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hondo1

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  1. hondo1

    ARMA 3

    έμειναν 2 arma 3 lite gifts για όποιον ενδιαφέρεται.. απλά ισχύουν μέχρι 18 ιουνίου
  2. hondo1

    Path of Exile (PoE)

    Οι τύποι ... είναι... ΤΙΤΑΝΟΤΕΡΑΣΤΙΟΙ :worship: http://www.pathofexile.com/forum/view-thread/400347 Path of Exile 0.11.0 We're now halfway through Path of Exile's Open Beta and have deployed 9 major patches and 24 minor patches in the 0.10.x series. For a while, we've been planning a major patch to herald the second phase of the Open Beta. This patch is 0.11.0 and it contains new four-month leagues with special rules, exclusive Challenges with prizes, major balance changes relating to monster damage and player life values, the introduction of item allocation options, toggleable mini health-bars, a new currency item and many other changes. Please note that this page is not the 0.11.0 patch notes! It's a list of various features we're including (which may change slightly by the time the patch is deployed). Full patch notes will be posted before deployment and linked from here when available. The following topics are discussed in this article: Four-month Onslaught and Anarchy Leagues New Base Items and Uniques Challenges Substantial Rebalance One-off Full Passive Reset New Currency Item: Eternal Orb Item Allocation Options Optional Mini Life Bars Deployment Timeline Four-month Onslaught and Anarchy Leagues The most prominent new feature in the 0.11.0 patch is a pair of four-month leagues that are due to start on June 8, NZ time. The Anarchy and Onslaught leagues each have their own properties that make them distinct from the Standard and Hardcore leagues you've been playing in so far. They also contain slightly different items! Some base types only drop in Anarchy or Onslaught and some base types can't drop there. Certain Unique items are not available in Anarchy/Onslaught leagues and if you're lucky, you can find Anarchy-specific and Onslaught-specific Uniques. We're also introducing a system of difficult goals specific to these new leagues called Challenges. They're designed to take a lot of effort, but we're sure many people will complete them all before we release Act 3X in October! In the Anarchy League, the corruption of Wraeclast has spread to the minds of many exiles, turning them against one another. As you journey through the world, you will occasionally run into these exiles - deadly computer controlled enemies who use the skills and items available to player characters. If you manage to kill one, they drop a lot of items including a magic or above for each equippable slot. The Onslaught league is a hardcore league designed for players who found our existing hardcore gameplay too easy. We've increased the attack, cast and movement speed of monsters. It's like a lighter version of the Turbo race events that we run, only it lasts for four months. Note that just as the Anarchy league doesn't contain these difficulty increases, the Onslaught league doesn't have the rogue exiles. It's likely we'll try them out in hardcore leagues in the future. The Anarchy and Onslaught leagues last for four months, before all the characters are moved back to the Standard and Hardcore leagues respectively. Characters that die in the Onslaught league do not move back to the Anarchy league, but to Standard instead. This has a few consequences: Players in the Anarchy league do not have to worry about Onslaught players dying and appearing above them in the ladder. They also do not have to worry about an inflow of items from dead Onslaught characters. Items such as the new base types and Onslaught uniques can be transported to the Standard league before Anarchy ends by dying in Onslaught. They cannot be transported to the Hardcore league until Onslaught ends. Obviously the Anarchy-specific uniques can never make their way into the Hardcore league. New Base Items and Uniques Anarchy and Onslaught leagues have six new base types of items to find - three rings and three amulets. It's not possible to obtain Onyx Amulets or Prismatic Rings in Anarchy or Onslaught leagues. The new leagues contain some new Unique items that can only drop in Anarchy or Onslaught leagues. Two can drop in either league, two can only drop in Anarchy and two can only drop in Onslaught. They also have a few old Uniques disabled - those on Onyx Amulets, Prismatic Rings as well as the unique Glorious Plate (Kaom's Heart). The addition and removal of certain items and Uniques on a per-league basis not only makes them slightly different from a gameplay perspective but gives us valuable feedback on how the game will function with a different set of items available. Many people have commented that they'd love to see a metagame without Kaom's Heart. Now's your chance to experience that. Challenges Players have been asking us for an achievements system for years. We're not quite ready to add a full one, but we are going to run an experiment during these two new leagues. We've put together a set of very difficult goals and called them Challenges. While most of the Challenges can be done in either new league, a few are specific to Anarchy or Onslaught. To truly master these Challenges, a player needs to achieve great things in both leagues during the same four-month period. We've added a Challenges screen which will help you track what goals you have left to complete. The eight Challenges are: Slay the 13 rogue exiles (Anarchy only). Reach level 60 on each character class (Onslaught only). Use a Map of every type in the Map Device. Allocate all of the notable and keystone passives. Receive 34 specific items from vendor recipes. Full-clear each non-Map area in any difficulty. Use all currency items (excluding Mirror of Kalandra). Own a specific set of 90 Unique items at the same time. If you trade any away before the end of the league, you'll need to get them again for the challenge to count. The number of Challenges you've completed is tracked. We're planning to display it on your forum posts and next to your name when chatting in these leagues. If you complete all eight Challenges and hold them until the leagues end on October 8, we'll ship you an exclusive t-shirt! Other than the Challenges and small item changes mentioned