liakjim Φεβρουάριος 21, 2017 #981 Κοινοποίηση Φεβρουάριος 21, 2017 Μακάρι να είναι τόσο καλό όσο το x-bow. Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk 1 Link to comment Share on other sites More sharing options...
wolves Φεβρουάριος 23, 2017 #982 Κοινοποίηση Φεβρουάριος 23, 2017 (edited) Formula RR US Παράθεση Top of the food chain in american formula racing, the Formula RaceRoom US will be ready to take on the world very soon. 2.2 liter V6, Turbo charged 675hp @ 12000 rpm + 60hp with Push to Pass. 408Nm @ 11500 rpm Redline at 12200 rpm 6 speed paddle shift 785 kg including driver 44/56% Weight distribution, including driver, excluding fuel. 70 liter fuel tank Maximum theoretical downforce is 3000 kg @ 322 km/h. Push to Pass: + 60 bhp for 20 seconds. 10 Push to Pass allowed per race. You get a turbocharged engine, insane aerodynamic grip and a driving feel like nothing else. The V6 engine will treat you with a nice and aggressive sound, as you can hear in Jimmy Broadbent's Preview: The Formula RR US will be available next week! Έγινε επεξεργασία Φεβρουάριος 23, 2017 από wolves 1 Link to comment Share on other sites More sharing options...
wolves Φεβρουάριος 24, 2017 #983 Κοινοποίηση Φεβρουάριος 24, 2017 @akis_z80 , @Stelios F. 1 Link to comment Share on other sites More sharing options...
gchristod Φεβρουάριος 24, 2017 #984 Κοινοποίηση Φεβρουάριος 24, 2017 Στο 3:40 που οδηγεί το DTM, πρόσεξες κάτι? Νέα display panels, επιτέλους Στάλθηκε από το Redmi Note 4 μου χρησιμοποιώντας Tapatalk 1 Link to comment Share on other sites More sharing options...
wolves Φεβρουάριος 28, 2017 #985 Κοινοποίηση Φεβρουάριος 28, 2017 1 Link to comment Share on other sites More sharing options...
wolves Φεβρουάριος 28, 2017 #986 Κοινοποίηση Φεβρουάριος 28, 2017 28/02/2017 RaceRoom has been updated Παράθεση Highlights of this update include: Formula RaceRoom US is available! VR updates First appearance of new data displays Various track updates Game: Shared Memory: Added information on upcoming flag system, updated minor version number. Flag system is currently awaiting UI implementation and made unavailable to players. Shared Memory: Changed how tire wear is reported so it matches the tire wear text in data displays (1.0-0.0 range when tire wear was between 1.0-0.94). Added support for starting the game on any detected screen. The option resides in General Video Settings. Fullscreen changes are only applying after a game restart. Fixed an issue with updating a profile avatar with the game in fullscreen where the dialogue box would appear behind the game Added a possible fix for a rare case where only the car shadow of a car would be rendered after switching focus from car to car or from camera set to another Implemented Reputation System that will run and track player incidents. This is in alpha stage and we’re gathering data in the background. Nothing will be visible for players just yet. Fixed bug where opponents session data sometimes caused championship files to be broken due to conflicting ids. Fixed so the game doesn't crash when trying to load championships affected by the bug above. Fixed issue with game window using the wrong style when going from fullscreen to windowed in a resolution that's lower than the default resolution. Fixed a menu issue with percentage stepper buttons not being enabled when switching from minimum<->maximum allowed values. Broadcast : Fixed a case where camera selection requests were resulting in the game cycling through cameras instead. Added an upper deadzone setting for the throttle axis in advanced controller settings. Fixed an issue with DRS getting disabled before the race ends in timed based race sessions. Fixed an issue where the race was starting without the player if Race Monitor was clicked instead of “Drive” at race start. Fixed an issue where the DRS wing animation would remain deployed after the race. Fixed an issue where on certain tracks the result timing was showing A.I. cars doing an extra lap. Made lap times go invalid if player is speeding in the pitlane, so you can’t get fastest lap that way. New HUD overlay to signal it. (Stowe Long is a good example of where pitlane could be exploited to shortcut the first chicane) Fixed a crash that happened in Single Player championships if the player clicked