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Τελευταία Επίσκεψη
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Everything posted by liakjim
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Με τέτοια νέα, ποιος ασχολείται με το rF2 ???? To παζλ σιγά σιγά σχηματίζεται.
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Αυτό θα είναι και το τελευταίο που θα πω περί του θέματος, αλλά με 450 ώρες με gamepad ( στο οποίο έχω ακριβώς ότι και στην τιμονιέρα εκτός σωστό ffb , δηλαδή αναλογικό γκάζι, αναλογικό φρένο, αναλογικό τιμόνι, ταχύτητες, χειρόφρενο κτλ ) , και άλλες τόσες περίπου με τιμονιέρα, μπορώ να πω και να ισχυριστώ ότι τα ανωτέρω δηλωθέν εκ μέρους μου, είναι απολύτως ακριβή.Με λίγα λόγια, το gamepad είναι σαφώς πιο δύσκολο. Από την στιγμή λοιπόν που με αυτό δεν παρατήρησα δυσκολίες, είμαι σίγουρος ότι όταν θα πάω στην τιμονιέρα, τα πράγματα θα είναι πιο εύκολα.
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Συνέντευξη του Marco (link ) : In terms of features, you can expect another step forward with regard to the audio industry: last spring we use new procedures and hardware to capture audio and early summer we made a technical collaboration important that further improved our know-how and approach to registration, and soon we will reveal the details of this partnership. We are continuing the work of fine-tuning for the handling of the car, and we will have to manage the transition of physics in multithreaded, so the most efficient processors can handle more rival cars. For the rest, we continue the work of fine-tuning of all sectors, working on medium to long term also on PiStop single player, for which it will take more time for finalizing and testing. The Lamborghini Miura present in the Bonus Pack is beautiful, but with 9 models Lamborghini announced last December the audience trembles: when will we see the next? The DreamPack 2 will include two models Lamborghini. How is the development of the console? What kind of problems than the PC presents the development of the PS4 and XB1? Well at the beginning presented issues more complex than those budgeted on paper: Imagine running a game as Assetto Corsa on a PC from 400 euros with all the graphic details to the max and you can imagine that challenge represented. The advantage on the other hand is that being based on porting code now tested and consolidated, we could concentrate on optimizing, because the work of bug-fixing on the main structure has been done long before. But optimization also meant rewriting a substantial part of the rendering engine, to exploit all available cores, and this is another advantage: the development of a very specific hardware favors the optimization process. The other aspect very challenging for the interface, which was redone from scratch and must comply with the structure and requirements of Sony and Microsoft on the respective consoles. When you can see something, and especially when you plan to take the game in stores? Surely we will begin to show Assetto Corsa on the console during the autumn, while it confirmed the release in 2016. Do not ask me when, because I tell you. When Assetto Corsa and Project CARS were announced in late 2011 they have brought a breath of fresh air in a genre that seemed to follow the fate of flight simulators. Today the racing genre is back in fashion, with titles in thickness, the beautiful surprise of Dirt Rally, new flying quality and Forza Motorsport 6 that will arrive later this year. What is your vision for the medium and long term? There is too much competition today than you expected? We always need to know the racing genre to a wider audience, and most titles do much better than one. Competition forwards helps to improve their work and push even more on quality. At E3 in Los Angeles, Stephen met the team leader Turn10 (Forza Motorsport), who made us compliments and best wishes for the arrival of Assetto Corsa on consoles, saying "more the merrier". And it is. Certainly, competition makes it more challenging and complex our work, but the final quality and the public benefit. Ten years ago we were wondering what level could reach driving simulations with increasingly powerful hardware. Today we see it, and enjoy it, taking cues and also inspired by the work of others: if you think you are the best player and not look with humility to what others are doing, you lose knowledge of what is considered a high quality standard, with risk of doing a poor job and not understand what went wrong. We tend to be very critical of our work, and focus on successful aspects of competing products. This helps us to keep our guard up. So there's more variety, the better for everyone. SMS announced pCARS 2 a few weeks after the launch of the first: when you announce Assetto Corsa 2? Not until you have completed what we are doing, the results are appreciated, and the public response, and until Assetto Corsa "1" will continue to be talked about and be a sustainable strategy, we want to continue to expand, as we already shown so far with the PC version that, a year after the launch of version 1.0, will have many new features and refinements to make it very different from the 1.0. Obviously, from a business point of view we always have to look ahead, but it is something that can be done without sacrificing the respect for their work and for the public that sustains you.