in this leagues section, every other part of the 0.11.0 patch is available to players in the existing Standard/Hardcore leagues. We will add an overall achievement system in the future that affects all leagues. Substantial Rebalance Several areas of the game have been significantly rebalanced. We've reduced all monster damage and have made corresponding reductions to player Life and Energy Shield passive skills. Physical damage nodes (both general and weapon-specific) have been substantially increased. As a result of these changes, characters rely less on life than they did previously. Defensive options such as armour are substantially stronger now, more than offsetting the lower life totals. In response to those core changes, we've rebalanced many other areas of the game. Some examples include: Acrobatics now halves Energy Shield and Armour rather than removing them. Rustic Sashes now provide 12-24% Physical Damage instead of 3-5%. The Savant node in the Witch starting area has been changed to Elemental Dominion which gives +20 Intelligence and +20% Spell Elemental Damage. We've also addressed the power of some of some passive skills that were basically mandatory in previous versions. Melee characters gain the most from these changes, but many previously underpowered builds have also improved. One-off Full Passive Reset Due to substantial balance changes in this patch, we decided to give people a full reset of their passive skills. In the past, players used to log in after balance patches and find their characters respecced with no indication of what skills they used to have. To address this problem, we've added a single-use button that can refund all your passives. You should carefully examine your current build before deciding to respec. This button will go away if you allocate or refund a skill before using it. We don't intend for players to save it forever. At this stage we don't have a mechanism for undoing bandit quest choices, but are working on it for a future patch. New Currency Item: Eternal Orb We've added a new high-tier currency item! Eternal Orbs are extremely rare but provide a very useful function in the crafting system. When you use an Eternal Orb on an item, it stores the properties of the item in an Imprint which you can later apply to the original item, retrieving the saved properties. The imprint can only be applied to the original item and cannot be traded to other players. Here are three examples of how to use an Eternal Orb: You've saved up the 1500 or so Orbs of Fusing to potentially six-link an item that you currently use, but are worried that if you use all the orbs you might end up with less sockets than you started with, rendering your character unusable. If you use an Eternal Orb on it, you're able to lock in your current sockets and restore them if the fusing operation is unsuccessful. You're trying to craft an item using the Transmutation/Regal/Exalted method but are worried that, after significant currency investment, your last Exalted Orb will add a mod you don't want. The Eternal Orb would allow you to (at a cost) back up your progress for restoration after an undesired result. You have an excellent item that someone wants you to Mirror for them, but with a different socket colour configuration. You can now back up your existing sockets, roll the ones they want, Mirror it for them, then restore your socket colours. Item Allocation Options A party leader can choose from the following item allocation modes for his party in 0.11.0: Free for All: Items are not allocated to players and can be picked up immediately. Short Allocation: The exact system we have at the moment. Valuable items allocate to a random nearby player for a short duration. There is a small bonus if you're far away from the item. Permanent Allocation: Valuable items allocate to a random nearby player. Allocated items are still visible to everyone, but greyed out. Valuable items are the ones that currently get allocated to players - Rare items, Unique items, Currency, Gems and Maps. We've also added items with four, five or six linked sockets to the valuable items list. Base types of the level of your world area or higher are also allocated. This only applies to level 60+ world areas. The item allocation mode takes effect when an area is spawned. We wanted to avoid abuse cases where the party leader can change the allocation mode while their party is currently in an area. If you accidentally create an area with the wrong allocation settings, just make another. A frequently requested change is a "Map to Maker" system. Traditionally, players who want to play Maps with strangers run the risk of having the Map drops grabbed by people who didn't pay the cost to create the area. In 0.11.0, white Maps allocate to the creator of the Map for all types of parties. This will mean that it's safer to allow friends or strangers into an area that you have spent a Map or currency on. Magic/Rare/Unique maps follow the normal loot allocation rules so it's still possible to find Maps if you are playing in someone else's area. In all cases, items de-allocate if the allocated player leaves the area or if five minutes pass. Optional Mini Life Bars In 0.11.0, you can optionally toggle the display of mini life bars on allies, enemies, or both. We've been experimenting with this change for a while based on player feedback and feel we've got it to a state where it doesn't unnecessarily clutter the playfield. The life bars of enemies are only shown when they've taken damage, so you can use it to see which ones are near to death and focus fire on those. It's also very useful for summoners who want to keep track of the health of their minions easily. Deployment Timeline We'll be deploying 0.11.0 on Wednesday, June 5 (NZ time). Anarchy and Onslaught leagues will start at 1pm on Saturday, June 8 (NZ time) and will run until October 8. Remember, the changes mentioned in this article are not the full patch notes! There are many other improvements to read about in a few days when we post the final 0.11.0 patch notes. We're extremely excited about this patch. It has taken an immense amount of effort and is really fun to play. If you've been waiting for a fresh league to play some new characters, tell your friends and join us on June 8. See you there!
  3. hondo1

