AngeloVZR Ιούνιος 3, 2016 #921 Κοινοποίηση Ιούνιος 3, 2016 Μακαρι να μπορουσα να ημουν και εγω σε αυτον τον καφε γιατι με ενδιαφερει και εμενα το θεωρημα της κολοκυθοπιτας! Sent from my X900+ using Tapatalk 2 Link to comment Share on other sites More sharing options...
liakjim Ιούνιος 4, 2016 #922 Κοινοποίηση Ιούνιος 4, 2016 (edited) H εξομοίωση του hoverroom έχει φτάσει πλέον σε άλλα επίπεδα!!! Έγινε επεξεργασία Ιούνιος 4, 2016 από liakjim 1 Link to comment Share on other sites More sharing options...
wolves Ιούνιος 13, 2016 #923 Κοινοποίηση Ιούνιος 13, 2016 Patch coming this week Παράθεση This week we will update the game with some important changes and fixes. As we have already mentioned, after the patch you will simply use your steam account to login to the game. More information about that can be found in this thread. Furthermore we will include a potential fix for the "Ping 0" issue many of you were reporting. Hopefully this will result in a much more stable Multiplayer experience. Another change will be the introduction of a "Garage Phase" just before the Race starts, giving you 60 seconds to prepare for the race, which should be enough time to change your car setup and pitstop presets. You will see a countdown in the menu and hear an acoustic signal during the last 10 seconds indicating the impending start of the race. If you are ready to race, you can click the "Drive" button at any time during this phase, and you will be put on your starting position. We now also support Vibrations for the Fanatec V3 Pedals, which will work based on engine revs, brakes/ABS & Grip levels. Additionally we will include a lot of small fixes, which you will be able to find in the changelog, once the update is out. We also have some interesting content lined up for you guys. More on that in the near future 3 Link to comment Share on other sites More sharing options...
akis_z80 Ιούνιος 14, 2016 #924 Κοινοποίηση Ιούνιος 14, 2016 13 hours ago, wolves said: We now also support Vibrations for the Fanatec V3 Pedals, which will work based on engine revs, brakes/ABS & Grip levels. Αυτό θα ήθελα να το δοκιμάσω. Ελπίζω να μου δώσει λίγο unfair advantage!! Link to comment Share on other sites More sharing options...
liakjim Ιούνιος 14, 2016 #925 Κοινοποίηση Ιούνιος 14, 2016 Raceroom και grip ... χαχαχα ας γελάσω.... Link to comment Share on other sites More sharing options...
mad_dog Ιούνιος 14, 2016 #926 Κοινοποίηση Ιούνιος 14, 2016 Μην γελάς πολύ δυνατά γιατί μερικοί λένε AC και FFB... Εκεί να δεις γέλιο Επίσης επιβεβαιώνω ότι τα Fanatec Pedals v3 όντως το FFB του φρένου δουλεύει άψογα και είναι γ@μ@τη αίσθηση Κρίμα που δεν δουλεύει στο rF2... 1 Link to comment Share on other sites More sharing options...
gchristod Ιούνιος 19, 2016 #927 Κοινοποίηση Ιούνιος 19, 2016 1 Link to comment Share on other sites More sharing options...
wolves Ιούνιος 23, 2016 #928 Κοινοποίηση Ιούνιος 23, 2016 Παράθεση Summer is here! Let's celebrate with a 50% discount on all individual cars & tracks in our store ➤http://bit.ly/R3E_SummerSale Or head over to the raceroomstore for a Summer Special Pack, including 30 of our most popular cars and 15 tracks, for a fixed price of only 49.99 € ➤http://bit.ly/R3E_SummerSpecial 1 Link to comment Share on other sites More sharing options...
wolves Ιούνιος 27, 2016 #929 Κοινοποίηση Ιούνιος 27, 2016 KTM X-Bow RR Παράθεση We are happy to announce a new partnership, this time with Austrian manufacturer KTM The collaboration will see the addition of KTM race cars to RaceRoom, as well as the organization of very special events that we will unveil later on. 2 Link to comment Share on other sites More sharing options...
