-
Posts
9.826 -
Εγγραφή
-
Τελευταία Επίσκεψη
-
Ημέρες που κέρδισε
1
Content Type
Forums
Ειδήσεις
Reviews
Αγγελίες
Blogs
Gallery
Everything posted by def
-
με sli Θα δεις διαφορα μονο αν εχεις Multi+monitor στα FPS σε αναλυση πχ 3000χ1000
-
Flight Simulator X: Acceleration Goes Gold Expansion pack for "Flight Simulator X" franchise adds a host of new planes, missions and modes and hits store shelves October 23rd. Microsoft Game Studios today announced the first expansion pack for the critically acclaimed "Flight Simulator X," released last Fall, has gone gold and will begin hitting retailers throughout North America on October 23rd. Developed by ACES Studio, "Flight Simulator X: Acceleration" adds a wealth of new content and features, allowing gamers to race against each other in amazing, highly-detailed locations around the world. Aviators are able to test their skills and heroism in many new missions while enjoying three exciting new aircrafts and the ability to share rewards, photos and videos with friends and the broader flight simulator community. "Flight Simulator X," which launched in October 2006, introduced gamers to a beautifully rich and realistic world offering a completely new and innovative gaming experience. Available in both standard and deluxe versions, "Flight Simulator X" allows gamers of all ages, types and skill levels opportunities to cruise more than 24,000 airports and experience first-hand what it's like to be an aviator traveling the globe. With the addition of more than 50 missions and increased online game capabilities, "Flight Simulator X" is more than just a simulator and has proved to be the fastest selling addition to the 25-year "Flight Simulator" franchise. "Flight Simulator X: Acceleration" will be available for the estimated retail price of $29.99 for Windows. "Flight Simulator X: Acceleration" is rated "E10+" for everyone 10 and older. "Flight Simulator X" is required to play "Flight Simulator X: Acceleration."
-
FSX-DX10:3rd progress report - just another Wednesday It is time to update everyone on the progress we have made on the FSX-SP2(DX10) release. First, we have a name change. We have a set of fixes that we want to widely deliver, and that means installing on XP and Vista, for DX9 and DX10. So with that being the case, the name FSX-DX10 isnt accurate and we are now calling the release FSX-SP2(DX10) to indicate that while DX10 is the main feature, this is really SP2. Second, I am not going to be able to talk to either the bug fixes in SP2 or the DX10 features until early September. I know, I know. I promised mid-August, what is up with that? Well, I am going on 3 weeks of vacation starting August 14th, and we will not be fully baked by then. So any feature discussion would be speculative and not authoritative. If I wait until I return, week of September 4th, the features will be done or cut and I can make an authoritative post. So thats when I will perform the analysis of the magic screenies to showcase what features we intended by those screenshots, what the real DX10 feature set is ( hint, it isnt what was in the magic screenies in all cases ), and what DX9 improvements we are delivering. With that said, on to the progress discussion. As I said in the last post, the phases of the project are: 1)Device and Infrastructure bring-up 2)Geometry Pipeline bring-up 3)Pixel Pipeline bring-up to "rough DX9-level comparability" 4)DX10-specific feature work. The 1st post on FSX-SP2(DX10) here covered Phase 1 and 2. The 2nd post on FSX-SP2(DX10) here covered progress on phase 3, and this post will continue the coverage on Phase 3 progress. One feature that was obviously not working in the previous posts was clouds. You did get to see the geometry we used to make the clouds effect, but now we have working clouds in DX10 as shown below. I include both an in-town shot here as well as an in-air sunset shot here because I really enjoy the sunrise and sunset effects in FSX. One thing that might not be obvious is clouds require alpha. In the previous post the trees had textures but no alpha, so the clouds work actually helped with the trees. Next on the implementation bring-up was the emissive textures which meant the cities now look proper at dusk and dawn as shown here. At roughly the same time, we brought up bump map support which meant the aircraft models started looking right, as shown by the Bell here. Its not all about the world, though. Our in-game UI, known as XUI, is all rendered using shaders. So we had to convert that. For quite a while, there was no in-game UI. Now there is, as shown here. It is now no longer necessary to memorize the shortcuts for the feature you want to test, you can just use the menu. Nice, if not earthshaking. And solid progress. Here is another shot with Water 1.x working. As well as fog in the distance. Those are two key features and they were a long time coming. Its nice to have them done. So where does that leave us in Phase 3? Well, we are done. Here are 2 screenshots, DX9 and DX10 to show what the 2 pipelines look like side by side. Do you see a difference? Hint, look at the top left. Yes, ta-da, that is correct. DX10 is running faster than DX9. By 17% or so. So see, there is proof that DX10 might actually be ok. That is the only difference you should see! Being done with the 3rd milestone, "DX10 looking like DX9", means all DX9 rendering features are now operational in the DX10 pipeline and look identical. That means the engine is fully flyable in DX10, but no new features are enabled. That puts the team fully into the "DX10 feature" phase or milestone. On to the finish line!
-
με αερα,σαν πολυ δεν ειναι το ρευμα που δινεις 1.5.........