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Με το gamepad δεν έχεις τον απόλυτο έλεγχο λόγω έλλειψης πολλών μοιρών και έλλειψης FFB. Τα physics όμως τα καταλαβαίνεις μια χαρά. Στο AC τώρα πάω να ξεπεράσω τις ώρες του gamepad και έχω πλήρη επίγνωση (άσε που η ζυγαριά ξανα γύρισε χεχε) . Πάντως αν κάποιος δεν έχει πρόβλημα με το gamepad, σίγουρα δεν θα έχει κ με τιμονιέρα. Κάτι δεν κάνεις σωστά. Το αμάξι είναι ιδιαίτερο από κατασκευής και αντιδρά όπως περίμενα.
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Πάντως με το gamepad δεν είχα θέμα...
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Μπλέξατε μήπως τα tablet με τα πορτοκάλια. In other news, δοκίμασα επιτυχώς το κόλπο με την αποστολή χρημάτων στο paypal balance . Οπότε είμαι έτοιμος για DP2 (dream package 2 ). Υπόψην όμως ότι στα 10€ που έστειλα, είχα κράτηση 0.69€ (ευχαριστώ Αλέξη ) .
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Με gamepad ακόμα οπότε δεν ξέρω.
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Ποτέ ως τώρα δεν έχω οδηγήσει mod καλύτερο από τα KUNOS.
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1.2.5 - Fixed extremely high level of graining and blister at low speeds
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Τιμόνι από τέλη Σεπτέμβρη.
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I love the smell of teasing in the morning #assettocorsa #dreampack2
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Λοιπόν ο βασιλιάς της Magione, χαρίζει απλόχερα μαθήματα οδήγησης σε κάποιους έξυπνους στο forum του Assetto. Aντιγράψτε (ανώφελα) γραμμές κ στήσιμο : Θυμάστε παλιά που κάναμε offline κόντρες? (ούτε θυμάμαι πόσους γύρους είχα ρίξει με το KTM στη Magione). Περιμένω απάντηση (ειδικά από Κώστα ). Από μένα , ένα ελεεινό ~1:30:300
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H ταχύτητα είναι το τελευταίο από τα προτερήματα αυτού του εξαιρετικού χαρακτήρα. Ήταν πολύ ωραία ( όχι λόγω μέρους όμως , αποφύγετε τα χάλκινα αν βρεθείτε Χανιά ).
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Χαχαχαχα
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Σε μία ώρα θα πάρω συνέντευξη από τον περσινό πρωταθλητή. Αν θέλετε να τον ρωτήσω κάτι συγκεκριμένο, πείτε μου!!!
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Έτσι στα βαθιά. Άριστη επιλογή.
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Δεν είναι VS, είναι AND. In other news. 1.2.4 - Fixed Mercedes SLS GT3 Hard Tyre short name - Fixed high resolution timer disable notification filling the log - Improved ABS, cars will now have correct braking distances while braking on a straight line. - Changed all electronics.ini files with updated frequencies for ABS and TC for all cars. We advice modders to use RATE_HZ=250 and SLIP_RATIO_LIMIT= from 0.14 to 0.20 for optimum ABS, also use higher frequencies for TC - Changed brakes.ini for various cars to improve braking. - Experimental aero ride height values and stalling on Pagani Zonda R, Huayra and Ferrari 599XX to better simulate what happens in extreme curves like Eau Rouge - Corrected Mercedes Benz 190E DTM steer rod ackerman geometry - Adjusted Steer ratio on Lotus Exos and Exos S1 - 3D driver preload animation starts earlier on 458 GT2 - Up to 27% more placebo effect Εντάξει, είναι θεός ο Stefano. Για το "Experimental aero ride height values and stalling on Pagani Zonda R, Huayra and Ferrari 599XX to better simulate what happens in extreme curves like Eau Rouge" . Yes, the front splitter and diffuser have additional stall on various ride heights and might make those turns more tricky. This alone doesn't fix everything, as we still need the tyre model load sensitivity improvement, but while we are working on it for the 1.3, we also want to let you try some interesting handling in such situations. We are not implementing this on the GT2/3 cars are we are aware there are more people using them for leagues and it's better if we do a proper solution later on. lBut you can test it on those "racing hypercars". Try Eau Rouge and nordschleife flugplatz and schwedenkreuz. link
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Προσωπικά θα τοποθετηθώ με το που πιάσω ξανά την τιμονιέρα. Με το 1.1.6 έδινα προβάδισμα στην αίσθηση στο rF2. Είμαι πολύ περίεργος για το 1.2. Βέβαια με βλέπω να πιάνω κατευθείαν το 1.3 ...
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http://www.assettocorsa.net/forum/index.php?posts/523101
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Καλώς ήρθες. Το ping σου είναι πολύ καλό. Για την τιμονιέρα, διάβασε το επίσημο forum του assetto. Για το νέο update, οι devs του παιχνιδιού ισχυρίζονται πως είναι πιο ρεαλιστικό. Προσωπικά τους εμπιστεύομαι ( κυρίως του Αριστοτέλη που είναι και δικό μας "παιδί" ) .
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