wolves Ιούνιος 30, 2016 #930 Κοινοποίηση Ιούνιος 30, 2016 30-06-2016 RaceRoom has been updated - 4.1GB Παράθεση Highlights: - Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel. - Changed login flow and integrated with Steam Web API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details. Game - Added support for Fanatec pedal vibration. Players who have a Fanatec pedalset with vibration can tweak these via the controller file. FFB pedal throttle vibe zero magnitude = 0.01 // Throttle pedal vibration at 0rpm (reference point) can be set between 0 and 1.0 FFB pedal throttle vibe slope = 0.15 // can be set between -99999999.0, 99999999.0 FFB pedal throttle slip vibe= 1.0 // Throttle pedal vibration on tire slip. can be set between 0 and 1.0 FFB pedal brake slip vibe= 1.0 //Brake pedal vibration on front tire slip. can be set between 0 and 1.0 FFB pedal brake vibe slope= 5.0 // Slope for brake pedal vibration based on speed and braking %. can be set between -99999999.0, 99999999.0 - Fixed an issue where the game could crash while loading a replay. - Fixed an issue where game was adding fuel in liters instead gallons while refueling during pitstop. - Increased controller axis movement threshold used when detecting input (so that the player has to press the axis 90% down before it gets bound in options). - Removed the now obsolete manual login screen, modified error screen and added retry button so the player can retry login instead of having to exit the game completely to retry. - Added potential fixes for freezes that were occurring when game was trying to save replays. - Removed fuel multipliers from DTM 2015 as they were causing issues in Championship. - Fixed an issue where cars started without brakes if player skips the first race session in a 2 race format race. - Fixed speed of background music changing after watching a replay. Multiplayer - Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel. The garage phase ends either at 60 seconds or when all players have readied up by pressing Race. - Added a new setting to dedicated server called “Non Ready Pitlane Start Delay”. If set to 0, players that failed to press race before garage phase ends, gets put on the grid as normal. If set to any other value, the player starts from the pits as penalty and cannot drive until that value in seconds has passed. - Fixed an issue related to slow responses from/to servers that fixes cars continually remaining at ping 0. Added potential fixes for connection issues that were causing some players to get disconnected. - Fixed issue with session timer being off by 10-16 seconds sometimes, and not counting laps done within that time. - Fixed an issue with drivetrain oscillation calculation that was causing inaccurate torque values in Multiplayer, causing cars to flip and float around unnaturally when elapsed time was reset to synchronize time. - Fixed issue with being unable to change gear after walkthrough phase in Multiplayer. - Fixed issue with "Waiting for Server Response" popup sometimes showing up and remaining on screen, after joining a multiplayer server. Sounds, Cameras, Physics & AI: - Fixed handbrake pressure being null on cars with recently updated physics. - Fixed Honda Civic rear view camera. - Added new TV Cameras for Nurburgring, Mid Ohio, Zandvoort, Sonoma Raceway. - Fixed a case where player was given a cut track warning when entering the pitlane at Bathurst. - Fixed a couple of garage spots at Salzburgring that were outside of the pitlane limit. - Fixed a congestion issue when all AI’s would pit in simultaneously at some of the Nordschleife layouts. - Increased fuel use estimations for most of the track layouts to a safer level, addressing all issues where AI’s wouldn’t embark enough fuel to complete a 15 minutes race session. - Nurburgring: Merged cut rules between difficulty levels. - Monza: Fixed issue with AI not pitting. - Laguna Seca: Fixed issue with AI not pitting. - Zolder - Fixed AI hitting pit exit sign when leaving pits in practice and qualifying sessions, - Mid Ohio Turn 1 - Made the cut track rule less strict. - Added bigger grids for Suzuka, Hockenheim, Hungaroring, Slovakiaring, Monza, Laguna Seca, Norisring, Nurburgring, Oschersleben, Lausitzring and Raceroom Raceway, Mid Ohio, Moscow Raceway, Shanghai, Zolder.Art: - RaceRoom Raceway: updated the tarmac, mapped the groove better, and various small fixes - Tatuus F4: made brake disks visually bigger to better match the real car. - Brands Hatch - Various art fixes and visual improvements. - Chang - Various art fixes and visual improvements. - Hockenheim - Fixed DTM pit stall being behind wall. - Indianapolis - Fixed missing collisions on some road surfaces, improved collision walls placement so they match concrete walls properly, closed some gaps between fences, added some tirewalls. - Monza - Fixed trees clipping through sign and the flickering Hyflex banner after 1st chicane - Nurburgring - Fixed an issue with some of the curbs. Portal & Backend: - Changed login flow and integrated with Steam API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details. - Removed Switch Accounts option from Account Settings. - Removed Password change section in account settings as it’s no longer relevant. - Removed change email button. Email can be changed on the field itself and will be highlighted if it’s not verified. - Added email validation to competition launch. We no longer require e-mail for a player account but a valid e-mail is required for competitions. - Fixed an issue where hidden content used for a competition was appearing in regular car selection menu. - Added a check on login for owned DLC’s so the refunded DLC’s will no longer remain owned. - Fixed an issue where an error would appear after purchasing a track through the Multiplayer browser. - Fixed so the purple server entry in Multiplayer browser refreshes immediately after purchasing the needed item, instead of player having to back out and re-enter the browser to refresh. Link to comment Share on other sites More sharing options...