the pit preset button and then the continue to next race button before game entered the pit preset menu. Multiplayer: Fixed the issue where a player's contact shadow was being left on the track after disconnecting from the server. Fixed an issue where a time penalty for a non performed drivethrough had no effect on results. Various fixes to some inconsistencies that was occurring on certain IPv4 to IPv6 mappings. Fixed issue with MP results taking a long time to arrive when running a dedi locally where backend communication fails. Fixed issue with DRS animation not working in race sessions for opponent cars. Fixed so multiplayer replays are now marked as such in the Media Hub. VR: Rendering through coupled draw calls to improve performance while also taking care of the issue reported that objects and cars would appear 2D from time to time. Multi-threaded some of the rendering to improve performance Added three bindable keys to modify the user’s headset translations multiplier, which alters in-game head movement and eye-to-eye distance. Default value is 0.9. Fixed an issue where the Startup Argument that was set for RaceRoom in the Steam client wasn’t being used when launching game from an external link. (ie a competition webpage) Shortened the distance at which lower poly car models are used. Temporarily disabled the rendering of particle clouds. They’re bugged at the moment in VR. Sounds, Cameras, Physics & AI: Fixed a bug where H-pattern gearbox cars would receive delays for both up and downshifts. Fixed TV cameras at the bridge and gantry areas for Nordschleife Tourist layout Cars no longer hover a few cm above the track Formula RaceRoom 2 and Formula RaceRoom US have a special pitting system allowing them to perform fast pitstops. Reduced bigly the probability of stress induced mistakes by AI’s Fixed an issue where AI’s were accumulating stress by being followed by an opponent in the pitlane. AI’s now ignore cars in the pitlane entrance lane if they’re not on it themselves. Improved AI navigation in the pitlane. Fixed an issue where AI would never start a qualifying lap around Nordschleife 24H when fuel multipliers were enabled. Fixed so only damaged AI or AI’s on their inlap will use the Nordschleife VLN / 24H pitlane entrance by the start/finish straight Fixed an issue where an AI going back to garage during a practice or qualifying session would never go out on track again Fixed AI using up their P2P in the beginning of a race without saving them Many more AI code tweaks to improve awareness Formula Raceroom 3 : Improved the blending of the sound samples Turbo cars : unloaded turbo pressure increased to deliver a better boost from a standing start. Laguna Seca : Tweaks to AI lines Mid Ohio GP and Chicane : Tweaks to AI lines Moscow : added TV camera sets Suzuka GP : Tweaks to AI lines Art: Bentley Continental GT3 : added data display DTM cars : added data display Formula RaceRoom 2 : added data display McLaren MP4 12 C : added data display Tatuus F4 : added data display WTCC TC1 cars : added data display (except Lada Granta) Hockenheim : Smoothed out bumps Laguna Seca : Smoothed out bumps, audience update, updates and tweaks Lausitzring : Smoothed out bumps, audience update, fix to vegetation Monza : Smoothed out bumps, updated the track to match 2016 season Norisring : Smoothed out bumps Nuerburgring : Smoothed out bumps Sachsenring : Smoothed out bumps Sonoma : Smoothed out bumps Zandvoort : Smoothed out bumps Portal & Backend: Made optimizations to code handling content in portal. Implemented individual car packs system which includes all liveries of a car. Livery packs will roll in very soon. For testing purposes we will start with just one in this case the FR US. Changed so the livery clusters show how many liveries there are in total and how many you own in parenthesis. Added so the essential packs that are purchased show date of purchase when hovering over them. Added so we show prices in real currency based on player currency preference. Changed so cars in which there are still liveries to purchase, the car does not appear as fully owned in store. 1 Link to comment Share on other sites More sharing options...
wolves Μάρτιος 6, 2017 #987 Κοινοποίηση Μάρτιος 6, 2017 Link to comment Share on other sites More sharing options...