    Diablo 3

    το "start game" ειναι το AH και το "end game" είναι το RMAH μείνε εκεί που είσαι
  4. hondo1

    Path of Exile (PoE)

    τελευταίο "μικρό" πριν το 0.11.0 patch :smoke: Version 0.10.8c Act and map bosses now have reduced effect of curses on them. Block reduction is now a multiplicative rather than subtractive stat. Added one unique item, designed by a Diamond supporter. Allowed for the Dialogue volume to be louder relative to other volumes. Tweaked various uses of audio reverb. Added buff icons for Consecrated and Desecrated ground effects. Fixed a bug where some monster skills did not scale up in the very highest map levels. Fixed the interaction between Dominating Blow and the kill count of The Coward’s Trial. Increased the safe zone around the marketplace waypoint and prevented statues from spawning in the waypoint area.
  5. hondo1

    Path of Exile (PoE)

    Version 0.10.8b Content and Balance: You can now play unidentified Maps by using them in the map device. There’s a 30% quantity bonus, but you can’t see what mods they have while playing them. This doesn’t apply to unique maps. Added three new Unique items, one of which were designed by our Diamond supporters. Reduced the damage from Lightning Thorns by 50% in Normal difficulty, 40% in Cruel difficulty and 30% in Merciless difficulty. The Frenzy Charge Duration reduction on Darkray Vectors has been changed from 75% to 50%. Using a Divine Orb on your old Darkray Vectors will update them to the new values. Megaera, the boss of the Crematorium map, has been redesigned with new stats, skills and AI. Bug Fixes: Fixed a bug where quality and quantity bonuses would not apply to unidentified maps. Fixed a bug with NPC dialogue after reading the Letters of Exile. The cooldown applied by the trap support gem will not apply if the skill is not trapped - this means totems created by the trap will not have a cooldown on their skill. The Detonate Mines skill is now tagged as a castable skill, which fixes speed display on the active skill pop up. Fixed a bug where a large golden statue failed to come to life. Fixed a bug where if you used Dominating Blow on The Coward's Trial unique map, and portaled out or died, the door to the next room would fail to open. Fixed a bug where the effects of curses from maps were not reduced by Thief's Torment. Fixed a bug where "Screenshot saved" did not appear when global chat was disabled.
  6. hondo1

