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liakjim

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Everything posted by liakjim

  1. liakjim

    Assetto Corsa

    Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  2. liakjim

    Assetto Corsa

    Από τον Αριστοτέλη : The Porsche 917/30 is not a competitive race car. It is not a respectable adversary. It is not a mighty opponent. The Porsche 917/30 is a killer, full stop. And by killer I don’t mean a wolf hunting down some sheep. I don’t even mean a big white shark chasing a seal or something. No, I mean a T-Rex unleashed upon a group of small mammals trapped in dead end with nowhere to go or escape. It is this kind of terrifying. While the european motorsport series was strictly regulated in order achieve some kind of balance between competitors, on the other side of the world, the CanAm series placed no restrictions in terms of weight and displacement limits… Mix this rule freedom, with Porsche engineers and with feedback from someone like Mark Donohue famous for his thirst of power and speed, and the result couldn’t be different. While working on the development of the 917/30, the German Porsche engineers took an over 5 litres 12 cylinder turbocharged engine and managed to deliver well over 1100bhp in “safe” turbo boost… it could do more. Donohue comment when he was asked if the power was enough? “it will never have enough power until I can spin the wheels at the end of the straightaway in high gear.” And so the 917/30 was developed and unleashed into the unsuspecting CanAm field and devastated it. The car is not easy to drive as you might suspect. Over 1100bhp at any time, for 800kg on a spyder from the early 70s… it will never going to be easy. On top of that, the configuration of the car doesn’t make things easier either. The enormous 430mm wide rear slicks are locked by a spool rear axle. It means there is no differential. The rear wheels are always locked 100% at all times. This creates quite noticeable coast understeer. You can work out some of it, through the setup, but I’m not so sure you should. You see, the spool rear axle is there to keep both tyres locked under acceleration and this theoretically should give better traction. It would, if you couldn’t spin both wheels at any time, on any gear… but you can blame Donohue for his request to the German Porsche engineers… they sure managed to make him happy, just. There is so much power, so much torque and so much turbo lag, it is very hard to keep traction. On the other hand the car has a short wheelbase and is almost wider than longer, so it’s not that easy to drift around either. So either you do a setup to make the car turn and then feed the accelerator with an egg under your foot… or you go for the opposite. You make a setup with as much traction as possible, become very patient on turn in and mid corner, and then unleash the beast (literally!) at the exit. It might not be the most enjoyable way to drive it, but it works laptime wise. Oh almost forgot. Remember to adjust your driving style as the car becomes lighter from fuel consumption. Before thinking it shouldn’t change that much, let me remind you that it has 400litres fuel tank. Four - hundred - litres. The Porsche 917/30 won every single race but one, of the CanAm series in 1973; a series were excess was the norm. So no the 917/30 is not a legendary car. There no finesse in it, no adversary that reminds of it as a nice car to race against. The 917/30 is a killer. “The Can-Am Killer”. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  3. liakjim

    G.G. 2017 - Ferrari 599xx EVO @ Road America 23/10/2016

    Συγγνώμη αλλά δεν μπορώ να αξιολογήσω το συγκεκριμένο video. Δεν μπορώ να το καταλάβω με τόσα παράθυρα. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  4. liakjim

    Assetto Corsa

    changelog until now: 1.9 - New Porsche 991 Carrera S (Porsche Pack #1 DLC) - New Porsche 918 Spyder (Porsche Pack #1 DLC) - New Porsche 718 Cayman S (Porsche Pack #1 DLC) - New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC) - New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC) - New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC) - New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC) - New Porsche Panamera G2 Turbo - Added session time/laps on the top of the screen (laps are the leader ones) - Now race is over when the car complete its lap and the leader has finished his last one - Added dynamic ARB - Fixed possible collision still active on race restart - Added ERS recharge digital display - Improved precision on all digital leds - GT3 cars use tire model v10. - Fixed TC sound distortion when triggered for the first time - New camber grip variation formula (Thank You Nao!) - Simplified DirectX 11 initialization - Added official "Sparco" license to Assetto Corsa - Added Ballast system through Ballast App (single player only) - Added new F9 vertical layouts - Added new driver + crew texture system - Added new personal driver texture - Fixed virtual mirrors rendered when not necessary - Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine - Improved FFB App UI, so label is readable by VR users - Added multiplayer splits - Added Time Table leaderboard mode: this includes realtime splits and delta - Added Fmod optimizations - Added Anti-Wrecker protection - Fixed AI "flapping" DRS in traffic - Improved autoshifter - Improved laptimes board by adding splits and tyre compound - Fixed backfire animation freezing after session change - Fixed leaderboard history in multiplayer - Added voting spam protection - horizon locked view removed from Bumper camera - Delta App reviewed - Fixed possible flickering in case of engine stall - Added backfire animation to Zonda R - python new functions and members - getCarTyreCompound(carid) - Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation - Fmod updated to 1.08.12 - Updated SDK for modders - Removed reverb snapshot in the Fmod project - General audio engine code cleaning and bug fixing - Vastly improved Fmod resource usage - Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks - Fixed listener priority for cars in pits. They don't steal the priority anymore - Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement - Overall volume balance - 7.1 surround should now work as expected (on all platforms) - Fixed audio initialization pop when the session starts - Stereo imaging now works as expected - Fixed ambience sound affected by reverb zones - Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine - Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters) - Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00) - Reworked surfaces audio curves - Reworked skids logic - Fixed skids positional sound - New exterior skids sound - Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options) - Reworked code management for traction control and limiter events - Tweaked wind and limiter sound emitter position in dashboard camera - Audio compressor on engine_ext event now works as expected when many cars are involved - Surfaces, crashes and skids are now properly audible in chase and track cameras - Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.) - Fixed load/coast smooth for AIs and multiplayer - Fixed transmission smooth and pitch for multiplayer opponents - Engine volume setting is now related to the player/focused car - When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available) - Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks" - Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc... - New dirt sound effects - New brake squeal for some "old" cars - Added audio fade when track camera changes - Added [VERSION] section in audio.ini - Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI - Slightly modified gear grind sound - Fixed wrong listener position for track and car cameras in some situations - added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang - added templates for Porche Vol. 1 cars - fixed excessive brake light brightness on Ford Mustang - minor graphics fixes on Triple Pack cars - [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE] - [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918] Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  5. liakjim

