def Σεπτέμβριος 13, 2007 Author #521 Κοινοποίηση Σεπτέμβριος 13, 2007 παιδια σε σας μολις φτανεται σε κανενα αεροδρομιο που εχει air-traffic πολυ, σας παει καρε-κερε? Link to comment Share on other sites More sharing options...
Jaco Σεπτέμβριος 13, 2007 #522 Κοινοποίηση Σεπτέμβριος 13, 2007 Με τους πιο παλιούς drivers της nvidia (8800GTX - E6600) έπεφτε και εμένα πολύ όταν ήμουν χαμηλά στο έδαφος (απογείωση - προσγείωση), αλλά μείωσα το mesh και το traffic και όλα Ok... με τους καινούργιους drivers δεν ξέρω... Link to comment Share on other sites More sharing options...
GruntGR Σεπτέμβριος 13, 2007 #523 Κοινοποίηση Σεπτέμβριος 13, 2007 "FSX is a cpu bound game. It runs about the same on a 7600 as it does on a 8800 ultra If u have a quad the SP1 WILL use 100% of each core. " http://www.tomshardware.co.uk/forum/244811-15-2900xt-crossfire-huge-improvement Τι μαθαινει κανεις σημερα Link to comment Share on other sites More sharing options...
def Σεπτέμβριος 15, 2007 Author #524 Κοινοποίηση Σεπτέμβριος 15, 2007 http://forum.justflight.com/forum/topic.asp?TOPIC_ID=27887 Link to comment Share on other sites More sharing options...
def Σεπτέμβριος 22, 2007 Author #525 Κοινοποίηση Σεπτέμβριος 22, 2007 για τα παιδια που εχουν μερακι και τους αρεσει το αθλημα και την ψαχνουν περοσσοτεροθα αναφερω παρακατω μερικες ΣΥΝΤΗΣΕΙΣΑ/Γ=ΑπογειωσηΑ/Δ=ΑεροδρομιοΑ-Κ=Ανοδου-ΚαθοδουΑ/Σ=Απωλεια ΣτηριξηςΑΤΑ=Αληθης Ταχυτητα ΑεροςΒΚ=Βαθμος ΚαθοδουΒΑ=Βαθμος ΑνοδουΓΕΠ=Γυροσκοπικος Ενδεικτης ΠορειαςΔ/Μ=ΔιαδρομοςΔ/Π=Διαδρομος ΠροσγειωσειςΕΟΠ=Ευθεια Οριζοντια ΠτησηΕΤΑ=Ενδεικνυομενη Ταχυτητα ΑεροςΘΚΚ=Θερμοκρασιες Κεφαλων ΚυλινδρωνΜΑΩ=Μιλια Ανα ΩραΠ/Γ=ΠροσγειωσηΠΔΟ=Πτηση Δι ΟργανωνΠΕΑ=Πυργος Ελενχου ΑεροδρομιουΠΕ=Πιεση ΕισαγωγηςΠ/Κ=Πτερυγια ΚαμπυλοτηταςΣΑΛ=Στροφες Ανα ΛεπτοΤ/Δ=ΤροχοδρομοςTE=Ταχυτητα ΕδαφουςΤΟ=Τεχνικος οριζονταςADF=Automatic Directional FinderAGL=Above Ground LevelAIP=Aeronautical Information PublicationALT=AltitudeATC=Air Traffic ControlATZ=Aerodrome Traffic ZoneBK=Base KeyCTR=Control Traffic RangeFIR=Flight Information RegionGPS=Global Positioning SystemGS=Ground SpeedHK=High KeyIAS=Indicated Air-SpeedIFR=Instrument Flight RulesILS=Instrument Landing SystemIMC=Instrument Meteorological ContitionsJAR-FCL=Joint Aviation Requirements-Flight Crew LicensingLGD=LG DangerLGP=LG ProhibitedLGR=LG RestrictedLK=Low KeyMAIP=Military Aeronautical Information PublicationNOTAM=Notice To AirmenR/C=Radio CombassR/T=Radio TransmitionTAS=True Air SpeedTCA=Terminal Control AreaTMA=Terminal Monitoring AreaVFR=Visual Flight RulesVMC=Visual Meteorological ConditionsVOR=VHF Omni directional FinderΟΛΑ ΤΑ ΠΑΡΑΠΑΝΩ ΕΙΝΑΙ ΠΑΡΜΕΝΑ ΑΠΟ ΤΟ ΒΙΒΛΙΟ ΤΟΥ Κ.ΑΝΑΣΤΑΣΙΑΔΗ ΣΤΑΥΡΟΥ(ΠΑΤΡΙΩΤΗΣ ΜΟΥ ΑΠΟ ΚΙΛΚΙΣ) ΓΙΑ ΠΕΡΙΣΣΟΤΕΡΕΣ ΠΛΦ WWW.FLIGHTART.GRελπιζω να φανουν χρησιμα σε καποιους Link to comment Share on other sites More sharing options...