    Path of Exile (PoE)

    Γενικά έχει μικρό αλλά καλό community για το λόγο ότι ακολουθεί το hardcore μονοπάτι.. και έχει αναφερθεί αρκετά ότι είναι σχεδιασμένο για hardcore παίχτες όπως και από την d2 era το race πριν λίγη ώρα που είχε καλό αποτέλεσμα ( 20ος ) αλλά "έχασα" σε progression στο a2 :fist: Forum - Beta Leagues/Events - Season Two, Event 96: 90 Min Fixed Seed Solo - Path of Exile
  7. hondo1

    Path of Exile (PoE)

    GGG :worship: Version 0.10.8 Content: Added four new Unique items, three of which were designed by our Diamond supporters. There are new general mechanics that first appear on these items: - Consecrated Ground is a ground effect that provides life regeneration to allies. - Desecrated ground is a ground effect that does chaos damage to enemies. - Lucky/Unlucky indicates that the random check is performed twice and the better/worse outcome is selected. New vendor recipes have been added. These are for specific niche purposes rather than being general currency recipes. "Extra gore" effects granted by certain Unique items have been improved, along with slight changes to normal blood effects. Added two new cosmetic microtransactions: Demon Hand Cleave and Emerald Rain of Arrows. The Alternate Art Redbeak given out in the first race season has been given custom 3d art. Graphical Effects have been given to the 3D models for Quill Rain and Rathpith Globe. Continued to incrementally improve the art, effects and environments and audio. Features: Improved the forced delay on acceptance when other trader changed or removed items and rapidly accepted in single item trades. Reverb has been added to audio in selected areas. Some players may need to adjust their audio volumes in response to this. Boss music now stops on boss death. NPCs turn to face the player when dialogue is initiated. Website forum searches now allow time based queries and filters. Skill Gems now display Mana Multiplier instead of Mana Cost Multiplier. Added a letter from Piety to Arteri in the Western Forest, with a voice acted passage that explains more of the story related to The Way Forward quest. Added the Letters of Exile in Lioneye's Watch. This object can be clicked to show information about the history of some of Wraeclast's exiles. Merciless/Map Changes: The content levels for several Act 3 Merciless areas have been changed: - The Catacombs: 63 -> 67 - Battlefront: 61 -> 62 - Solaris Temple Level 2: 62 -> 63 - Solaris Temple Level 3: 62 -> 63 - The Docks: 62 -> 63 - Market Sewers: 62 -> 64 - Sewers Aqueduct: 62 -> 65 - Barracks: 62 -> 66 - Lunaris Temple Level 1: 63 -> 66 - Lunaris Temple Level 2: 63 -> 67 - Lunaris Temple Level 3: 64 -> 68 Non-map areas cannot drop Maps with a base level higher than 66. Each map type now contains a special monster pack based on the theme of the area. This creates a monster variety between map types that players can plan around and lets us adjust the challenge of different map types beyond their size and layout. The threshold level for currency penalty is unchanged. You will not treated as being higher than level 68 for purposes of the currency penalty. Merciless Piety now has a dedicated map drop slot with a chance to drop a level 66 map. The Catacombs now has a Scribe’s Rack chest that can drop scrolls or maps. The Marketplace waypoint has been moved to being outside Catacombs entrance. Previously, the item rarity bonuses of monsters would not affect any Maps that were dropped. This limitation has been removed, which means that bosses like Piety are likely to drop magic/rare Maps rather than white ones. Balance: Lightning Warp now has increased damage at high levels and it now has a 3% reduced skill effect duration per level after the first. Discharge now has increased damage at high levels. Freeze Mine has had its cast time for laying the mine decreased to 500ms from 1 second. The detonation time for all mines has been reduced to 200ms from 1 second. Puncture now has increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills. Puncture may now be used with Two Handed Swords. The Life Leech Support gem now starts at 5% leech and progresses in smaller increments up to 8.8% leech at Level 20. The Mana Leech Support gem now starts at 2% and goes up in smaller increments, reaching 5.1% at Level 20. Asphyxia, the boss of the Reef map has been redesigned, with new stats, skills and AI. The notable passive Deep Thoughts near the Witch area has been changed to: +20% maximum mana, +20% mana regeneration, 20 Intelligence. The notable passive Deep Thoughts between the Ranger and Shadow start area has been changed to a Mana Flows notable passive. Bug Fixes: Town instances now have a 20 second ping timeout rather than 6 seconds. Fixed a bug where instances would sometimes crash when multiple players were entering a new map. Fixed a bug where Devouring Totem would attempt to raise a corpse on its own location which is then killed, causing an instance crash. Fixed a bug where projectiles could appear at the wrong height. Fixed a bug where Shield Charge consumes mana when frozen. Fixed a bug where a specific skeleton pack in map areas would always spawn as magic. Fixed a bug where characters wearing Icetomb were affected by chilled ground.
  8. hondo1

