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freestyler7

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Update Notes - June 12, 2013

CHANGELOG

VISUALS

- Updated Puck's face

- Updated Brewmaster's face

GAMEPLAY

- Axe: Fixed Berserker's Call bonus armor being dispellable

- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast

- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low

- Bloodseeker: Fixed Bloodrage cast range (600->800)

- Brewmaster: Fixed Earth Primal Split Boulder manacost

- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds

- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage

- Elder Titan: Fixed Ancestral Spirit legacy keys not working

- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds

- Juggernaut: Fixed some vision issues with Omnislash

- Huskar: Fixed Burning Spears counter logic getting forgotten when purged

- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units

- Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened

- Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)

- Io Fixed Relocate not revealing FoW for enemies

- Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)

- Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)

- Io: Fixed Overcharge missing a 2 second toggle cooldown

- Lifestealer: Fixed allied cast Infest killing the creeps and healing you

- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)

- Medusa: Fixed Mystic Snake not jumping to magic immune units

- Nature's Prophet: Fixed being able to use Teleporation while rooted

- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source

- Razor: Fixed Unstable Current not purging off Repel

- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow

- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead

- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.

- Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion

- Tidehunter: Fixed Kraken Shell working while Doomed

- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc

- Treant Protector: Fixed Living Armor being castable on magic immune allies

- Undying: Fixed Zombie units losing HP with Soul Rip

- Fixed Truestrike causing you to be unable to miss against Towers

- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game

- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock

- Fixed truesight being unable to be applied to sleeping/invulnerable units

- Fixed Filler buildings having no armor

- Fixed Neutral's Frost Armor slow affecting magic immune enemies

UI

- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position

- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.

- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.

- You can now hold control when pinging to send a "caution" ping instead.

- Added Aegis reclaim and Roshan respawn timers to the spectator popups.

AUDIO

- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.

- Added distant tower destruction sounds.

- Added Mortal Strike sfx.

- Fixed sync on Freezing Field.

COMMUNITY

- Fixed bug allowing reports outside of matches in certain contexts

- Players receive an additional report submission if someone they report subsequently receives a communication ban

PERFORMANCE

- Fixed an intermittent crash on some particle effects like medusa's ultimate

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Update Notes - June 19, 2013

GAMEPLAY

- CM Time Penalty change from 20/50/90 to 30/70/110.

- Fixed it being possible to find out where enemy player cameras were looking.

- Prepared Dota 2 for VAC support.

UI

- Added support for forming and managing Guilds. You can invite, kick, promote, and demote members. They have a guild message that can be edited, a logo, and a chat channel. We'll be continuing with development of additional Guild functionality!

- Added the ability to open a party to a guild, which allows members of a specified guild to freely join the party. Players can browse open guild parties that are available to them.

- NOTE: Guilds will remain disabled on the main client this week. They should be fully live next week.

- Quick Cast moved to separate keybindings, instead of sharing autocast's bindings.

- Quick Cast can now be used on the minimap.

- Private lobbies can now specify the Dota TV delay between 10 seconds and two minutes. Six minute delay is available for league lobbies.

- The list of matchmaking regions is now sorted by distance from the user. Closer regions will be at the top of the list.

- The matchmaking system will now notify players if a region they wish to play in has gone offline for maintenance.

- Removed spectator item popups for wards, couriers, and dust.

- Fixed Aegis reclaim message popping up erroneously.

AUDIO

- Updates and minor revisions to some Zeus, Alch, and Pugna ability SFX.

- Added -nomicsettings launch option for users of external voice chat software.

PERFORMANCE

- Fixed a crash that could occur on multi-core CPUs.

- Fixed a crash when returning from alt-tab.

- Fixed an audio problem that could occur when disabling the active audio device.

COMPENDIUM

- Added 7 pages of Main Event predictions.

- Added Team Cup results page.

WORKSHOP

- Fixed limited hero selection in Workshop In-Game test.

- Added particle import step to some weapon importers that have gameplay-required particles attached to them (in-game particle preview not finished yet).

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Α ωραια, δεν ειναι ακρετο το τρομερο matchmaking που εχει, θα εχει ακομα περισσοτερους σε λιγο.

Εχω βαρεθει το forced 50% win/lose ratio που προσπαθει να κανει, οποτε περνω μερικα win στην σειρα το team που εχω ειναι ή πρωταρηδες, ή ρωσοι που περνουν Mordred/Riki/Drow μονο carries κανουν 0-5 σε 5 λεπτα και βγαινουν, μετα απο 3-5 τετοια game απλα με βαζει σε κανονικα game παλι.

Αν δεν φτιαξουν ενα σωστο matchmaking συντομα δεν βλεπω να συνεχισω να παιζω, αλλα εινα ωραιο να βλεπεις τα τουρνουα, εχει πολλα και συνεχεια, οποτε εχει fun εκει!

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Update Notes - June 26, 2013

GAMEPLAY

- Ancient Apparition: Fixed being able to heal under Ice Blast with Armlet and Morph.

- Beastmaster: Fixed Primal Roar push and slow radius being slightly too small.

- Brewmaster: Fixed Primal Split's Pulverize damage not affecting magic immune.

- Dazzle: Fixed Poison Touch being dodgeable.

- Dazzle: Fixed Poison Touch not resetting its max slow/stun effect when refreshed on a target.

- Dazzle: Fixed Poison Touch sometimes dealing 7 damage ticks instead of 8.

