
  7. liakjim

    Assetto Corsa

    Τα σπασε το video [emoji106] Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  8. liakjim

    Assetto Corsa

    Από λάθος αλλά εκεί είναι. Μη ξεχνάμε ότι διαβάζουμε beta change logs [emoji39] Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  9. liakjim

    Assetto Corsa

    oi guys, super stressing today so I'll quickly leave this here and go back to work. You know the drill.. things can still change.. yada yada, all that stuff that I always say: 1.14 - New autosaved replay options and UI added to launcher main theme - Handicap (ballast & restrictor) options in custom championship mode - New Audi TT Cup - New Audi TT RS (VLN) - New Audi R8 GT3 2016 - New Audi R18 LMP1 2014 - New Lotus 3-Eleven (race) - New McLaren 570S - New McLaren P1 GTR - New Maserati MC12 GT1 - New Toyota Celica ST185 Group A - Mandatory pitstop window is now related to pit entry timing (replacing old system) - Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini) - Added Position set digital script - Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI - Added wind algorithm - If controller is keyboard then Pitstop app is replaced by mouse pitstop - Mouse pitstop with Mouse Steering enabled is now working correctly - Tweaked backfire flash flames in many cars - Realtime app: qualify/practice colors are based on leaderboard position, race color on current position - Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup) - Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S) - Fixed broken UI interaction due to session switching when pitstop was not finished - Fixed rare automatic pitstop activation at car spawning in the pit - Fixed deadzone for gamepads - Fixed Tyre App thermal value for exploded tyres - Minimum for automatic reset tyre on track is now 2 - Fixed flag rendering in VR with PP off (again, hopefully for real this time) - Fixed Achievements from unlocking when car is blackflagged - Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule) - Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only - Added physics option for different fuel weight/density - Adjusted Lotus 98T tyre wear - Fixed old pitstop UI from allowing more fuel when setup is fixed - Added Black Flag description - Added Online time of day multiplier (x1 to x10) - Added track animated starting lights - Added blink feature to RPM SERIES script (updated all relevant cars) - Added acServerManager 1.14.0 - Added Time multiplier - Added Wind - Added Restrictor (BoP) - Fixed BoP server message to client - Fixed bug on client fixed setup 2nd reloading - Added resolution string on splash screen - Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off - Added AI Aggression selection - More AI differences within a single lap to generate more battles - Added AI wing setup variations - Added new Random camera mode algorithm - Fixed driver model visibility bug in Random camera mode - Removed AI slowdown hack for cars with spool differentials - Improved Downshift Protection algorithm - Fixed AI giving away green light by flooring gas 500ms in advance - New AI algorithms for understeer detection and downshifting - Fixed Car Engineering app sometimes reporting wrong total and sprung weights - Added Fuel x Time on Setup Fuel tab and pitapp (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value) - Added best splits at the end of the race on leaderboard timetable - Tweaked leaderboard to show player name/position even if that player has disconnected - Updated Steam statistic reader to synchronize steam achievement - Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination) - Fixed session synchronization issue when session switches while a new player is joining - AI is now using kers - Fixed Nissan Skyline R34 having downshift protection when it should not - Added "variation" slider for AI. It will randomize the AI level in the range selected. - Fixed Nissan GT3 texture map on lod B - Added player's nation flag support (not valid flag will be rendered as AC logo) - Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini) - Added nation flags on leaderboard GUI - Tweaked opponents list to include nationality - Update special events to include nationality - Added Mandatory Pit warning message at the start of the race - Added minisectors to overlay leaderboard and performance delta app, this can be disabled through [Documents]/Assetto Corsa/cfg/gameplay.ini - Some template updates to existing content - Porsche 911 RSR 2017 template added - Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1 - Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup - Digital display script tweaks across the board - Fixed a bug on Nissan GTR GT3 LOD B - Minor livery fix on Glickenhoue SGC003 - Python new functions: getWindSpeed getWindDirection getDriverNationCode(CAR_ID) getCarSkin(CAR_ID) Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  10. liakjim

