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Official Battlefield 3 Thread


Jaco

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Δεν εδωσε τιποτα George....
Εγώ πάντως χθες μια χαρά πήρα τα Points μου.
Το να χάνεις τα unlocks όμως, είναι θέμα!

Εγώ πάντως που έπαιζα εχθές μόνο με το ΡΡ-2000, μου τα έχει περάσει κανονικά όλα τα unlocks. Οπότε δε συμβαίνει σε όλους και δε συμβαίνει πάντα... :confused:

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Επίσης ενώ στην αρχική σελίδα του battlelog μου δείχνει αυτό στο προφίλ μου μου δείχνει αυτό...

Και σε εμενα το ιδιο συμβαινει...

Μεγαλο προβλημα δεν εχω που δεν προσθετει τα stats.

Θα μπω να παιξω τα παιχνιδακια μου...

Το θεμα ειναι αν θα βρεις πλεον server να παιξεις, γιατι απο χτες παρατηρησα οτι ψιλοσταματησε ο κοσμος να παιζει.

Αλλα ρε γαμwτο ημαρτον...!!!

Ποσες π@π@ριες θα κανουν ακομα...

Και θελουν και Premium? Μπα δεν νομιζω... Και το σκεφτομουν, αλλα τωρα οχι, με τιποτα. Αμα πουλησουν και οικονομησουν απο τωρα θα δεσουν το γαιδαρο τους... Ενα-ενα οταν βγαινει και αν δεν μου τα εχουν σπασει μεχρι τοτε...

Και κανω τον σταυρο μου για το τι αλλο θα δουμε τις επομενες μερες μολις βγουν και αρχιζουν και τρεχουν ολα τα νεα αυτα project (premium, close quarters κλπ...)

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[MENTION=11666]wolves[/MENTION] κάποια μ@λακία έκαναν με το Double XP. Το θέμα είναι ότι έχουν περάσει τουλάχιστον 3 μέρες και ακόμη να βρουν το πρόβλημα. Η αλήθεια είναι ότι και γω έχω αρχίσει να το ξανασκέφτομαι για το premium...

Sent from my GT-I9100 using Tapatalk 2

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Προβλημα στο launch του Double XP το αναβαλουν 2 βδομαδες μετα.

Γινεται το Double XP μιση βδομαδα μετα το παιχνιδι χανει ποντους και ακομα ψαχνουν.

Ναι και γω το ψιλοσκεφτομαι για το Premium.... Οχι για τα 50€ αλλα για τη αντιμετωπιση τους.

star-wars-meme-solo-trollface.jpg

BTW σημερα υποτιθετε θα βγει επισημα ανακοινωση για το Premium

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Εγώ δεν το σκέφτομαι για το Premium. Αν συνεχίσω να παίζω και δε βάλω κάτι άλλο, θα το πάρω το Premium. Διαφορετικά, απλά θα βάλω το ROHoS και θα πάω να παίξω κρυφτό με τον [MENTION=2162]GruntGR[/MENTION] και άλλα 30 bots...

Ξαναλέω όμως: Παρά τα προβλήματά του, σκεφτείτε πόσες ώρες έχουμε περάσει παρέα και πόσους καινούριους φίλους κάναμε ;) Για εμένα τα λεφτά του τα έβγαλε και με το παραπάνω.

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Εγώ δεν το σκέφτομαι για το Premium. Αν συνεχίσω να παίζω και δε βάλω κάτι άλλο, θα το πάρω το Premium. Διαφορετικά, απλά θα βάλω το ROHoS και θα πάω να παίξω κρυφτό με τον [MENTION=2162]GruntGR[/MENTION] και άλλα 30 bots...

χαχαχαχα

σου εχω καλυτερη προταση: gotham city impostors. χωρις bots και χωρις να ψυχοπλακωνεσαι απο την μουσικη RO2 του και τα ουρλιαχτα των fritz και των ivan οταν αιμοραγουνε. εχει πλακα εχει και knife εχει και κατάνα.

το RO2 στο melee δεν εχει καν την ξιφολογχη, δεν θα γουσταρεις... :p

(αρκετα ποσοστα πηρε ο SoFGR απο την trip & wire πως την λενε, δωστε και τιποτα προς τα εδω, κι εμεις αναγκες εχουμε :hehe:)

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Προβλημα στο launch του Double XP το αναβαλουν 2 βδομαδες μετα.

Γινεται το Double XP μιση βδομαδα μετα το παιχνιδι χανει ποντους και ακομα ψαχνουν.

Ναι και γω το ψιλοσκεφτομαι για το Premium.... Οχι για τα 50€ αλλα για τη αντιμετωπιση τους.

star-wars-meme-solo-trollface.jpg

BTW σημερα υποτιθετε θα βγει επισημα ανακοινωση για το Premium

Καλά είναι δυνατόν 35€ το αρχικό παιχνίδι μαζί με BTK και 50 € τα expansions?

