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liakjim

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On 6/14/2017 at 3:00 ΜΜ, το μέλος panosdimp έγραψε:

ΥΓ: @John@John θέλουμε την αρωγή σου για σέρβερ. 

 Αχχχ δεν το εχω το game πια και δεν βλεπω να το ξαναβαζω.Αν θελεις για rF2 μπορω ομως ,δεν εχω θεμα,ολοκληρο σερβερ πηρα :):):)

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@liakjimMπήκαμε χτες με τον rapid στο παιχνίδι και δεν μπορέσαμε να τρέξουμε πάνω από 3 γύρους χωρίς να μας πετάνε έξω οι σέρβερς ,ουσιαστικά το multiplayer είναι ανύπαρκτο?

Συνέβαινε και στους δύο μας την ίδια στιγμή,δοκιμάσαμε αρκετούς σέρβερ σε κάποιους ούτε καν μας έβαζε ας ήταν και official .

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πριν 2 ώρες, το μέλος panosdimp έγραψε:

@liakjimMπήκαμε χτες με τον rapid στο παιχνίδι και δεν μπορέσαμε να τρέξουμε πάνω από 3 γύρους χωρίς να μας πετάνε έξω οι σέρβερς ,ουσιαστικά το multiplayer είναι ανύπαρκτο?

Συνέβαινε και στους δύο μας την ίδια στιγμή,δοκιμάσαμε αρκετούς σέρβερ σε κάποιους ούτε καν μας έβαζε ας ήταν και official .

Ναι το έχω παρατηρήσει αυτό. Δεν ξέρω που οφείλεται και ούτε πως επιλύεται.

Όσο για το αν είναι νεκρό, λένε πως μια εικόνα = 1000 λέξεις, οπότε πάρε 5000

[IMG][IMG][IMG][IMG][IMG]

 

Ναι είναι νεκρό αλλά όχι ακριβώς μιας και στο Racedepartment έχει πάντα κόσμο στα events .

Άρα για online το RD είναι μονόδρομος και μοναδική επιλογή.

 

ΥΓ Αν δεν βρεις κόσμο, έλα εδώ. Δεν θα το πιστέψεις πόσο καλά είναι αυτά τα αμάξια με το V10 ελαστικό.

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Αντε ρε τους μπαγλαμάδες...

μου έβγαζε μισματς στα αυτοκίνητα στους σέρβερς, λές και τρέχαμε με τσίτ....

νευρίασα πάλι χτές...

Το ρεησρουμ είναι άλλη.. εκανα κάτι γύρους στο ζαντβουρντ και δάκρυσα απο χαρα...

Τρέξαμε και δύο μόνζες με τον τάκη....

αυτό το παιγνίδι μιλάει στην καρδιά μου...

Γρήγορο και αποτελεσματικό σετάπ, σε 10 δευτερα βγαίνεις και διασκεδάζεις...

 

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  • 2 weeks later...

Automobilista V1.4.3 RELEASED

 

Παράθεση

 

Added Hockenheim RX layout (not compatible with DynHUD at the moment)

Integrated initial batch of Steam Achievements (more info & related discussions here)

Season Tool: Improved handling of errors related to reading of series/track images; All series vehicle filters are now added to seasons (these can be further limited/customised when starting the season in game)

Radio Spotter: Audio files now cached in memory to try prevent stutters loading the files during gameplay on some systems

Expanded track GDB tire compound parameters to set different compound restrictions for different series, and define which of the allowed compounds AI qualifies & start race on *

Added AIRaceCompoundSwitch parameter to series files - if set to 1 AI is forced to switch to the next tire compound allowed in a tire stop (if set to 0 or not present AI will continue on the same default compound) **

Made softest compound default for F-Extreme. F-Reiza, F-Ultimate

DynHUD: Added option to switch Track Map state from stactic, rotating & off (CTRL + M switches between the states)

Replaced tacho texture in native HUD

Revised & expanded default championship calendars for several series

Reduced pitlane speed limit in races from 100 km/h to 80 km/h in all GP layouts to match real rules

Fine tuned drag effects for each car, correcting some previous exaggerated values

