spH3RiCal Δημοσιεύτηκε Ιούνιος 22, 2007 #1 Κοινοποίηση Δημοσιεύτηκε Ιούνιος 22, 2007 Εχω βαλει το mod project reality και στο κανονικο παιχνιδι εχουν αλλαξει τα Locked οπλα σε καθε κιτ (τα οποια θελω να δω ).. Το προβλημα ειναι οτι εχει αλλαξει και το αρχειο στο οποιο πηγαινα και αλλαζα τις καταχωρησεις απο 0 σε 1 και ξεκλειδωναν.. Το κειμενο τωρα ειναι: from bf2.stats.constants import * from bf2 import g_debug # map gamespy item ids to kits unlockItemMap = { 11 : 0, 22 : 1, 33 : 2, 44 : 3, 55 : 4, 66 : 5, 77 : 6, 88 : 1, 99 : 2, 111 : 3, 222 : 4, 333 : 5, 444 : 0, 555 : 6, } sessionPlayerUnlockMap = {} def init(): # Events host.registerHandler('PlayerConnect', onPlayerConnect, 1) if bf2.serverSettings.getUseGlobalUnlocks(): host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 0) # Connect already connected players if reinitializing for p in bf2.playerManager.getPlayers(): onPlayerConnect(p) if g_debug: print "Unlock module initialized" class UnlockSet: pass def onPlayerConnect(player): defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks) if not player.isAIPlayer(): id = player.index reconnect = id in sessionPlayerUnlockMap # always get new unlocks on reconnect/map restart/map change etc if reconnect: del sessionPlayerUnlockMap[id] newUnlockSet = UnlockSet() newUnlockSet.unlockLevel = {} for i in range(0, NUM_KIT_TYPES): newUnlockSet.unlockLevel = 1 sessionPlayerUnlockMap[id] = newUnlockSet player.unlocks = sessionPlayerUnlockMap[id] if bf2.serverSettings.getUseGlobalUnlocks(): if player.getProfileId() > 2000: success = host.pers_plrRequestUnlocks(player.index, 1) if not success: if g_debug: print "Failed requesting unlocks" else: if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index if g_debug: print "Added player %d to unlock checking" % (player.index) def onUnlocksResponse(succeeded, player, unlocks): if not succeeded: print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks) return # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks # translate gamespy item vector into a kit-based unlock vector handled by game kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] for item in unlocks: if item in unlockItemMap: kitUnlocks[unlockItemMap[item]] = 1 if g_debug: print "Kit unlocks: ", kitUnlocks #We do not yet support giving different unlocks to different teams host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks) _______________________________________________ Αν εχει καποιος καμια ιδεα καλοδεχουμενη.. Link to comment Share on other sites More sharing options...
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