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Portal 2


tragikos

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  • 1 month later...

Το "Perpetual Testing Initiative" DLC καταφθάνει για τις εκδόσεις των windows και mac στις 8 Μάη, και θα περιέχει την δυνατότητα στους χρήστες να σχεδιάσουν τους δικούς τους ''γρίφους'', και εν συνεχεία να τους εκδώσουν στο Steam Workshop όπου θα γίνονται διαθέσιμοι προς παίξιμο και από άλλους χρήστες!

Portal 2 puzzle editor DLC warps to PC and Mac May 8

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Πολύ καλή η ιδέα της Valve οι χρήστες να φτιάχνουν και να μοιράζονται test chambers. Υπάρχουν ήδη αρκετές καλές προκλήσεις στο workshop.

Όσοι ενδιαφέρεστε, δοκιμάστε το "12 Angry Tests". Είναι μια σειρά με tests, αλλά δεν έχουν βγει όλα ακόμα. :T:

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Για το Portal 1 είχα δοκιμάσει το Prelude (community mod), το οποίο παρείχε ένα ΠΟΛΥ καλό backround της ιστορίας, άλλα οι γρίφοι ήταν πανδύσκολοι. Σε σημείο δλδ που το παράτησα και είδα τα cut-scenes στο youtube.

Επίσης, το backround story που έδωσε η Valve με το Portal 2 δεν έρχεται σε αντίθεση με το Prelude, γιατί (το Prelude) εστιάζει τι έγινε με την GLADoS λίγο πριν το "break out" και δεν πάει τόσο πίσω όσο το Portal 2 (με τον Cave Johnson). Δεν λέω τπτ άλλο, μπορείτε να δείτε το Prelude στο youtube ή να το δοκιμάσετε οι ίδιοι (αν έχετε τα νεύρα!) :)

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  • 2 weeks later...

Portal 2 Update Changelog:

- Added more descriptive error messages to common publishing failures.

- Optimizations and rendering improvements for the Puzzle Maker.

- Fixed compile error from fizzlers in certain orientations.

- Fixed stacked goo creating kill triggers that spanned between the two levels of goo.

- Fixed connection symbols potentially leaking outside the map, causing maps to fail compiling.

- Fixed some lightboards not showing their map titles and tags properly

- Fixed compiler error when trying to compile certain very large maps.

- Localization fixes and additions.

- Autosaves made while playing workshop/puzzlemaker maps no longer conflict with singleplayer saves.

- Fixed glass not having collision before being moved after being dropped in.

- Fixed paint dropper arc becoming weird while extruding.

- Fixed going through portals on angled platforms in goo killing the player.

- A loading screen will always show up when playing puzzlemaker/workshop maps and dying or restarting the maps.

- Using puzzlemaker_export to export a custom vmf will make the player start in the elevators and not spawn the triggers that restart the map when walking in the exit hallway

- Better progress indication for compiling puzzles.

- Paint is valid on goo and buttons now.

- Fixed a crash on completing the preview puzzle.

- Fixed the first item in the map list not always showing valid information.

- Fix a variety of bugs (some Mac-specific, mostly platform-independent) which made the texture filter setting in the Advanced Video Options act incorrectly.

- Fixed bug with light strips and fizzlers sometimes changing the portalability of the surface they were on during export.

- Fizzlers are now properly sorted when a portal shot hits a fizzler. This makes the correct fizzler light up when there are multiple fizzlers along the portal shot.

- Better item handle interactions.

- The catapult target is now copyable. Copying the target will drop a catapult on the spot and attach a target to your cursor.

- Fixed the box dropper and paint dropper disappearing if you did Undo past their creation, then Redo back through it.

- Fixed hitting “Undo” while dragging causing weird behaviors.

- “Bendy” player model appears in all community map chambers now

- Right mouse button clicking on a solid volume selection boundary surface no longer clears selection.

- Bound ‘view reset’ to H as well as Home, for Mac users without a Home key

- Removed bad keyvalues from elevator_exit instance

- Fixed a crash due to deleted items not removing their collision entries

- Fixed glass and rail platforms computing the wrong extents just after being undeleted.

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