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Warhammer 40,000: Dark Millenium Online [MMO]


Nephiλiμ

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Όπως μας είχε υποσχεθεί, η THQ ανακοίνωσε επίσημα το Warhammer 40,000 MMO που έχει στα σκαριά. Ο λόγος για το Warhammer 40,000: Dark Millenium Online, το οποίο όπως μπορείτε να δείτε στο παρακάτω trailer και τις πρώτες εικόνες εδώ, φαίνεται φανταστικό. Η ΤΗQ και η Vigil υπόσχονται ότι θα μας προσφέρουν ένα από τα καλύτερα και ομορφότερα MMO όλων των εποχών, που θα ανεβάσει τα στάνταρ στην κατηγορία. Το Warhammer 40,000: Dark Millenium Online αναμένεται το 2011-2012.

sauce:game20.gr

Trailer:

Warhammer 40,000: Dark Millennium Online Trailer

[ame=http://www.youtube.com/watch?v=hHu4Na0lsd0]YouTube - Warhammer 40,000: Dark Millennium Online Trailer[/ame]

Screens:

http://img337.imageshack.us/img337/120/warhammer40000darkmille.jpg

http://img696.imageshack.us/img696/120/warhammer40000darkmille.jpg

http://img19.imageshack.us/img19/120/warhammer40000darkmille.jpg

http://img97.imageshack.us/img97/120/warhammer40000darkmille.jpg

http://img69.imageshack.us/img69/120/warhammer40000darkmille.jpg

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Η thq εχει πονταρει πολλα στο Warhammer 40k franchise και αυτο ειναι το πιο δυνατο της χαρτι.

Το παιχνιδι φτιαγνετε εδω κ 3 1/2 κ εχει budget 43 εκ δολλαρια (συμφωνα με την thq παντα)!!!

Στην αρχη θα ειναι διαθεσιμες 4 races μαλλον

imprerium , orks, eldar και forces of chaos

Τωρα περισσοτερες πληροφοριες θα ανακοινωθουν τον Αυγουστο κ πραγματικα ειναι παρα πολλα τα πραγματα που θα ηθελα να ξερω

Γενικως ειναι πολυ δυσκολο ενγχειριμα γιατι το universe Του warhammer 40k δεν πολυεπιτρεπει αυτοσχεδιασμο τοσο απο αποψη fluff τοσο κ απο αποψη οτι δεν μπορει να λειτουργει με τους ιδιους μηχανισμους που λειτουργουν μεχρι τωρα τα mmo

Anyway εγω σαν fan του warhammer 40k το περιμενω πως κ πως

ελπιζω να μην καταστρεψουν το fluff και να το κανουν αρκετα "σκοτεινο"

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  • 1 month later...

[ame=http://www.youtube.com/watch?v=khWTgM3qPPk&feature=related]http://www.youtube.com/watch?v=khWTgM3qPPk&feature=related[/ame]

Η παρουσιαση του πρωτου playable race που δεν ειναι αλλη φυσικα απο την imperium με πιθανα Classes

Imperial Guard, Space Marine κ Techpriest

Και εδω http://www.strategyinformer.com/pc/warhammer40000darkmilleniumonline/interviews.html

ειναι η συνεντευξη που επιβεβαιωνετε οτι θα ειναι 2 faction game (δυστυχως) αλλα αναφερει κ αλλα ενδιαφεροντα πραγματα...

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  • 1 year later...
Warhammer fans will be happy to hear that Mythic has finally released some information, and when I mean some I mean a crap load, about Warhammer 40K: Dark Millennium Online, their latest MMORPG project.

Some of the big reveals are there will only be two factions, Order and Disorder/Chaos and the level cap will be 60. The game will be an open world, however will also include instances for both PvE and PvP.

The gamestyle will be similar to what Star Trek Online has now, sort of a shooter/RPG and will be in third-person. The biggest reveal is that War40K: DMO could be cross platform. Obviously one will be PC and if I’d had to guess I’d say PS3 since they seem to be on a MMO kick these days.

Below you can find the full list of details for Warhammer 40K: Dark Millennium.

Game Design Notes:

Relic is lending a very small hand in the overall development of dmo. Winking, a chinese based developer is also on board. They helped with Spacemarine as well.

Vigil is doing 90% of the work. Most of the shared work load is art, and animation.

Spacemarine is built on the same engine as darksiders (and darksiders 2 respectively)

Dmo is using the same engine, with gameplay (at least combat) akin to Spacemarine.

Contrary to what I was told, the art style is NOT like Spacemarine, rather the whole game is more like darksiders (1 & 2), very stylized. The videos released at the last E3 are fairly accurate to the current state of the art style. Less realistic.

Revision to what I was told by the rep, is that Spring 2012 is unlikely… maybe for more announcements on the game’s progress. Though a Darsiders 2 release in spring is likely, Vigil is working on both.

Class related notes:

Races broadly put into forces of “Order” and “Disorder” similar to 40K World-wide campaigns.

The “spacemarine” is a class, with a chaos counterpart.

Tactical, heavy, assault as specialties.

Each class starts as something familiar, and through progression changes.Ie. Scout to Marine

Other classes include: psyker, techpriest, and assassin

The assassin starts as a guardsman-esque character.