    Path of Exile (PoE)

    To 1month race που ξεκινάει σήμερα στις 12 το βράδυ... Το build.. tanky witch summoner :whistling Passive Skill Tree - Path of Exile
  9. hondo1

    Path of Exile (PoE)

    Κατι για αυτούς που ξεκινούν τώρα το game... Path of Exile Wiki
  10. hondo1

    Path of Exile (PoE)

    :-O :worship: Version 0.10.7 Content: Added a new Intelligence/Strength Support Gem - Summon Elemental Resistance. This is first offered to the Witch and Templar in Act Two of Normal difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to Rangers and Duelists in Act One of Cruel difficulty. Added a new Strenth/Intelligence Support Gem - Increased Burning Damage. This is first offered to the Witch, Templar and Marauder at the Medicine Chest quest in Cruel difficulty and to the other classes in Act Three of Cruel difficulty. Added four new Unique items, two of which were designed by our Diamond supporters. One of these is a Unique Map. Added two new cosmetic microtransactions: Ebony Weapon Effect and Ivory Weapon Effect. Added a new Map mod - "of Ice": Area has patches of Chilled Ground (worth 8% quantity). Added a new Map mod - "Chaining": Monsters' skills chain two additional times (worth 18% quantity). Added a new Flask Mod - "of Staunching": Removes Bleeding. Added a new Flask Mod - "of Grounding": Dispels Shocked. Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute requirements to equip an item. Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased accuracy and light radius. The following Unique items now have custom 3D art: Atziri's Mirror, Matua Tupuna, Prism Guardian, Crest of Perandus, Rise of the Phoenix, Lioneye's Remorse, Rathpith Globe and Daresso's Courage. The following alternate art Unique items that were given out as prizes for Race Season One now have custom 3D art: Facebreaker, Wanderlust, Goldrim, Atziri's Mirror and Demigod's Triumph. The Way Forward quest now requires you to kill a Unique blackguard called Captail Arteri who is guarding the blockage. Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations. Continued to incrementally improve the art, effects and environments and audio. Features: Skills bound to the middle and right mouse buttons can now be bound to a key instead. The middle mouse button, right mouse button and two additional buttons (mouse4/5) can now be bound to various functions like skills, flasks, item highlighting or opening the inventory. More keys are now available to be bound: insert, home, end, delete and the arrow keys. Keybindings for international keys are still being developed. We have standardised the TCP port that the game uses for instance server connections to one that is less likely to be affected by packet shaping. This may improve network performance with some ISPs. When creating a hardcore character, there's now a warning message explaining that we will not restore dead hardcore characters. Gems on the ground now do not show their level in their name if they are level one. Balance Changes: The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem. Increased the drop rate of Unique items. An Orb of Chance is now much more likely to create common Unique items and less likely to generate uncommon or rare Unique items. Map Mod Balance Changes: Armoured - quantity bonus increased from 6% to 8%. Capricious - quantity bonus increased from 8% to 14%. Grounded - quantity bonus increased from 6% to 8%. Incombustible - quantity bonus increased from 6% to 8%. Mirrored - quantity bonus increased from 12% to 18%. Molten - quantity bonus increased from 6% to 8%. Punishing - quantity bonus increased from 12% to 18%. Splitting - quantity bonus increased from 12% to 18%. Unwavering - quantity bonus increased from 6% to 12%. of Exposure - quantity bonus increased from 15% to 30%. of Smothering - quantity bonus reduced from 30% to 20%. of Vulnerability - quantity bonus increased from 18% to 25%. Bug Fixes: If there is no room for items to drop on the ground when a monster dies, they now stack on top of other items rather than not dropping. Fixed a bug where internal teleports inside levels could fail to change the environment. You can no longer close the options panel by opening another panel if there are unsaved changes to the options. Fixed a bug in cut-throat leagues where the experience death penalty would not be awarded to the killer correctly. Fixed a bug where the character says "It would be wrong to do that here" when using the move-only command in town. Fixed the Marauder passive skill that reduced extra critical damage so that it behaves correctly. Fixed a bug where the additional critical damage applied by the Critical Weakness curse didn't work correctly.
  11. hondo1