-
για τα παιδια που εχουν μερακι και τους αρεσει το αθλημα και την ψαχνουν περοσσοτερο θα αναφερω παρακατω μερικες ΣΥΝΤΗΣΕΙΣ Α/Γ=Απογειωση Α/Δ=Αεροδρομιο Α-Κ=Ανοδου-Καθοδου Α/Σ=Απωλεια Στηριξης ΑΤΑ=Αληθης Ταχυτητα Αερος ΒΚ=Βαθμος Καθοδου ΒΑ=Βαθμος Ανοδου ΓΕΠ=Γυροσκοπικος Ενδεικτης Πορειας Δ/Μ=Διαδρομος Δ/Π=Διαδρομος Προσγειωσεις ΕΟΠ=Ευθεια Οριζοντια Πτηση ΕΤΑ=Ενδεικνυομενη Ταχυτητα Αερος ΘΚΚ=Θερμοκρασιες Κεφαλων Κυλινδρων ΜΑΩ=Μιλια Ανα Ωρα Π/Γ=Προσγειωση ΠΔΟ=Πτηση Δι Οργανων ΠΕΑ=Πυργος Ελενχου Αεροδρομιου ΠΕ=Πιεση Εισαγωγης Π/Κ=Πτερυγια Καμπυλοτητας ΣΑΛ=Στροφες Ανα Λεπτο Τ/Δ=Τροχοδρομος TE=Ταχυτητα Εδαφους ΤΟ=Τεχνικος οριζοντας ADF=Automatic Directional Finder AGL=Above Ground Level AIP=Aeronautical Information Publication ALT=Altitude ATC=Air Traffic Control ATZ=Aerodrome Traffic Zone BK=Base Key CTR=Control Traffic Range FIR=Flight Information Region GPS=Global Positioning System GS=Ground Speed HK=High Key IAS=Indicated Air-Speed IFR=Instrument Flight Rules ILS=Instrument Landing System IMC=Instrument Meteorological Contitions JAR-FCL=Joint Aviation Requirements-Flight Crew Licensing LGD=LG Danger LGP=LG Prohibited LGR=LG Restricted LK=Low Key MAIP=Military Aeronautical Information Publication NOTAM=Notice To Airmen R/C=Radio Combass R/T=Radio Transmition TAS=True Air Speed TCA=Terminal Control Area TMA=Terminal Monitoring Area VFR=Visual Flight Rules VMC=Visual Meteorological Conditions VOR=VHF Omni directional Finder ΟΛΑ ΤΑ ΠΑΡΑΠΑΝΩ ΕΙΝΑΙ ΠΑΡΜΕΝΑ ΑΠΟ ΤΟ ΒΙΒΛΙΟ ΤΟΥ Κ.ΑΝΑΣΤΑΣΙΑΔΗ ΣΤΑΥΡΟΥ(ΠΑΤΡΙΩΤΗΣ ΜΟΥ ΑΠΟ ΚΙΛΚΙΣ) ΓΙΑ ΠΕΡΙΣΣΟΤΕΡΕΣ ΠΛΦ WWW.FLIGHTART.GR ελπιζω να φανουν χρησιμα σε καποιους
-
http://forum.justflight.com/forum/topic.asp?TOPIC_ID=27887
-
παιδια σε σας μολις φτανεται σε κανενα αεροδρομιο που εχει air-traffic πολυ, σας παει καρε-κερε?
-
να σου πω και γω δεν ειμαι ευχαριστημενος με το track-ir εχω 3 οθονες και με καλυπτει απολυτα,αλλα σε ακροβατικα αεροπλανα λεει και ιδιως οταν κανεις καποιες φιγουρες
-
το εχω περασει εδω και πολυ καιρο και ειμαι ευχαρηστημενος,λιγο βαρυ βεβαια αλλα ειναι γνωστο αυτο
-
traffic-x ετοιμοπαραδοτο απο Αθηνα http://11aviation.com/osCommerce/product_info.php?cPath=81&products_id=1440&osCsid=9a5c7f3d34223c67c9154afde84caac8
-
εγω μολις τωρα προσγειωθηκα μυκονο στον 34 παω για taxi gate,και λεω να ριξω κανενα μπανακι
-
εχεις δικιο Γιωργο,και στο taxi καμια φορα σε λεει να σταματησεις για να περασει αλλο αεροπλανο, και καμια φορα περνανε ολοι μαζι
-
Captain,για δες εδω και πες την γνωμη σου το χαλβαδιαζω και ειναι σε πολυ καλη τιμη http://www.flightsimshop.se/product_info.php?products_id=208 http://www.flightsimshop.se/product_info.php?products_id=207
-
ρε αστα αυτα εισαι μεσα?
-
ειμαστε για καμια ομαδικη παραγγελεια?:whistling
-
και αυτο http://www.aerosoft.com/cgi-local/re/iboshop.cgi?showd30!0,4662044870,10285 http://www.forum.aerosoft.com/viewtopic.php?t=13054 http://www.forum.aerosoft.com/viewtopic.php?t=13054&postdays=0&postorder=asc&start=68
-
αντε ναρθει και προς τα δω να το παρουμε http://www.fspilotshop.com/product_info.php?products_id=1307
-
σαν τι προβλημα δλδ? το παλιο εχω 38.45:)
-
ειναι τοσο ακριβες οσο λενε στις κινησεις?ενας καπετανιος μου ειπε οτι η κινησεις ειναι πολυ απαλες και μικρες
-
οντος φοβερο,και απο τι βλεπω ειναι απο την θεση του C/O