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Killing Floor


GruntGR

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Το εχω κανει prebuy εδω και πολλες μερες στα 11,49 ευρω, σε λιγοτερο απο 12 ωρες βγαινει στο steam, οριστε και 41 λεπτα UNCUT gameplay footage, το μονο που εχω να πω ειναι οτι δεν μετανιωνω με τπτ την αγορα του, πολυ καλη δουλεια σε unreal engine 2.5 κιολας, αξιζει πιστευω οσοι εχετε βαρεθει το left4dead και θελετε κατι διαφορετικο να του ριξετε μια ματια, πιθανον να κανουν κανα free weekend συντομα για να το δει περισσοτερος κοσμος οπως με το red orchestra :)

http://ve3d.ign.com/articles/features/47052/Killing-Floor-Video-Preview

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Το εχω κανει prebuy εδω και πολλες μερες στα 11,49 ευρω, σε λιγοτερο απο 12 ωρες βγαινει στο steam, οριστε και 41 λεπτα UNCUT gameplay footage, το μονο που εχω να πω ειναι οτι δεν μετανιωνω με τπτ την αγορα του, πολυ καλη δουλεια σε unreal engine 2.5 κιολας, αξιζει πιστευω οσοι εχετε βαρεθει το left4dead και θελετε κατι διαφορετικο να του ριξετε μια ματια, πιθανον να κανουν κανα free weekend συντομα για να το δει περισσοτερος κοσμος οπως με το red orchestra :)

http://ve3d.ign.com/articles/features/47052/Killing-Floor-Video-Preview

Η Tripwire έχει φτιάξει και το Red Orchestra: Ostfront. Εαν κρίνουμε από αυτό τότε το killing floor απλά θα σπέρνει. :D

ΒΤW το red orchestra το έχεις? Αν ναι στείλε μ το στεαμ ΙD σου να μπούμε να ρίξουμε καμιά τουφεκιά ;)

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offline δεν εχει και πολυ ενδιαφερον, μπορεις να κανεις lvl up κανονικα τα perk σου αλλα εισαι ολομοναχος, δοκιμασα να βγαλω την αγαπημενη μου πιστα (απο εποχες 2.1) offices στο normal και με στριμωξανε τα καταραμμενα στο τελευταιο wave, οχι πως θα ειχα καμια ελπιδα μονος μου με τον patriarch αλλα λεμε τωρα :hehe:

Coop με αλλους 5 ειναι το ζουμι, πολυ καλα γραφικα για unreal engine 2.5 btw, αστε τους μπεμπηδες να γκρινιαζουν που δεν μοιαζει στο crysis... 15 ευρω κανει ΡεΕεΕΕΕε βγηκε χθες και το full SDK ποιος μας πιανει θα γεμισουμε με πολυ custom πραμα σε λιγο καιρο :) ρε λες να βγαλω το L4D απτο steam ? 5gb ειναι :p

Να και 3 screenies

kf1u.th.jpg

kf2b.th.jpg

kf3.th.jpg

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  • 1 month later...

update φρεσκο φρεσκο :D

July 2, 2009 - Killing Floor Update Released

Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Fixes

Fixed a memory leak causing performance to degrade the longer you played when in multiplayer (resulting in very low framerate sometimes in the final waves)

Improved texture and file precaching to reduce issues with hitching

Voice Over IP is now usable in the Lobby Menu while waiting for everyone to ready up

Cash amount in the Trader Menu updates when someone gives you money while trading

Improved the readability of chat fonts

All melee weapons now have an alt-fire, which is a "power strike"

Fixed the timing for when damage occurs from melee weapons

Added a Map White List which will now only allow perks to be earned on official and approved custom maps (Makes maps such as KF-Leveling worthless)

Fixed "Connection Failed" endless loop when failing to connect to a server and clicking the Back button in the Server Browser

Fixed Zeds sliding instead of animating online at particular times

Fixed blowing off the limbs of live Zeds, such as the Bloat's legs

Added random moving attacks for specimens that would always just stop and attack before (Bloat, Gorefast, Scrake). This makes the attacks less predictable, and players can no longer just backpedel to escape any attack from these Zeds

New Scrake behavior - the Scrake will now rage sooner, and will now keep moving toward its target when attacking. Additionally, it will randomly charge at its target when attacking, making the Scrake more effective

Added improved behavior for FleshPound to prevent "kiting". The Fleshpound will now get frustrated and charge players regardless of if it is shot if players keep moving away from it