    Path of Exile (PoE)

    τι εννοείς active μαγίες? - τα skill σου είναι τα gem που χρησιμοποιείς (αν εννοείς αυτό) και τα lvl-άρεις (ανεβάζεις) όταν πάρει xp, το εκάστοτε gem .. το passive tree είναι ουσιαστικά σαν -support- στο build που θες να κάνεις, όπως και κάποιες τεχνικές στο gameplay
  12. hondo1

    Path of Exile (PoE)

    χεχε έτσι...τα αδέρφια schaefer απ'την runic έχουν μια κοντινή σχέση με GGG και PoE Στο θεμα... Πήγες για Iron Reflexes ε?..όποτε Unwavering stance μετά? Γιατί δεν δοκιμάζεις Arrow Dodging και να βγάλεις το Reflexes..? Παρε λίγο life τουλάχιστον
  13. hondo1

    Diablo 3

    Συμφωνώ απόλυτα μαζί σου και πολύ καλά κάνεις Στον καθένα θα άρεσε το d3 απ'την στιγμή που δεν ξέρει πως είναι τα "arpg games"
  14. hondo1

    Path of Exile (PoE)

    Λαϊκό προσκύνημα στο καλύτερο arpg αυτή την στιγμή..απλά.. Version 0.10.5 Content/Features: Added a new Strength Support Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack. Added a new Strength/Dexterity Support Gem - Multistrike: Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available. Added a new Intelligence Support Gem - Power Charge on Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge. Added four new Unique items, two of which were designed by our Diamond supporters. To improve performance, we have reduced the complexity of most visual aura effects. Friendly targets now have an effect showing that they are under the influence of any aura, rather than displaying all the full aura effects. The bandit waypoints have been moved away from their camps to prevent trivial boss farming. The Slums area has been modified so that it's easier to find objectives (and is less circular). All combinations of dual-wielded weapons on the Shadow class that didn't have their own animations now do. The burning effect has been visually improved. Elemental damage visual on-hit effects now only play for the highest damaging element of the hit (tiebreakers: chaos > fire > cold > lightning). Microtransaction effects now affect the entire length of a staff. Some monsters (such as Rhoas) have had their sounds redone. Continued to incrementally improve the art, effects and environments and audio. Balance: Incinerate: The mana cost progression has been reduced, so higher levels of Incinerate cost less mana to use. Viper Strike: Intentionally does not work with Melee Splash at the moment. The range of Arc used by Blackguard Arcmages has been reduced. On the Cemetery map, there's now more distance between monsters and the spawn point or the door. This makes it a little safer when transitioning into the area. The Voll's Protector unique item has been changed so that it grants a power charge per target critically struck. This does affect items generated in previous patches. The Silverbranch unique item has been changed so that it only grants +1 to bow skills. Old ones will not change unless you use a Divine Orb on them. Critical strikes have been standardised in how they interact with repeating actions. The critical roll is made only once per action, regardless of how many repeats that action does. Exceptions are Tempest Shield (which rolls each time you block), Piety's Ball Lightning (which rolls per target) and Infernal Blow/Explosive Arrow (which roll separately for the explosion). The Additional Accuracy support gem is now Dexterity/Strength rather than pure Dexterity. Melee Splash is first given as a quest reward in the "Sharp and Cruel" quest (Normal difficulty, despite the Cruel in the name) to the Templar, Marauder, Duelist, Shadow and Ranger. Witches receive it in the "Sever the Right Hand" quest (Cruel difficulty). Power Charge on Critical is first given to Witches and Shadows in the "Sharp and Cruel" quest (Normal difficulty) and to Templars in the "Sever the Right Hand" quest (Normal difficulty). Multistrike is currently a world drop support gem. Victario's hidden stashes now drop normal items as well as their quest items. Bug Fixes: Fixed a bug where some objects such as doors and portals were not clickable. Fixed