Chaos have similar counterparts, cultist themed.

Instead of an assassin, think demon host.

Orcs are with Chaos (disorder), Eldar are with the Imperium of man (order)

Orc class rundown: Nob, mekboy, runt herda, mad dok

Eldar class rundown: Scorpion, Avenger, Warlock, Reaper

Expect Tau & Dark Eldar later, likely an expansion, though dark eldar npcs will be present on release, as well as Necron, and Tyranids. (Interesting idea, going for the ‘faceless’ races as NPCs, though I suspect you won’t be getting quests from the Swarmlord!)

60 character levels.

Gameplay related notes:

A crashed space hulk will be one of the zones.

Another zone will take place on an Imperial Cruiser, and Chaos Cruiser.

Expect several instanced missions much like WoW, as well as open world.

It will include instanced & open world pvp.

Players will be able to dual weild things like pistols and melee weapons… yes that means two chain swords.

The featured chapter is Black Templars. (As evidenced by the banner art)

The featured chaos god is Khorne, at least for playable

Word Bearers will also take a major role in the Playable chaos faction

Nurgle & Fabius Bile will have a big Chaos NPC presence. (I suspect not Nurgle himself, but perhaps Typhus?)

Possible shooter/RPG mode controls, like Star Trek Online.

Third person action, plays like Gears of War/Space Marine mixed together for shooting. Melee is more like Space Marine/Darksiders, with the target lock on. Blocking melee attacks is a maybe, sheilds may be NPC only.

NPC creatures vary from: Necromunda like humans, Chaos Cultists, Dark Eldar; from Grotesques to Warriors, Chaos Daemons and beasts, Orcs, Grots, Guardsmen, defected Guardsmen, most of the minor Demons, Dreadnoughts, Tyranid Warriors, Genestealers and more.

Forgeworld things may be present. Thunderhawk, terrain sets, Aquila landers, FW-esque equipment on vehicles.

Environments range from snowy mountains, to the innards of a crashed space hulk… from cities destroyed, and orcified, to ancient eldar cities, overgrown with nids… from ancient battlefields, littered with the carcases of Titans and tanks, to a hive city, nostalgic with necromunda…. from the halls of Imperial Cruisers, to tge desecrated throne rooms of Chaos.

Everything is large, beefy, and sticks to 40k very well. People already invested in the background and game will progress at a snails pace, as we will be distracted by everything.

Left mouse uses the weapon in your character’s left hand, Right mouse uses the weapon in your character’s right hand. Rather cool mechanic.

All abilities have a cooldown… No spamming your “3″ key like most MMOs. This will likely annoy WoW diehards. This pleases me.

Melee combos – dual wielding gives new moves

There is sprinting.

“Guilds” will be present.

Team/party/squad size is 5

“Raid” size is 50… subject to change.

Ranged weapons have infinite ammo, but there is reloading, overheating, venting, and reloading.

Weapons rarely get to take full advantage of their range when inside… lots of cover and turning corners, it’s very dynamic.

Hero classes are possible, unlocked once you get a character high enoughtlevel.

o Imperium: Grey Knight

o Chaos: Chaos Sorcerer

o Orc: ‘Ard boy or Weird boy

o Eldar: Farseer

Hero classes will begin at higher level…

Likely 40.

A player progressing as a marine will do so as follows:

Lv. 0: an adept, think a marine wearing just carapace armor.

Lv. 10: more or less a scout.

Lv. 20: equipped like the marine character in th sm codex… forgot his name.

Lv. 30: a standard marine

Lv. 40 honor guard or Sergeant, some decoration

Lv. 50 sternguard, maybe captain.

Lv. 60 artificer armor, iron halos, the whole sha-bang.

Grey knight fits in fairly well at around 40.

Other classes progress similarly.

Misc. Notes

Tech priest are very, very pure adeptus mechamicus themed…Backpacks with a robot arm.

A cover system is implemented.Waist high cover and standing cover.

Cross platform is very possible.

Shooting mechanics will have aim assist

Similarly, melee attacks will lock on.

Abilities work similar to Warhammer Online. A common resource, then each class has a unique resource used with abilities.

Weapons inxrease in “coolness” as far as progression is concerned.

A lv. 1 autogun may be it’s familiar form in necromunda and early IG… by lv 60, sone autoguns look cool enough for inquisitors to be using, lathered in fancy trim, aquilas, etc.

Same goes for other weapons…. think Call of Duty, as you unlock the various weapon upgrades, you guns start looking cooler.

Each class has 3 specialties.

Marine: Tactical, Devastator, Assault

Assassin/guardsman: the major assassin type, callidus, vindicare, eversor (however you spell it)

The Marine is by far the most flushed out.

most abilities are still very WIP.

Jump packs- not sure how they’ll work.

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  • 5 months later...
  • 3 months later...

ας πάρω και golden shovel, αλλά αυτό το παιχνίδι το περίμενα πως και πως σαν MMO (θα το έχετε καταλάβει από τα avatar Μου ότι είμαι 40Κ fan), τώρα ξενέρωσα πραγματικά που θέλησα να ενημερωθώ για αυτό, αλλά δεν θα με χάλαγε να ήταν μια περίπτωση Diablo3 με dedicated servers και όχι σαν το space marine που ήταν το multi peer to peer...

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