- Dazzle: Fixed Shadow Wave being unable to bounce to allied invulnerable/sleeping units.

- Enchantress: Fixed Untouchable not affecting Spirit Bear and Golem.

- Enchantress: Fixed Impetus not doing damage at very large distances instead of being capped.

- Gyrocopter: Fixed a minor issue with Rocket Barrage doing 31 rockets instead of 30.

- Gyrocopter: Fixed Call Down 50% slow happening on second impact if you were already slowed by the first (instead of 20%).

- Gyrocopter: Fixed Flak Cannon hitting Familiars.

- Invoker: Fixed Ghost Walk not affecting units like Golem, Primal Split, etc.

- Kunkka: Fixed Torrent not dealing its damage over multiple instances.

- Lifestealer: Fixed Feast's lifesteal component still happening while doomed.

- Lifestealer: Fixed Infest visual effect stuttering behind the Infested unit.

- Medusa: Fixed Splitshot missing 24 aoe.

- Necrolyte: Fixed being able to dispel Reaper's Scythe.

- Pugna: Fixed Nether Ward degen aura not working against Magic Immune.

- Sniper: Fixed Headshot's Trueshot component not working with Illusions.

- Viper: Fixed Corrosive Skin working against allied damage.

- Viper: Fixed Corrosive Skin being purgable.

- Witch Doctor: Fixed Paralyzing Casks sometimes ending prematurely when it's current target goes invis or blinks.

- Witch Doctor: Fixed Paralyzing Casks ending once any target it bounces on has Linken's Sphere.

- Tranquil Boots: Fixed heal getting dispelled when Bladefury or Repel is used.

- Tranquil Boots: Fixed showing active icon state while it is disabled on Illusions.

COMMUNITY

- Added support for forming and managing Guilds. Guild Leaders invite, kick, promote, and demote members. Officers can invite members. There's a guild message that can be edited, a logo specified, and a chat channel.

- Added the ability to open a party to a guild, which allows members of a specified guild to freely join the party. Players can browse open guild parties that are available to them.

- Open guild parties can now have a description.

- Fixed bug allowing extra bonus report submissions.

- Capped maximum bonus report submissions at 2.

UI

- Quick Cast keybindings added for items.

- Quick Cast bugs fixed: courier keybinding conflict and blank Invoker recipes.

SPECTATING

- Many tweaks have been done to Directed Camera framing.

- Also tweaks to how the Director chooses shots while in the middle of a fight.

AUDIO

- Fixed some FoW interactions with Kunkka's ability SFX.

VISUALS

- Updated to higher fidelity Sniper model.

- New Sniper model uploaded for the workshop.

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Dota 6.78c

* Rage cooldown increased from 15 to 17 seconds

* Flamebreak cooldown increased from 11 to 14

* Tether movement bonus decreased from 20% to 17%

* Living Armor damage block instances from 7 to 4/5/6/7

* Chemical Rage bonus HP reduced from 300/600/900 to 250/500/750

* Gyrocopter attack range reduced from 375 to 365

* Team 2 now bans second instead of first in Ban Phase #2. (All other phases and orders are the same)

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Update Notes - July 1, 2013

TUTORIAL

- Enabled Mechanics II, Laning I, and Laning II.

- Added Limited Hero mode for playing with bots and matchmaking.

UI

- Added panel for displaying and removing pending guild invitations.

- The International: Fixed not being able to request your ticket information by clicking on the ticket stub on the top bar.

- The International: Fixed bug that prevented the confirmation email to be sent after consuming an event ticket.

VISUALS

- Updated Lion's head.

- Fixed a bug where character items could sometimes show up incorrectly to third parties if the data couldn't be obtained from the owner. Most often seen on items like Pudge's hook.

- Fixed refraction based effects showing up in some character previews where they should not.

AUDIO

- Fixed Death music bug.

COMMUNITY

- Implemented more lenient algorithm for communication bans that takes into account how many games are played.

- Reset communication ban lengths if a player has not been banned in two weeks.

- Reset all existing communication bans as part of the recent algorithm changes.

GAMEPLAY

- Alchemist: Chemical Rage bonus HP reduced from 300/600/900 to 250/500/750

- Batrider: Flamebreak cooldown increased from 11 to 14

- Gyrocopter: Attack range reduced from 375 to 365

- Io: Tether movement bonus decreased from 20% to 17%

- Lifestealer: Rage cooldown increased from 15 to 17 seconds

- Treant Protector: Living Armor damage block instances from 7 to 4/5/6/7

- Team 2 now bans second instead of first in Ban Phase #2. (All other phases and orders are the same)

Ban Phase #1 No Changes [Team A/B/A/B]

Pick Phase #1 No Changes [Team A/B/B/A]

Ban Phase #2: Changed [From Team B/A/B/A to Team A/B/A/B]

Pick Phase #2: No Changes [Team B/A/B/A]

Ban Phase #3: No Changes [Team B/A]

Pick Phase #3: No Changes [Team B/A]

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Επίσης τώρα πιστεύω ότι όσοι ήταν να πάρουν και να έχουν την DOTA 2 μέσα στο Steam τους γενικά την πήραν..

Τώρα άμα βγεί στο Steam Free To Play πολλοί θα το κατεβάσουν θα ασχολειθούν για 1 μήνα και μετά θα δείς να υπάρχει ο κόσμος που υπήρχε..

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