def Οκτώβριος 1, 2007 Author #526 Κοινοποίηση Οκτώβριος 1, 2007 FSX-DX10:3rd progress report - just another WednesdayIt is time to update everyone on the progress we have made on the FSX-SP2(DX10) release.First, we have a name change. We have a set of fixes that we want to widely deliver, and that means installing on XP and Vista, for DX9 and DX10. So with that being the case, the name FSX-DX10 isnt accurate and we are now calling the release FSX-SP2(DX10) to indicate that while DX10 is the main feature, this is really SP2.Second, I am not going to be able to talk to either the bug fixes in SP2 or the DX10 features until early September. I know, I know. I promised mid-August, what is up with that? Well, I am going on 3 weeks of vacation starting August 14th, and we will not be fully baked by then. So any feature discussion would be speculative and not authoritative. If I wait until I return, week of September 4th, the features will be done or cut and I can make an authoritative post.So thats when I will perform the analysis of the magic screenies to showcase what features we intended by those screenshots, what the real DX10 feature set is ( hint, it isnt what was in the magic screenies in all cases ), and what DX9 improvements we are delivering.With that said, on to the progress discussion. As I said in the last post, the phases of the project are:1)Device and Infrastructure bring-up2)Geometry Pipeline bring-up3)Pixel Pipeline bring-up to "rough DX9-level comparability"4)DX10-specific feature work.The 1st post on FSX-SP2(DX10) here covered Phase 1 and 2. The 2nd post on FSX-SP2(DX10) here covered progress on phase 3, and this post will continue the coverage on Phase 3 progress.One feature that was obviously not working in the previous posts was clouds. You did get to see the geometry we used to make the clouds effect, but now we have working clouds in DX10 as shown below. I include both an in-town shot here as well as an in-air sunset shot here because I really enjoy the sunrise and sunset effects in FSX. One thing that might not be obvious is clouds require alpha. In the previous post the trees had textures but no alpha, so the clouds work actually helped with the trees.Next on the implementation bring-up was the emissive textures which meant the cities now look proper at dusk and dawn as shown here. At roughly the same time, we brought up bump map support which meant the aircraft models started looking right, as shown by the Bell here.Its not all about the world, though. Our in-game UI, known as XUI, is all rendered using shaders. So we had to convert that. For quite a while, there was no in-game UI. Now there is, as shown here. It is now no longer necessary to memorize the shortcuts for the feature you want to test, you can just use the menu. Nice, if not earthshaking. And solid progress.Here is another shot with Water 1.x working. As well as fog in the distance. Those are two key features and they were a long time coming. Its nice to have them done.So where does that leave us in Phase 3? Well, we are done. Here are 2 screenshots, DX9 and DX10 to show what the 2 pipelines look like side by side. Do you see a difference? Hint, look at the top left. Yes, ta-da, that is correct. DX10 is running faster than DX9. By 17% or so. So see, there is proof that DX10 might actually be ok. That is the only difference you should see! Being done with the 3rd milestone, "DX10 looking like DX9", means all DX9 rendering features are now operational in the DX10 pipeline and look identical. That means the engine is fully flyable in DX10, but no new features are enabled. That puts the team fully into the "DX10 feature" phase or milestone. On to the finish line! Link to comment Share on other sites More sharing options...
.38-.45 Οκτώβριος 1, 2007 #527 Κοινοποίηση Οκτώβριος 1, 2007 Αρχική απάντηση από def [Σήμερα, στις 13:49] http://blogs.msdn.com/ptaylor/default.aspx γιατι δε βαζεις μεσα σε ενα quote αυτο που θελεις να πεις και οχι μονο το link; μετα απο λιγο καιρο οταν θα εχει αλλαξει η σελιδα, και καποιος διαβασει αυτο το post, δε θα καταλαβει τι προσπαθουσες να δειξεις. Link to comment Share on other sites More sharing options...
def Οκτώβριος 2, 2007 Author #528 Κοινοποίηση Οκτώβριος 2, 2007 Flight Simulator X: Acceleration Goes GoldExpansion pack for "Flight Simulator X" franchise adds a host of new planes, missions and modes and hits store shelves October 23rd.Microsoft Game Studios today announced the first expansion pack for the critically acclaimed "Flight Simulator X," released last Fall, has gone gold and will begin hitting retailers throughout North America on October 23rd.Developed by ACES Studio, "Flight Simulator X: Acceleration" adds a wealth of new content and features, allowing gamers to race against each other in amazing, highly-detailed locations around the world. Aviators are able to test their skills and heroism in many new missions while enjoying three exciting new aircrafts and the ability to share rewards, photos and videos with friends and the broader flight simulator community."Flight Simulator X," which launched in October 2006, introduced gamers to a beautifully rich and realistic world offering a completely new and innovative gaming experience. Available in both standard and deluxe versions, "Flight Simulator X" allows gamers of all ages, types and skill levels opportunities to cruise more than 24,000 airports and experience first-hand what it's like to be an aviator traveling the globe. With the addition of more than 50 missions and increased online game capabilities, "Flight Simulator X" is more than just a simulator and has proved to be the fastest selling addition to the 25-year "Flight Simulator" franchise."Flight Simulator X: Acceleration" will be available for the estimated retail price of $29.99 for Windows. "Flight Simulator X: Acceleration" is rated "E10+" for everyone 10 and older. "Flight Simulator X" is required to play "Flight Simulator X: Acceleration." Link to comment Share on other sites More sharing options...
chrisnitro2000 Οκτώβριος 4, 2007 #529 Κοινοποίηση Οκτώβριος 4, 2007 Τελικα αυτη π@π@ρι@ παιζει καλυτερα με sli ....? ? ?:X:Εχει κανεις απο εσας. . . .? ? ? Link to comment Share on other sites More sharing options...