Fixed Joining as Spectator not allowing you to View players

Fixed Spectators needing to "Ready" before game will start

Improved some of the fonts for in-game messages and interface text

Interface tweaks

Perk Tweaks

Decreased Shotgun Penetration power of the Support Perk

Increased Ammo Capacity of Bullpup for Commando Perk

Increased the Reload speed bonus of the Commando Perk

Decreased the Stalker Kills requirement of the Commando Perk

Decreased Lever Action Rifle cocking time for the Sharpshooter Perk

Assigned 9mm to Sharpshooter Perk(9mm headshots count toward Perk and all bonuses now apply to 9mm as well)

Reduced movement speed for Medic Perk to deter "kiting"

Increased Reload Speed for Firebug Perk

Increased Ammo Capacity of FlameThrower for Firebug Perk

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July 24, 2009 - Killing Floor Update and DLC Released

Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Additions

Added 4 new Characters as a purchasable DLC pack available via the Steam Store

Added new animations for the specimens busting down doors

Implemented a faster Quick Heal system

Updated the Door Welded display

Updated Mutator and Map White Lists(see Killing Floor forums at forums.tripwireinteractive.com for more details)

Fixes

Fixed the Chainsaw blade not moving, and sleeves not appearing right on the Chainsaw

Fixed the issue with the player going to an idle animation after firing a weapon, which made the player look stiff

Fixed bug where specimens would stand at a door waiting to bust down a door

Fixed specimens not playing a movement animation after breaking down a door

Fixed Map White List retaining old Pass/Fail status from previous map

Fixed the Hunting Shotgun's unlimited ammo bug

Removed Stats Icon from servers that are currently on a non white listed map

Ετοιμαζεται συντομα και νεο τζαμπε content, συγκεκριμενα ak-47 με πτυσωμενο κοντακιο για το commando perk μια κατανα ( :S ) και ενα καινουργιο map, περισσοτερα στο http://www.killingfloorthegame.com/ οχι και ασχημα για τα 11 ευρω που εδωσα :p

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  • 2 months later...

Τζαμπε τετραημερο + content update ερχονται στο steam !!!

:jump::jump::jump::jump:

http://forums.tripwireinteractive.com/showthread.php?t=36964

Originally Posted by [TW]Wilsonam

"Level Up" Free Content Pack for Killing Floor and Free Weekend

We are pleased to announce the “Level Up” Free Content pack for Killing Floor. This massive new content pack will be our largest free content pack to date and will be available October 22nd for anyone that owns Killing Floor. To celebrate and to allow as many people as possible to try it out, we will also be running a free weekend on Steam from Thursday October 22nd through Sunday October 25th. Full details on the pack will be available in a detailed preview article on IGN on Tuesday October 20th, so watch for that one.

just a heads up for anyone still on the fence or hasn't heard about the "other" co-op zombie shooter on steam, you will get a chance to try it out all next weekend, and those of us who have it will be getting more badass toys to pwnt them zeds with. including 7 (yes seven) new weapons, and 3 new maps from twi. they're going all out with a ton of content for this promo, and most likely another discount for newcomers.

25% off now confirmed, so should be $15 for the weekend deal.

anyone looking for somewhere good to play, feel free to stop by the address in sig anytime, and especially next weekend if you want to check out the game. it's set on hard atm but I'm probably going to tone it down to normal to mess around with the new stuff and take on the influx of noobs.

more info on the new stuff:

- 7 new weapons

- 3 new maps

- new "demolition" perk

- all level caps raised

- new specimen: "The Husk" (some sort of armed fireball-shooting ranged zed)

- 22 new achievements

new weapons:

- aa12 Auto Shottie

- mk17 SCAR

- m14 Enhanced Battle Rifle

- mp7 Medic Gun

- m79 Grenade Launcher

- m32 semi-auto Multiple Grenade Launcher

- proxy-triggered pipe bombs

new maps:

Bedlam: indoor map, insane asylum converted into a rave, twi release

Wyre: outdoor map, forest/woodlands open area, twi release

Waterworks: indoor map, underground water pumping facility, $5k grand prize winner from wave 1 grindhouse comp

also to be released alongside this update is the Defense Alliance total conversion mod, an old ut team battle mod completely redone for Killing Floor. never played it myself but I hear it has a huge following from its roots in ut2k3-4. trailer here.

the new weaps are actually a 3rd tier that tw created for the late-game money, also I guess to even out the skill/strat range and make room for the new perk class. level 6 perks are going to be getting all new starting weapons, and the trader interface is getting an entire overhaul to accomodate all the new items. also to be released is another "NightFall Character Pack", pic below.

IGN has also done a promo review for the update.

*Free weekend including all the new content is available for preload now, if you want to get it downloaded before the thursday 22nd-25th play time.

πηγη : http://www.hardforum.com/showthread.php?t=1460105

Τζαμπα πραμα ορματε λεμε :D

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