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WTCC 2016 feat. Volvo S60 Polestar TC1

 

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We are bringing you a new Season of the popular World Touring Car Championship.

 

Including all cars from the 2016 Season.

 

As a highlight we will introduce the brand new Volvo S60 Polestar TC1.

 

HwySFIC.jpg

Έγινε επεξεργασία από wolves
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Audi Sport TT Cup 2016 Coming to RaceRoom

 

R3E Audi Sport TT Cup 2016 3.jpg

 

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Sector3 Studios have announced the 2016 edition of the popular Audi Sport TT Cup will be heading to RaceRoom Racing Experience.

The TT Cup season 2015 is already represented in RaceRoom, however as the new championship matured into 2016 the cars have received a couple of model changes and of course a host of new liveries that represent the teams and drivers of the 2016 racing season.

Sector3 have been hard at work refining the driving experience with these cars, benefitting from access to real life telemetry from the series, and the support of 19 year old TT Cup driver Simon Larsson who has helped the studio refine the driving characteristics of the new cars. The current TT Cup cars are already popular within the RaceRoom title, the new for 2016 edition should provide an interesting comparison as Sector3 promise an overhauled physics pass on the series. With laptimes now more closely matching the real world events, the team have confirmed "significant changes" to the driving physics.

No exact release date has been made available for the 2016 Audi Sport TT Cup, but the studio have confirmed release should be "very soon".

R3E Audi Sport TT Cup.jpg

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RaceRoom Racing Experience: Callaway Corvette C7 GT3-R Licenced

 

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Sector3 Studios have signed a licencing deal to bring yet another top GT3 specification race car to the sim, this time securing the rights to create the epic Callaway Corvette C7 GT3-R for their RaceRoom Racing Experience title.

h6nlmTO.jpg

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Ο τελευταίος  δεύτερος αγώνας (reverse order)  της ελληνικής κοινότητας του http://www.pcgamingforum.net/forum/index.php?/forum/14-racing-games/  .

 

 

 

 

Έγινε επεξεργασία από panosdimp
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11-15-2016 RaceRoom has been updated
 

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Game: 

- Added new content for upcoming releases and competitions. 
- Unified Experiences and moved some of the experience specific settings to R3E. 
- Added “Depth of Field” visual effect. Active in TV cameras, Hood camera, Action cameras and Free Camera. CTRL-M enables a simple UI to adjust the blurring effects and focus position. 
- Shared Memory API overhaul, added various additional data and potential for backward compatibility starting this patch. 
- Added support for SimXperience Accuforce steering wheel. 
- Extended freedom of movement for the freecam and added two modes for it: “Attached to the car position and its rotation” and “Attached to the car position only”. Pressing the key bound to free cam will cycle through the three modes. 
- When under a slow-down penalty, collisions with the car are disabled. 
- When under a slow-down penalty, the amount of speed the player is still allowed to carry has been increased, but keep in mind you will be giving back any time gained at a slower rate by driving faster. 
- Fixed an issue where the ghost car was producing audio while waiting for the player’s car at the S/F line. 
- Fixed so compact data display shows fuel in gallons if mph/imperial units are selected. 
- Fixed replays missing the first 60 seconds of a race by pausing replay recording during garage phase. 
- Re-enabled hud during garage phase while waiting on the grid. 
- Changed position bar so it doesn’t display information during garage phase. 
- Fixed the issue where you would get disqualified immediately after the lights in hillclimb tracks. 
- Fixed using arrow keys for increase/decrease in pit menu going through settings very fast. 
- Fixed a crash that was occurring when leaving a Hillclimb session after finishing a run. 
- Fixed rear lights flashing when pressing the headlights button 
- Ensured that certain reset commands are sent to DirectInput devices when effects are disabled. 
- Changed “off” steerForceVibe period to be 2000000. 
- Increased maximum execution time for all communications from 30 seconds to a minute or higher. 
- Disabled FFB when reaching the spring based lock if it's active. 
- Cleaned up the ffb code a bit while fixing the above issue. Removed mimic code and made sure all ffb effects are turned off during AI control. 
- Fixed game crashing while navigating in the portal while in a competition session. 
- Fixed an issue with damage when downshifting without clutch. 
- Disabled foreground window lock when playing fullscreen. 
- Disabled game minimizing when losing focus. 
- Fixed game crashing/freezing when pressing pit request button while no audio device is connected. 
- Changed throttle pedal zero magnitude and vibe slope default values to 0.