    Assetto Corsa

    @stelios F. PORSCHE PACK 2 Release: 22th of November Edit: These cars are included Porsche 911 GT3 RS Porsche 718 Spyder RS Porsche Cayman GT4 Porsche 718 Boxster S Manual Transmission Porsche 718 Boxster S PDK Porsche 919 Hybrid 2015 Porsche 911 GT1 Porsche 962c long tail Porsche 962c short tail PORSCHE PACK 3 Release: 20th December Cars: Porsche 911 GT3 Cup 2017 Porsche 911 GT3 RSR 2017 Porsche 911 GT3 R 2015 Porsche 919 Hybrid 2016 Porsche 908 LH Porsche 917 K Porsche 911 R Source: Steam Database Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  6. liakjim

    G.G. 2017 - Ferrari 599xx EVO @ Road America 23/10/2016

    Χαχαχαχα, συγγνώμη που γελάω αλλά δεν ξέρω που να πρωτοκοιταξω!!![emoji1] Σίγουρα σου πήρε χρόνο αλλά too much information. 1-2 λήψεις και η μια μετά την άλλη θα ήταν σίγουρα καλύτερα. [emoji4] Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  7. liakjim

    Assetto Corsa

    O carbon στις φωτογραφίες είναι αυτός? Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  8. liakjim

    Assetto Corsa

    Και? Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  9. liakjim

    G.G. 2017 - Ferrari 599xx EVO @ Road America 23/10/2016

    Video από την επίμαχη φάση δεν βλέπω... Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  10. liakjim

    Assetto Corsa

    Στέλιο, http://www.assettocorsa.net/forum/index.php?posts/772589 Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  11. liakjim

    Assetto Corsa

    Pack II Pack III Προς το παρόν αυτά είναι πάνω στο steam. PPII Porsche Pack Volume II is following the first DLC in being dedicated to the Porsche brand, introducing a different selection of models in a total of nine configurations. The pack devotes attention to some of the most iconic racing cars ever created by Porsche, including the 2015 Le Mans-winning 919 Hybrid, the iconic 911 GT1, and the legendary 962c, featured in both Long Tail and Short Tail configurations, coupled with some of the most recent models of the Porsche 2016 line-up, with the aim to offer a perfect mix between road cars, hypercars, as well as modern and historic GT and racing models. PPIII Porsche Pack Volume 3 is following the first two DLC packs in being dedicated to the Porsche brand, introducing a selection of seven different vehicles. The pack places an emphasis on modern-day Porsche racing cars, including the entire 991 GT3 racing line and the latest 2016 Le Mans-winning 919 Hybrid, while also featuring two of the German brand’s most iconic racing cars, the 908 Lang-Heck and 917 K. Volume 3 also brings players one of the most coveted modern road cars of the modern-day Porsche line-up, the Porsche 911 R, completing a perfect mix between road cars as well as modern and historic racing models.
  12. liakjim

    Assetto Corsa

    From FB: Aristotelis Vasilakos The Porsche Cayman GT4 Clubsport. The name might make you think this is a GT4 class car... but it isn't. It is "just" the entry level single maker cup race car for Porsche. But then again, their entry level car has 385bhp, 420Nm of natural aspirated torque and 1300kg of lightweight perfectly balanced and neutral handling chassis. Trust me when I say that this is one of the most fun and balanced cars I've ever had the privilege to drive, this is going to be THE single maker race car for multiplayer. Predictable, easy to race, fun but also rewarding on the limit and not without its own quirks and... character. Trust the front end grip too much and keep pushing from the early laps of a race, then find yourself wondering how did the front tyres wear out so fast. Make an extreme setup to gain the last tenth of a second, then watch out the rear end becoming skittish on a bumpy track. To be honest though, no need to mess around too much with this car. Just jump in and drive! Oh and yes... it's not a GT4 class car as I said, but its laptimes are too close for comfort for the GT4 class Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  13. liakjim