Fixed F-Truck & ARC Camaro wrong ID for TT leaderboards

Fixed bug that would cause excessive AI tire wear when TireManagement parameter wasn´t present in driver RCD file (now defaults to 80, 100 being default tire compound wear)

Fixed bug in AI tire pitstop thresholds not working causing the AI to run tires to canvas

Fixed bug that could cause AI to slow down too much in cool down lap after checkered flag

Global AI adjustments: Slightly reduced qualifying performance gap vs race / slightly increased AI tendency to move out of the draft from car ahead; Adjusted AI reaction to be more combative when another is close by or side by side

Fixed AI fuel slightly over fueling in qualifying (now AI does 3-4 lap runs and takes just enough fuel in between for the next run) 

Changed AI strategy for fixing damage in pits - now AI only fixes damage when wings are missing (no longer doing long pit stops for minor bodywork fixes) 

Further fine tuning of fuel consumption & estimates for several cars 

Reduced AI performance variation in Supertruck layouts

Adjusted tire wear & degradation rates for all compounds in F-Ultimate, F-Extreme & F-Reiza

Brands Hatch: Fixed safety car position in pit lane; Updated AI paths; updated curb textures

Hockenheim: Disabled Safety Car for 77 & 88 layouts

Karts: Adjusted POV to avoid clipping with driver model

Caterham: Fixed missing driver arms in external view for 360R models

Montana: Fixes to pitgroups & talent files

Mini: Fixed Celtic teams missing vehicle IDs for Time Trial

LancerX: Moved default brake bias forward; Fixed bug with driver arms in external cameras

F-Ultimate: Adjusted steering wheel height; Increased DRS drag reduction; Increased tires´ pneumatic trail (should make FFB slightly stronger)

F-Truck: Updated driver suits & Gloves

F-V10: Updated driver suits & Gloves

F-V12: fixed sound going mute between 4-5k RPM

Ultima: Fixed graphics glitch in headlights from external cameras

Superkart: corrected moving arms lodout distance

F3: fixed steering wheels LODs of F301

MCR: fixed rpm lights and LCD glass

Marcas: Added missing talent files; Reduced AI skill range for more consistent performance


* AI will now qualify on softest compound available in all default tracks;
** In case of modern Formula series in default tracks, AI will start on softest compound available and switch to the next in range in a tire stop

Further info regarding above changes: for ex. F-Ultimate @ Montreal, AI will now qualify and start race in UltraSoft compound; since series has AIRaceCompoundSwitch=1, AI will then switch to SuperSoft if / when it stops for tires as per 2017 compound options & strategy; If it´s a F-Extreme race @ Montreal, AI will start on SuperSoft and switch to Softs as per 2015 compound options & strategy. If it´s tracks with no compound restrictions, AI will always run the softest compound and switch to the next up in tire stop. F-Classic will qualify on qualifying tires but will always race on C race compound; if it does a tire stop it will just switch to a new C set.

Series that don´t have multiple tire compounds and / or don´t feature in the track GDB will continue using the default compound as before. Mod tracks should be updated to use this latest syntax in order to feature compound restrictions.
 

Important note for Logitech G29 / G920 users

Support for auto rotation has been initially implemented on a dedicated Beta Branch labeled v1.4.3_G29. Further instructions as to how to switch to a beta branch here: http://forum.reizastudios.com/threads/how-to-select-a-previous-version-branch-for-ams-on-steam.1269/ 

For the next release we expect to have it fully integrated into the main branch.
 

GENERAL NOTES


If you have an online race tonight, you may stick to or revert to the previous v1.4.05 by selecting that branch from the Steam Beta tab. 

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

For further difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it in the troubleshooting topic or email support@reizastudios.com (please allow for up to 1 business day for a reply).

 

 

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Automobilista V1.4.3 RELEASED
 
 
Important note for Logitech G29 / G920 users
Support for auto rotation has been initially implemented on a dedicated Beta Branch labeled v1.4.3_G29. Further instructions as to how to switch to a beta branch here: http://forum.reizastudios.com/threads/how-to-select-a-previous-version-branch-for-ams-on-steam.1269/ 

For the next release we expect to have it fully integrated into the main branch.