gchristod Ιούλιος 3, 2016 #931 Κοινοποίηση Ιούλιος 3, 2016 Το replay από τον τελευταίο γύρο του δεύτερου σκέλους του σαββατιάτικου αγώνα στην TPS, όπου είχα την πρώτη μου νίκη στην division 2: 6 Link to comment Share on other sites More sharing options...
panosdimp Ιούλιος 4, 2016 #932 Κοινοποίηση Ιούλιος 4, 2016 Πάρε το hondaki σου και πέρνα από τη γειτονιά πολλά υποσχόμενε νέε. Έχουμε τη δυνατότητα και το skin που τρέχεις στο RRE να σου φτιάξουμε. 1 Link to comment Share on other sites More sharing options...
gchristod Ιούλιος 4, 2016 #933 Κοινοποίηση Ιούλιος 4, 2016 (edited) @wolves Επειδή σήμερα είναι τελευταία μέρα του sale, μου έχουν μείνει από παλιά μερικά vrp για να πάρω ένα από τα παρακάτω: Formula RR Junior Ένα αυτοκίνητο από το GTO pack Το Nissan GTR ή την Bentley από το ADAC '15 pack Buriram (track) Ή να τα κρατήσω κάβα για το ΚΤΜ Επειδή έχω πολύ καιρό να μπω στο online, ποιο προτείνεις? Ποιο χρησιμοποιείται γενικά περισσότερο? P.S. Ήδη τσίμπησα το Tatuus που μου έλειπε. Έγινε επεξεργασία Ιούλιος 4, 2016 από gchristod Link to comment Share on other sites More sharing options...
wolves Ιούλιος 4, 2016 #934 Κοινοποίηση Ιούλιος 4, 2016 πριν 3 λεπτά, το μέλος gchristod έγραψε: @wolves Επειδή σήμερα είναι τελευταία μέρα του sale, μου έχουν μείνει από παλιά μερικά vrp για να πάρω ένα από τα παρακάτω: Formula RR Junior Ένα αυτοκίνητο από το GTO pack Το Nissan GTR ή την Bentley από το ADAC '15 pack Buriram (track) Επειδή έχω πολύ καιρό να μπω στο online, ποιο προτείνεις? Ποιο χρησιμοποιείται γενικά περισσότερο? P.S. Ήδη τσίμπησα το Tatuus που μου έλειπε. Και εγω, ενω εχω φορτωσει πραμα, ειναι καιρος που εχω να μπω online.... Λιγο competition που και που, μονο... Tα 2 νεα GTO (Ford, Nissan) ειναι απολαυστικα. Δυσκολευτικα να διαλεξω ποιο απο τα 2. Κατεληξα στο Nissan τελικα. 1 Link to comment Share on other sites More sharing options...
gchristod Ιούλιος 26, 2016 #935 Κοινοποίηση Ιούλιος 26, 2016 https://forum.sector3studios.com/index.php?threads/mercedes-amg-gt3-licensed.6040/ Link to comment Share on other sites More sharing options...
panosdimp Ιούλιος 26, 2016 #936 Κοινοποίηση Ιούλιος 26, 2016 FORZA 6 RACEROOM 1 Link to comment Share on other sites More sharing options...
gchristod Ιούλιος 26, 2016 #937 Κοινοποίηση Ιούλιος 26, 2016 (edited) πριν 20 λεπτά, το μέλος panosdimp έγραψε: FORZA 6 RACEROOM Ουπς, έχεις δίκιο, έχω ξεχάσει να βγάλω την εικόνα του signature που είχα για να τρολλάρω τον mad dog Edit: Καλύτερα τώρα? Έγινε επεξεργασία Ιούλιος 26, 2016 από gchristod Link to comment Share on other sites More sharing options...
wolves Αύγουστος 19, 2016 #938 Κοινοποίηση Αύγουστος 19, 2016 Link to comment Share on other sites More sharing options...
panosdimp Αύγουστος 20, 2016 #939 Κοινοποίηση Αύγουστος 20, 2016 Να την κάνουμε προξενιό στον @mad_dog φαίνεται γρήγορη, το μόνο εμπόδιο ο Verstapen. 2 Link to comment Share on other sites More sharing options...
troffeo Αύγουστος 20, 2016 #940 Κοινοποίηση Αύγουστος 20, 2016 Έλα ρε Πανο, σιγά την κουλομαρια τον Verstapen... Ειναι απλό, θα τον Παρί έναν αγώνα ο μαντ με έπαθλο την ξανθιά και φυσικά θα κερδίσει, όποτε το προξενιό ΟΚ. Άσε που ειναι πολυυυυυυ αργό το παλικάρι μπροστά στον μαντ αλλα θα ξεκινήσει με 1 τόνο ballast har har har αχαχαχαχα α α Sent from my iPhone using Tapatalk 1 Link to comment Share on other sites More sharing options...
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