a bug where ctrl+clicking a skill book quest reward did not work correctly. Fixed a bug where skill book quest rewards would act strangely when taken to other difficulties. Fixed a bug where "Quest Complete" would not be shown if you complete a quest from another difficulty. Fixed problems related to the rendering of some chat messages. Fixed bugs related to the display of quest notifications under some conditions. Fixed a bug with Conduit where some players would not get the shared charges under some conditions. Fixed a bug where Unique items that grant Conduit did not work correctly. Passive tree life regeneration nodes now have consistent art. Fixed a bug where Piety's portals would not disappear when she died. Fixed a bug where increased flask duration wasn't applied to utility flasks. Fixed a bug where you would move if you click on the health or mana orbs while on the passive skill screen. Fixed the world panel not showing correct quest when you click the ! (notification) button for a quest in another difficulty. Fixed a bug with Arctic Armour, mana regeneration, and reaching exactly 0 mana.
  15. hondo1

    Path of Exile (PoE)

    Patch με νέο σκιλλ (Arctic Armour) και buff/fix του cyclone Version 0.10.4 Content: Added a new Dexterity/Intelligence skill - Arctic Armour: Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration. Added three new cosmetic microtransaction effects: Stormcloud Arctic Armour, White Cyclone and Silver Wings (helmet effect). These can be purchased in the shop on the website. Added four new Unique items, two of which were designed by Diamond supporters. Continued to incrementally improve the art, effects and environments and audio. Features: Quest rewards that used to grant passive skill points or passive refund points now give you a book that does the same thing when right clicked. This quest item cannot be traded and has been added to make the reward more understandable to new players. Item drops from monsters are now calculated based on the number of players nearby rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person. You can now press Ctrl+C while hovering an item in chat to copy a description of the item (including itemlevel) to the clipboard. The Way Forward quest now appears in both Act One and Act Two after opening the passage. Special music has been added that plays when act bosses have been slain. When a player is teleported out of a bandit fight, their minions are now also. Their totems, traps and mines are now destroyed. All minion corpses, traps, totems, mines and player buffs are destroyed between PvP rounds. If you die after a PvP match ends, you now get the resurrect button, rather than having to log out. Balance: The new skill, Arctic Armour, has been added to the quest rewards as follows: Ranger and Shadow (Caged Brute quest), Witch and Duelist (Intruders in Black quest) and Templar (Lost in Love quest), all on Normal difficulty. The damage effectiveness of Cyclone has been increased from 35% to 40%. We have also reduced the minimum distance it travels, so that you have more control. This distance is now about a third of what it was previously. Shockwave Totem now casts Shockwaves faster. +5% maximum resistances now occurs at level 23 of the Purity aura, rather than level 22. Tempest Shield now has a 0.5 second cooldown similar to auras, to prevent it being turned off by rapidly recasting it. Projectile speed mods are now listed on the website correctly. Bug Fixes: Fixed a bug with passive allocation by disabling the ability to Ctrl+click passives while there are other unapplied passive changes. Fixed a bug related to whether world map pins would be shown. Fixed a bug where clicking outside the vendor sell window would close it. The vendor looks in your first eight stash tabs for currency items when you're shopping. We have fixed it so that these are now your leftmost eight tabs. Fixed bugs related to monster life scaling in some party situations. Fixed a display bug with the experience bar's hover.
  16. hondo1