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35 ευρα (το limited φανταζομαι, αυτο ειχε BF3 + B2K) εννοεις preorder?

γιατι δεν νομιζω να ητανε τοσο φτηνο (εκτος αν μιλας για το ρωσσικο ή για τιμη σε cd-keyαδικα)

με το ρωσικο και τα cd-keyαδικα επειδη το limited ειναι πακετο και μιλαμε για ενα key για το game + το b2k τοτε το πιστευω

οταν ομως προκειται για key μονο του b2k η τιμη δεν επεσε (θεαματικα) σχεδον ποτε.

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Ιnfo για το patch:

FULL JUNE (“MULTIPLAYER UPDATE 3″) CHANGE LIST BELOW

Vehicle related changes

> Tweaked the F35 handling to more closely resemble that of the SU35 (see above).

> Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active.

> Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process.

> Fixed AA missiles not doing damage to vehicles moving at very high speeds.

> Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish.

> Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.

> Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally.

> Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided.

> Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended.

> Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps.

> Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag.

> Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.

Soldier and gadget related changes

> Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch (see above).

> Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive.

> Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations.

> Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping.

> Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar.

> When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen.

> Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console.

> Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction.

> The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns.

> 40mm smoke now stays longer again.

> Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller).

> Tweaked the flashlight so it is less blinding at the edge of the screen.

> Fixed bug where you couldn’t pick up your deployed gadgets after being revived.

Weapons related changes

> Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above)

> All semi-automatic sniper rifles now properly have shorter range when using a suppressor.

> The L96 now properly shoots where the iron sights are aimed. The position was previously offset.

> The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range.

> Slightly reduced the suppression effect of SKS rounds.

> Decreased the long range damage of the SKS to highlight its close to medium range role.

> Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns.

> Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns.

> Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update.

> F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased.

> AEK971 foregrip recoil reduction bonus increased.

> SG553 foregrip recoil reduction bonus increased.

> FAMAS foregrip recoil reduction bonus increased.

> Fixed the M416’s M26 with Flechettes not having a name in the kill log.

> Fixed so all clip based LMGs have Extended Mags as an available unlock.

> All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire.

> Improved the recoil and accuracy of the M26 to match the 870.

> Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did.

> The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly.

> Improved the accuracy of aimed shotguns when on the move.

> The Saiga’s recoil has been reduced.

> The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge.

> The USAS-12 now fires 7 projectiles.

> The MK3A1 now fires 8 projectiles.

> Fixed so the weapon’s fire mode is saved between spawns.

Miscellaneous changes

> Added colorblind option for consoles (see above).

> Added colorblind icon for squad leader (all formats).

> Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect (see above).

> Fixed an issue where footsteps couldn’t be heard behind you.

> Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon.

> Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door.

> Fixed co-op ammo HUD not showing on first enter.

> Fixed so you get prompted if you really want to switch team when pressing the Switch team button.

> Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen.

> Fixed issue with commorose not working on soldiers in vehicles (PC).

> Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar.

> Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available.

> Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched.

> Fixed some tracers appearing behind the soldier or vehicle that fired them.

> Potential random audio crash fix.

The Battlefield Blog | Massive Battlefield 3 update goes live June 4-5

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> Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar.
Μα γιατι μια χαρα ητανε χωρις μορταρ...
> AEK971 foregrip recoil reduction bonus increased.
What?..Why?
> Fixed so all clip based LMGs have Extended Mags as an available unlock.
Διορθωσαμε τη μ@λακια που καναμε με το προηγουμενο patch
> The M1014 now fires 10 projectiles.
Nice!
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τα καλυτερα μου

> Fixed AA missiles not doing damage to vehicles moving at very high speeds.

> Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish.

> Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.

> Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended

> Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch

> Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above)

> Added colorblind icon for squad leader (all formats).

> Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect

> Fixed issue with commorose not working on soldiers in vehicles (PC).

> Fixed an issue where footsteps couldn’t be heard behind you.

:yes4:

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Καλά αυτό δεν θα το σχολιάσει κανείς?

> Fixed an issue where footsteps couldn’t be heard behind you.

Μάλλον διαβάζουν το forum μας και είδαν τις δοκιμές που έκανε ο wiz. Περιμένω αποτελέσματα. Έχει να πέσει πολύ γέλιο. Παίζει πλέον τα βήματα να ακούγονται σαν να περπατάει tirex. :sarcastic:

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Μόλις τώρα τελείωσα ένα γύρο με 3000 Tickets για να ξεκλειδώσω όσα μου μείνανε για το Tank και εκεί που τελείωσε ο γύρος και ήταν έτοιμο να δείξει την λίστα με τα Names και να μου περάσει τα Points τρώει ένα DC και λέει The session to the server stop working..

Τι θα γίνει τώρα θα πάρουμε τα Points γιατί ασχολούμουνα μια ώρα ή όχι?

Και ο server έχει εξαφανιστέι..

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