    Assetto Corsa

    Introducing the Porsche Cayman GT4 Clubsport. Using the lightweight mid-engine sports car Cayman GT4 as its basis, Porsche Motorsport has developed a racing version solely for the track. Geared for performance, just like its drivers.The Cayman GT4 Clubsport is powered by a 3.8 liter mid-mounted flat-six engine, with an output of 385 hp (283 kW) and a maximum torque of 420 Nm. It reaches a top speed of 295 km/h. Tipping the scales at just 2866 lbs. (1,300 kilograms), the Cayman GT4 Clubsport, delivered from the factory with a welded-in safety cage, a racing bucket seat as well as a six-point harness, is truly lightweight and provides the car with a unique agility and driving dynamics on the track. The Porsche Cayman GT4 Clubsport is coming to Assetto Corsa as part of the Porsche Pack Volume 1, scheduled for release on October 25th on Steam, then in November on PlayStation[emoji768] 4 and Xbox One! Watch our latest now! Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  14. liakjim

    G.G. 2017 - Ferrari 599xx EVO @ Road America 23/10/2016

    Όχι, κάτι έκανες λάθος πχ φίλτρα Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  15. liakjim

    G.G. 2017 - Ferrari 599xx EVO @ Road America 23/10/2016

    Ε ας το σηκώσει κάποιος σε youtube. Ανέβηκαν και τα 2 video πιο πάνω.
  16. liakjim

    G.G. 2017 - Ferrari 599xx EVO @ Road America 23/10/2016

    Εδώ τα 2 συμβάντα που καθόρισαν τον αγώνα μου (τελικά @Oxide Burnedbrain, καθαρό μου λάθος). (θα φανούν αργότερα) Πως απέφυγα τον @fatalara, η ψυχούλα μου το ξέρει...
  17. liakjim

    G.G. 2017 - Ferrari 599xx EVO @ Road America 23/10/2016

    Επεισοδιακός αγώνας. Καταρχάς, το αμάξι δεν μου άρεσε. Πρώτη φορά τερματίζω αγώνα από αγγαρεία. Στρίβει με μία κίνηση και με γκάζι έστριβε μόνο του. Ίσως φταίω και εγώ που αρχίζω και ξενερώνω σιγά σιγά με το Aseeto νομίζω. Στα του αγώνα , είχα πολλά συμβάντα ευτυχώς με μικρές συνέπειες. Συγγνώμη στον @Oxide Burnedbrain, αλλά μπήκε περίεργα μέσα από έξοδο και φρέναρε απότομα μπροστά μου. Συγχαρητήρια στους 3 πρώτους. Ο @Xristos asim να προσέξει λίγο την σύνδεσή του. Μήπως κατέβαζες κάτι?
  18. liakjim

    G.G. 2017 - Ferrari 599xx EVO @ Road America 23/10/2016

    Με βλέπω να μπαίνω οριακά για τον αγώνα Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  19. liakjim

    Assetto Corsa

    Laguna Seca , confirmed Marco Massarutto 6 hrs · In few months we are going to give you the essence of all of this. Ah what do you say? The track too, yes. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  20. liakjim

    G.G. 2017 - Ferrari 599xx EVO @ Road America 23/10/2016

    60 το έχω Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  21. liakjim

    Assetto Corsa

    Έχω τρελαθεί ( σχεδόν ) Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk
  22. liakjim

    Assetto Corsa

    Aristotelis Vasilakos: The iconic Porsche 911 Carrera RSR 3.0 build as an homologation car for Group4 in 1972. The first "wide body" with the big rear whale wing. Porsche 911's have always been highly praised for their handling treats, road holding and grip. Their history is full of success, wins, achievements... Yet there has always been this "fear" of the rear engine. Pilots have always talked about treating them with "respect". For me, this particular model is what started the "new" era of the 911s. An era where all the great treats remain, but the wide body suspension modifications and the big rear wing that gives 0 aero lift, transforms an already amazing car into a perfectly balanced legend. The steering wheel is so alive, heavy under braking and turn in. comunicative mid turn, light on the exit. The front end bites, the rear end rotates, but not abruptly fast. Not anymore like on the older models. It doesn't want to bite you on the fast bends, it doesn't want to snap in the esses. It will gently rotate to help you position the wheels exactly where you want them and when you see the exit, just press on the accelerator. The traction is still there. If you feel the steering wheel getting light and the front end push wide, give it a bit more gas -power is plenty for the light chassis- and give some feedback on the steering wheel... a bit more, a bit less... the rear end will step out just a little and with a touch of opposite lock you'll be out of the turn without much dramma but with an enormous grin on your face... So satisfying because you know you did it all yourself. No silly electronics, no ultrawide slicks, no enormous amount of power. Just the perfect bit of everything, making a car better than the sum of its parts. Oh and don't forget to look at the laptime at the end of your lap, it will still surprise you.
  23. liakjim

    G.G. 2017 - Ferrari 599xx EVO @ Road America 23/10/2016

    Άλλο εννοώ. Γ@μώτο μακάρι να δοκιμάζατε το AMS 1.1 να μου λέγατε αν κάνω λάθος.
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