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Official Battlefield 3 Thread


Jaco

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Εκει που περπατω ξαφνικα μου κανει ενα teleport και αρχιζω

βλεπω third person view εναν απο την squad μου χωρις να

μπορω να κανω κατι η να πατησω καποιο κουμπι/menu κτλ.

Επρεπε να με σκοτωσει καποιος για να επανελθω... οτι νανε :laughing:

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dicebmb.jpg

Εκει που περπατω ξαφνικα μου κανει ενα teleport και αρχιζω

βλεπω third person view εναν απο την squad μου χωρις να

μπορω να κανω κατι η να πατησω καποιο κουμπι/menu κτλ.

Επρεπε να με σκοτωσει καποιος για να επανελθω... οτι νανε :laughing:

Είσαι με FXAA εδώ?

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Είσαι με FXAA εδώ?

Nαι...

Eτοιμο και το video για να γελασει και ο καθε bazo-menos

Full Screen γιατι στο τελος του εχει Ελληνικο Δραμα στο chat :laughing:

[ame=http://www.youtube.com/watch?v=pGDuhS7cirg]Battlefield 3 - Spectator mode (glitch) - YouTube[/ame]

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Εκει που περπατω ξαφνικα μου κανει ενα teleport και αρχιζω

βλεπω third person view εναν απο την squad μου χωρις να

μπορω να κανω κατι η να πατησω καποιο κουμπι/menu κτλ.

Επρεπε να με σκοτωσει καποιος για να επανελθω... οτι νανε :laughing:

Το ειχα παθει και εγω πιο παλια, πριν απο το προηγουμενο patch...

QQ POSt

TS26a.jpg

Βρηκατε ακρη τελικα;

Έγινε επεξεργασία από wolves
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βρήκα πάντως περίπου ίδια ώρα και άλλο παθόν που είχε γράψει στο twitter τους.

@Battlefield My battlelog doesn't seem to register that i'm a premium member, Any ideas on how to fix this?

2:52 AM - 12 Jun 12

[MENTION=15692]filipp[/MENTION]inoninja Try visiting http://help.ea.com and speaking with a game adviser, they should be able to help. ^JG

2:57 AM - 12 Jun 12

edit : 2825mb to CQ - ready for download ;)

Έγινε επεξεργασία από papatsonis
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wtf???

attachment.php?attachmentid=50742&stc=1&d=1339488914

Νομιζα στα 2GB του patch ηταν και το CQ αλλα φαινεται ηταν μονο τα οπλα;;;

Α,και απο οτι καταλαβα οταν κατεβει μπορουμε ναρχισουμε να παιζουμε....... :) :)

post-12324-1416076320,979_thumb.jpg

Έγινε επεξεργασία από PolomanGR
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Ρίξτε μια ματιά στα σχόλια προσέχοντας την ημερομηνία ανάρτησης του βίντεο (προφανώς δεν "βρήκαμε τον τροχό" ;))

[ame=http://www.youtube.com/watch?v=4L71J1toQRo]EA Origin Store (Battlefield 3 for $20) - YouTube[/ame]

Ενδιαφέρον έχει και αυτό το σχόλιο :

personally i bought few minutes ago from the indian store - however i used the proxy only to login into origin and grab the cookie - the whole order process including putting into basket and check out - where from my regular ip adress so technically i never used an proxy to buy stuff
Έγινε επεξεργασία από papatsonis
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papatsonis το σχολιο του τυπου δεν εχει σχεση με το προβλημα του Nephiλiμ

ηταν premium και ξαφνικα δεν ειναι δεν εχει σχεση με την αγορα η το ποσο πληρωσε.

Εa/support και ας δουν το battle feed του μια βδομαδα πριν κατα την αγορα του premium

ευχομαι να λυθει το θεμα σημερα κιολας αλλιως θα γινει bazou-ka στο support.:nuke:

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Here is a list of potential fixes for a future update. I've been scouring the feedback from Battlelog, Symthic, Reddit, Twitter and other places. As usual, this is not exhaustive, nor is this a guarantee we will perform these changes. Instead this is a request for feedback from our community. Currently I cannot see any substantial reason to make balance changes the weapons added in Close Quarters. The only weapon that has received substantial OP/UP feedback is the M417, which I feel is working exactly as it is intended: a good mid range run and gun weapon which lacks the long range accuracy of the MK11/SVD and has worse mobility than the SKS.

Additionally, the discussion about aim assist changes has been interesting, though I find that players are mostly commenting on should aim assist be allowed or not. Players have suggested zoom spamming over powers aim assist after the update, however the update only changed how a the assist helps a player stay on a moving target not how aim assist works when zooming. Further more the videos players have shown attempting to show zoom spamming as a valid tactic fail to actually get the crosshairs on target, as the system is designed to only assist the player and the player will need to do the rest. In fact the videos demonstrate a system which accomplishes exactly what it is designed to do. Finally, some players have worried about quick scope snipers using zoom spamming, however high zoom scopes on all weapons prevent this tactic by not including any zoom assist, the player has to do this skill shot on all his own. I recognize this is a hot topic for highly skilled players, and I feel currently the new aim assist settings provide enough assistance to players without eliminating the skill element.

On to the Changes:

A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon.

Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B

Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7, M4A1

Short reload reduced: FAMAS, M39 EBR, M416, PP-19, QBU-88;

Short and long reload increased: ASVal

Long reload increased: P90

Belt Fed Machine guns are now more accurate when standing and firing while aiming: M240, M249, Type88, and Pecheneg

Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.

Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.

Increased the min damage of the M1911 to make it fit better between the Magnums and the M9/MP443

Reduced the M93R's damage and range, as it was an obvious goto pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.

Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.

SG553: Horizontal recoil reduced to help make this weapon more controllable.

MG36: Vertical recoil reduced to make this weapon more controllable.

M416: Vertical, Horizontal, and First Shot recoil have all be reduced to make this weapon clearly different from the M16A3.

44 Magnum: Rate of fire reduced slightly to highlight this sidearm's role as a slow firing heavy hitter and differentiate it from the MP412 REX.

M16A3: Recoil amounts slightly increased.

M4A1: Recoil amounts slightly increased.

G36: Vertical and First Shot recoil amounts reduced.

The bonuses provided by a number of bipods have been increased: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36

Added Burst Fire to the M5K as an available option.

Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.

Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.

Slightly reduced the range penalty for the suppressor on the SCAR-H.

The radius for maximum damage of the 40mm LVG has been slightly increased. The overall damage level and range remain the same.

Fixed the SCAR-L heavy barrel not increasing recoil when zoomed and standing.

Fixed Jets not getting bonuses on Laser Designated targets.

Fixed the AUG’s M320 smoke having an incorrectly high projectile velocity.

Fixed helicopter weapons being unable to destroy equipment with splash damage.

Increased the damage helicopter and jet rockets do to helicopters and jets and infantry.

Increased the damage helicopter gunners and IFVs do to helicopters and jets.

Slightly increased the damage of the AA vs infantry, AA is significantly less effective than even the coaxial LMG on tanks, making it extremely vulnerable. AA should be effective against a single infantryman but not over powering.

Έγινε επεξεργασία από Nephiλiμ
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