wolves Μάρτιος 8, 2017 #988 Κοινοποίηση Μάρτιος 8, 2017 RaceRoom | Karlskoga - now available 08-03-2017 RaceRoom has been updated Παράθεση Hotfix PatchGame: Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor. Fixed mouse going offset for menu after changing resolution. Fixed so the minimum refresh rate is 59 and fixed a DirectX resolution related crash. Fixed issue with game not resetting back to the old monitor if the player didn't apply video settings. Fixed a crash that could occur due to spring based range lock failing to initialize. Fixed an issue with new data displays not showing laps remaining when race has a laps based duration. Fixed an issue with new data displays showing wrong text if fuel usage is disabled. Fixed an issue where the free flight camera speed was not affecting the camera tilt. Multiplayer: Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get kicked out to the lobby without seeing the race result. Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP. Art: Bentley Continental GT3 - Adjusted steering wheel / column position Formula RaceRoom Junior - Fixed some pixels bleeding from the outside into the cockpit of livery #20 Portal & Backend: Fixed so the currency preference of the player is saved on logout. Fixed an issue where linked content discount was not applying so the linked car was appearing at full price. Fixed essential packs showing twice in the storefront. Link to comment Share on other sites More sharing options...
wolves Μάρτιος 9, 2017 #989 Κοινοποίηση Μάρτιος 9, 2017 1 Link to comment Share on other sites More sharing options...
liakjim Μάρτιος 11, 2017 #990 Κοινοποίηση Μάρτιος 11, 2017 RaceRoom Racing Experience Free Weekend Begins Today Link to comment Share on other sites More sharing options...
liakjim Μάρτιος 11, 2017 #991 Κοινοποίηση Μάρτιος 11, 2017 Απαίσια εμπειρία. Μέτριο FFB , μέτρια Physics, wreckers παντού (αχ MR Rating) , disconnections ....τί να τους κάνεις μετά τους καλούς ήχους? Link to comment Share on other sites More sharing options...
mad_dog Μάρτιος 11, 2017 #992 Κοινοποίηση Μάρτιος 11, 2017 Γ@μ@ει το R3E !!! Link to comment Share on other sites More sharing options...
konnos Μάρτιος 11, 2017 #993 Κοινοποίηση Μάρτιος 11, 2017 liakjim, άλλο σιμ οδηγείς εσύ; Εξαιρετικό μου φαίνεται. 1 Link to comment Share on other sites More sharing options...
mad_dog Μάρτιος 12, 2017 #994 Κοινοποίηση Μάρτιος 12, 2017 Link to comment Share on other sites More sharing options...
liakjim Μάρτιος 12, 2017 #995 Κοινοποίηση Μάρτιος 12, 2017 Στα video καλό φαίνεται...στην πράξη όμως... Link to comment Share on other sites More sharing options...
konnos Μάρτιος 12, 2017 #996 Κοινοποίηση Μάρτιος 12, 2017 Τί να σου πω, εμένα μου αρέσει. Πείραξε λίγο lateral k vertical, βάλε και smoothing 7-10%, χαμήλωσε slip effect 40- ίσως να κροταλίζουν πολύ τα γρανάζια. Α και engine χαμήλωσε λίγο, δίνει πολύ τρίξιμο. Στο 10% ήταν κάπως ενοχλητικό σε εμένα, στο 6% ήταν καλύτερα. Link to comment Share on other sites More sharing options...
mad_dog Μάρτιος 12, 2017 #997 Κοινοποίηση Μάρτιος 12, 2017 6 hours ago, liakjim said: Στα video καλό φαίνεται...στην πράξη όμως... Το AC να δεις πως φαίνεται στο video (μιλάμε για γραφικά όχι αστεία)...στην πράξη όμως... Link to comment Share on other sites More sharing options...
liakjim Μάρτιος 12, 2017 #998 Κοινοποίηση Μάρτιος 12, 2017 (edited) πριν 29 λεπτά, το μέλος mad_dog έγραψε: Το AC να δεις πως φαίνεται στο video (μιλάμε για γραφικά όχι αστεία)...στην πράξη όμως... Μετά από +1600 ώρες σε αυτό , επέτρεψέ μου να έχω την (αντίθετη) άποψη μου... Συγκριτικά Spoiler Έγινε επεξεργασία Μάρτιος 12, 2017 από liakjim Link to comment Share on other sites More sharing options...
mad_dog Μάρτιος 12, 2017 #999 Κοινοποίηση Μάρτιος 12, 2017 Σεβαστή η άποψή σου...δεν σημαίνει βέβαια ότι πρέπει να συμφωνούμε και οι υπόλοιποι. Link to comment Share on other sites More sharing options...
liakjim Μάρτιος 12, 2017 #1000 Κοινοποίηση Μάρτιος 12, 2017 Σώπα. Link to comment Share on other sites More sharing options...
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