Multiplayer: 

- Added 2 race format and reversed grids. 
- The netcode is now IPv6 compatible. 
- Removed some unused functions from netcode that were somehow triggering crashes for some players. 
- Potentially fixed an issue where cars not within Peer to Peer range would become invisible. 
- We now allow duplicate server names to avoid admins not being able to access their settings if a condition such as their IP changes. (Also means we no longer have to remove their names from the associated server list manually). 
- Added so the associated server list clears names that have been inactive for 30 days. 
- Removed the gridwalk camera phase since it’s irrelevant with the introduction of garage phase.
- Fixed issue with xinput controllers ending up in an unusable state after disconnect/reconnect/usb port switch etc. 
- Fixed issue with opponent cars briefly disappearing during starting light phase. 


Sounds, Cameras, Physics, AI: 

- Significant AI logic improvements. 
- Added punctures to the tire model. Past the lowest possible wear value, tires have a chance to puncture. 
- It is now impossible to disable autoclutch aid on sequential gearbox’d cars. 
- DRS effects on the aerodynamics of the car have been reworked 
- DRS allowance is now 3 activations per lap with a gap detection of 1 second at the S/F line. 
- Push 2 Pass is now disabled in qualifying and competitions to comply with the changes made in 2016 to the Audi Sport TT Cup official rules and regulations. 
- Downshifting without clutch on a H-Pattern gearbox now properly damages the gearbox. 
- BMW 635 : Interior cockpit texture update 
- BMW M1 Procar : Better standing starts for AI, made AI less easily roll up on curbs. 
- DTM : DRS adjustment to previous seasons so they also benefit from DRS aerodynamics improvements. 
- DTM 1992 : Removed Traction Control ranges 
- Ford Mustang GTO : Coast revs sounds adjustments in cockpit. 
- Formula cars : New internal gearshifts sounds (except the Junior which is H-pattern) 
- Silhouette class cars now have new action cameras 
- WTCC 2015 : AI optimizations for new code 
- Hockenheim : AI optimizations for new code 
- Indianapolis : New sets of TV cameras (reminder : use End key to cycle through them) 
- Laguna Seca : New sets of TV cameras 
- Lausitzring : New sets of TV cameras 
- Macau : AI optimization for new code. Hairpin is a no-overtake zone (for AI only for now, until we have a flag system for players) 
- Monza : New sets of TV cameras 
- Moscow : AI Optimizations for new code on the FIM layout 
- Norisring : New sets of TV cameras, AI optimizations for new code 
- Paul Ricard : AI optimizations for new code, tweaks to cut corridors 
- Portimao : New sets of TV cameras, AI optimizations for new code 
- Slovakiaring : Sector gates are now matching the real track 
- Sonoma Raceway : AI Optimizations for new code 
- Spa-Francorchamps : Runoff tarmac areas now properly have lowered grip, fixed faulty cut rules near the pit exit on Combined and Classic layouts 
- Zandvoort : AI optimizations for new code 


Art: 

- LOD system improvements on many cars 
- Adjustment of distances for the fog effects for smoother transitions on zoomed cameras 
- DTM tracks have received their 2016 season advertisement dressing as well as various bug fixes 
- Audi TT cup : adjustment to the invisible collision box of the car, size adjustment of the drop shadow area under the car. 
- BMW 635 : Fixed a hole in the engine bay when the front of the car is damaged 
- Chevrolet Camaro GT3 : Fixed a slight blurb of paint on the trunk of livery #16 
- Mercedes SLS GT3 : Fixed an issue with the visual damage on the hood, fixed a few issues on various liveries 
- Volvo 240T : Interior textures update 
- Hockenheim : Updates of the 3D curbs, various bug fixes 
- Hungaroring : Updates of the 3D curbs, various bug fixes 
- Oschersleben : Updates of the 3D curbs, slight tweaks to camber and elevation in certain areas, reduced some nasty bumps on the track surface. 
- Macau : Resurfaced the track to be less bumpy, various bug fixes 
- Monza : Visual tweaks 
- Nuerburgring : Distance markers for the chicane are now visible, various bug fixes. 
- Spa-Francorchamps : Fixed various bugs, added one advertisement location at La Source. 
- Zandvoort : Made the exit curb at turn 4 (Hugenholtzbocht) 20 meters longer. 


Portal & Backend 


- Revamped Portal Store with new theme and new structure. 
- Fixed some issues with certain special characters causing issues in initial username on new accounts. 
- Implemented Essential Packs and Car Class Packs.

 

 

 

 

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