    Assetto Corsa

  11. liakjim

    Assetto Corsa

    7.99€
  12. liakjim

    Project Cars 2

    Μας δουλεύουν μου φαίνεται. Δεν είχε τίποτα το ρεαλιστικό η κίνηση των αυτοκινήτων. Σαν να στρίβουν με 5 g... Οψόμεθα. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  13. liakjim

    Project Cars 2

    [emoji90] Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  14. liakjim

    Assetto Corsa

  15. liakjim

    Assetto Corsa

    Τελικά μόνο το race version Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  16. liakjim

    TangoX2 Race#3 - Brands Hatch GP 21/5/17

    Ε που να κερδίσεις ρε Παναγιώτη στην Τ1? Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  17. liakjim

    Assetto Corsa

    Designed as an uncompromised manifestation of the Lotus spirit, their new car is focused on providing an undiluted driving experience, and underlines the company’s ability to deliver legendary handling and blistering speed. Working on the concept of less is more, and keeping close to Lotus’ track roots, the dramatic new vehicle features an all-new lightweight body, with an open cockpit design and a revised V6 supercharged engine developing 450hp. Two variations of the Lotus 3-Eleven will be available: Road and Race; both delivering an impressive combination of high performance, agility and precision. Based on the Road version, the Race includes a much more aggressive aero kit, a sequential gearbox and an FIA approved driver’s seat with a six-point harness. With a dry weight of below 900kg (Race version), the 3-Eleven offers an enviable power to weight ratio, in excess of 500hp per tonne, and is capable of sprinting from 0-60 mph in less than 3.0 seconds before reaching a maximum speed of 280km/h for the Race version and 290 km/h for the Road version. The "Ready To Race" DLC pack will be available to purchase May 18th on Steam and will be coming to PlayStation 4 and Xbox One in the near future. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  18. liakjim

    TangoX2 Race#3 - Brands Hatch GP 21/5/17

    Η K3 ζόρικη. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  19. liakjim

    TangoX2 Race#2 - Spa 14/5/17

    OBS Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  20. liakjim

    TangoX2 Race#2 - Spa 14/5/17

    Μην ανησυχείς κάτω από 7 έχεις, οπότε free. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  21. liakjim

    TangoX2 Race#2 - Spa 14/5/17

    Στο έχω πει πως είσαι οδηγάρα? Μλκ δεν ξέρεις τί θες. Δεν λέμε τπτ, λες τάφος. Λέμε, γκρινιάζεις. Ουφ
  22. liakjim

    TangoX2 Race#2 - Spa 14/5/17

    Οκ ξεκάθαρο τώρα. Δεν υπήρχε over lap. Άρα νόμιμο τελικά το κόψιμο. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  23. liakjim

    TangoX2 Race#2 - Spa 14/5/17

    Μπορεί κάποιος να τραβήξει φωτογραφία από το πλάι ώστε να φανεί που ακριβώς ήταν ο Κοσμάς όταν ο Νίκος έκανε ελαφρώς δεξιά? Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  24. liakjim

    Assetto Corsa

    Ήδη έχουμε πολλά περισσότερα από ότι είχε προγραμματιστεί από την αρχή του project. Μια ματιά στα change logs αρκεί. Αδικαιολόγητη γκρίνια όταν πρώτα πρέπει να κοιτάς τί έχεις και τί υπάρχει εκεί έξω. Αυτά Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  25. liakjim

    TangoX2 Race#2 - Spa 14/5/17

    Στο δικό μου βιβλίο, το κλείσιμο αυτό , γιατί κλείσιμο είναι όπως και να το πείτε, είναι αντικανονικο και εδώ και επικίνδυνο. Στην πραγματικότητα θα είχαμε νεκρούς. ΔΕΝ υπήρχε χώρος δεξιά. Θα μπορούσε να πάει τέρμα δεξιά αλλά πιο πριν, πριν βρεθεί έστω κι λίγο στο over lap. Τεσπα αυτή είναι η άποψή μου, είμαι περίεργος να δω την ετυμηγορία των παιδιών . Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
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