    The ATi Catalyst Driver thread.

    περίεργα πράγματα...αλλά ευχάριστα μέχρι στιγμής - από 12.6 σε 13.1 12.6 13.1
  17. hondo1

    Δείξτε το γραφείο σας!

    α. τα yamaha είναι μόνιτορ και τα samsung είναι απ'το mini-hifi - όταν μιξάρεις στα yamaha χρειάζεται να ακούσεις και σε "κανονικά" ηχεία (με φλατ eq) πως θα ακούγεται γενικά και τι διορθώσεις πρέπει να κάνεις β. είναι usb-powered (displaylink) - είναι μια χαρά για την δουλειά και για serf-άρισμα απλά στα 1080p video έχει ένα ελάχιστο lag - το μοντέλο είναι LT1421 (από αμαζόνα 150Ε :fist: )
  18. hondo1

    Path of Exile (PoE)

    Κατεύθασε!
  19. hondo1

    Path of Exile (PoE)

    Ναι..και νομίζω πως κάτι τέτοιο δεν έχει νοήμα να γίνει.. Μια χαρά respec μπορείς να κάνεις με τα orbs και από τα quest που σου δίνει
  20. hondo1

    Path of Exile (PoE)

    update στο επόμενο patch..(μέσα στην βδομάδα) νταξ' απλά respect:worship: εποχές d2 whirl barbs...μέχρι και unarmed θα γίνεται... facebreaker unique:flex: [ame=http://www.youtube.com/watch?v=wxlq_iH5qGw]Path of Exile - Sawblade Cyclone Effect - YouTube[/ame]
  21. hondo1

    Path of Exile (PoE)

    εννοείς respec points? ωραίο και το βιντεάκι...και στο τέλος πέφτει το μαγικό skill gem για melee summoner..χαχαχα!! καλή φάση που πήγες προς τα εκεί Βασικά άλλα builds έχουν και πολύ life regen οπότε balancάρουν κάπως το chaos-poison...μαζί με τα potions + amethyst flask
  22. hondo1

    Path of Exile (PoE)

    ωραιότατο το build-άκι σου! και τα support που έχεις είναι κομπλέ! "Έξτρα αυτοσυντήρηση όλης της συμμορίας για δυσκολες περιπτώσεις" - χαχαχα!! έχεις δοκιμάσει το necromantic aegis? τσέκαρε και το ghost reaver που σου είπα.. Τωρα να δούμε πως θα χτίσω την melee summoner... ϊσως καταλήξω προς dagger-άκια...θα δείξει!
  23. hondo1

    Path of Exile (PoE)

    Υπερ-patch-άρα
  24. hondo1

    Δείξτε το γραφείο σας!

    thanks man! η καρέκλα είναι απ'τα ικέα..και νομίζω ήταν η μοναδική με ύφασμα και όχι το κλασσικό "ψευτόδερμα" ΙΚΕΑ Ελλάδα
  25. hondo1

    Δείξτε το γραφείο σας!

    ω ναι! ducky shine και deathadder black edition
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