.38-.45 Οκτώβριος 4, 2007 #530 Κοινοποίηση Οκτώβριος 4, 2007 δεν εχω δει κανεναν να λεει οτι παει πιο γρηγορα με sli/crossfire. του αρεσουν ομως οι 4 πυρηνες, αλλα δεν ξερω αν παιζει με 8. καποιοι λενε οτι δουλευει. Link to comment Share on other sites More sharing options...
def Οκτώβριος 4, 2007 Author #531 Κοινοποίηση Οκτώβριος 4, 2007 Αρχική απάντηση από .38-.45 δεν εχω δει κανεναν να λεει οτι παει πιο γρηγορα με sli/crossfire. του αρεσουν ομως οι 4 πυρηνες, αλλα δεν ξερω αν παιζει με 8. καποιοι λενε οτι δουλευει. με sli Θα δεις διαφορα μονο αν εχεις Multi+monitor στα FPS σε αναλυση πχ 3000χ1000 Link to comment Share on other sites More sharing options...
def Οκτώβριος 5, 2007 Author #532 Κοινοποίηση Οκτώβριος 5, 2007 http://www.precisionmanuals.com/priv/pages/down/liveries.html Link to comment Share on other sites More sharing options...
stackeras Οκτώβριος 10, 2007 #533 Κοινοποίηση Οκτώβριος 10, 2007 Εγώ πάντως με την 7950GX2 που είναι 2 κάρτες με εσωτερικό SLI και 1gb ram έχω πρόβλημα στην 1680x1050 που τo τρέχω. Είναι τόσο κακογραμμένο που ότι και να βάλεις θα σέρνεται. Link to comment Share on other sites More sharing options...
Strategos Οκτώβριος 10, 2007 #534 Κοινοποίηση Οκτώβριος 10, 2007 καλα παιδια εχω φαει ενα κολιμα τρελο στην πιστα Austrian alpine soaring course δεν ξερω να κανω και το soaring γυρω απο αυτα τα σπυροματα και αναγκαζομε να ψαχνω βουνα για να μου δωσουν υψος το μονο που εχω βρει ενα ακριβως μετα την αρχη στην οροσειρα δεξια.μπορει κανεις να μου δωσει κανα tip? την παλεβω 1 μηνα ελεος. Link to comment Share on other sites More sharing options...
SirDiman Οκτώβριος 10, 2007 #535 Κοινοποίηση Οκτώβριος 10, 2007 Εμενα με τον E6600 δεν κάνει utilisation και στους 2 πυρήνες...τι να πεις... Link to comment Share on other sites More sharing options...
def Οκτώβριος 10, 2007 Author #536 Κοινοποίηση Οκτώβριος 10, 2007 http://forum.justflight.com/forum/topic.asp?TOPIC_ID=28098 Link to comment Share on other sites More sharing options...
def Οκτώβριος 12, 2007 Author #537 Κοινοποίηση Οκτώβριος 12, 2007 http://www.justflight.com/product.asp?pid=279# Link to comment Share on other sites More sharing options...
def Οκτώβριος 12, 2007 Author #538 Κοινοποίηση Οκτώβριος 12, 2007 ετοιμαζω κατι καλο,θα κανουμε μαθηματα on-line το χειμωνα,οταν θα ειμαι ετοιμος θα βγαλω ανακοινωση και θα παραδιδω μαθηματα στην αρχη σε cessna,φυσικα θα αρχισουμε με θεωρια τα βασικα,και μετα στον αερα,πιστευω για τους λατρεις των flightsim και οχι μονο να ειναι ενας ευχαριστος χειμωνας Link to comment Share on other sites More sharing options...
gbak Οκτώβριος 13, 2007 #539 Κοινοποίηση Οκτώβριος 13, 2007 Αρχική απάντηση από def ετοιμαζω κατι καλο,θα κανουμε μαθηματα on-line το χειμωνα,οταν θα ειμαι ετοιμος θα βγαλω ανακοινωση και θα παραδιδω μαθηματα στην αρχη σε cessna,φυσικα θα αρχισουμε με θεωρια τα βασικα,και μετα στον αερα,πιστευω για τους λατρεις των flightsim και οχι μονο να ειναι ενας ευχαριστος χειμωνας καλη φαση...εγω ειμαι μεσα λευτερ Link to comment Share on other sites More sharing options...
georarg1416003243 Οκτώβριος 13, 2007 #540 Κοινοποίηση Οκτώβριος 13, 2007 με τοο! Link to comment Share on other sites More sharing options...
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