Yeeeeeeesssssss!


Sent from my iPad using Tapatalk
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  • 2 weeks later...

Automobilista - July 2017 Development Update

  1.  
    Greetings everyone! We´re back with another Automobilista Development update. After skipping june, there is a lot of good news to share this month :)

    To begin with we´ll be sharing a little more detail about the main features from the recently released v1.4.5, before moving on to the exciting new things due to come up next!

    Stock Car Brasil 2017

    AMS V1.4.5 has seen the long-anticipated addition of the new 2017 Stock Car Brasil season, featuring the new Chevrolet Cruze bodywork, along with all 30 drivers & liveries from the current season. The Curvelo race track (aka Circuito dos Cristais) which debuted in the series last year has also been added - both the longer layout raced in 2016 as well as the shorter version raced for the very first time just a week ago.


    The new update also features revamped Push-to-Pass rules & functionality. Push-to-pass plays a big part in the dynamics of a real Stock Car race, so it was crucial point to get this right in the sim - as per 2017 rules, activating P2P lifts the engine restrictor of the 5.7L V8 engine which equips all cars from 62% under standard operation to 100%, giving the car nearly 100HP extra for 16s. Also per 2017 rules, drivers can´t activate P2P in the 1st lap, and there is a 5s delay between hitting the P2P button and the actual boost kicking in, increasing the strategical dimension of this feature.

    The AI will also use P2P now to overtake or defend against other cars - also a new feature from v1.4.5.

    AI Developments

    We´re still pushing hard to further develop the AI, and in AMS v1.4.5 we have delivered another batch of substantial updates - the more important of which impacts how they assess risk and decide whether to go for an overtake, addressing the age-old issue which would lead them to often hesitating and backing off on straights rather than pulling alongside to overtake.

    Other more incremental improvements to their behavior have also been made, such as getting the AI to be more disciplined rejoining the track after a spin and no longer drive into oncoming traffic:


    There are still some remaining rough edges to polish and important improvements we want to cover before we call it a wrap on AI for AMS, but generally speaking we feel the AI in v1.4.5 is a substantial step forward, and it´s gradually edging closer to something you can legitimately compete against in any condition.

    Track Updates

    Several tracks have had terrain & road texture updates in AMS v1.4.5 to bring them up to the standards of more recent tracks, and the brazilian tracks have been updated to include the modifications made since the 2015 season:


    The tracks previewed above have all been updated in v1.4.5. We hope to revisit some more in tim

    Gamepad support

    In between developing the new circuit and updating several older tracks, @Alex Sawczuk also found the time to take a stab at revamping the damping system for digital & gamepad controllers. As a result, Automobilista v1.4.5 has become a lot more fun and accessible to users without a steering wheel - turn on a couple of driving aids and it should provide as good a time, and a more rewarding driving experience than your average console racer :)

    Surround sound

    Some great news also in the audio front as after a couple of hard working months @Domagoj Lovric is very close to cracking surround support - we´re confident we´ll have something to test soon and we´ll be able to merge it in for release until v1.5.

    The experience with 5.1 sound is a significant step up from the current stereo - having aural feedback from your opponents approaching and getting beside you, your engine from the back while wind is blowing from the front makes for a much more immersive experience.

    Metalmoro AJR coming to Automobilista

    We´re happy to confirm we´re extending our partnership with Metalmoro & JLM Racing to bring their new, impressive-looking AJR Prototype to Automobilista:
    Dudu Leal - DUD_8767.JPG

    The AJR is a result of a partnership of the JLM Racing team with Metalmoro, ambitiously conceived to become the most accessible, high performance prototype in the market. Powered with a 600HP Honda K20 Turbo engine, weighing just 820 kg and featuring purpose-crafted aerodynamics, it is expected to achieve LMP2 performance and perhaps even more. While the car is still in development, it is already setting the pace in the local endurance series whenever owner & driver Juliano Moro has taken it to the track.

    The Metalmoro AJR will be added free of charge to the base game. We´ll be working very closely with JLM on this one, as the team will be supplying CAD model, CFD data and track telemetry so we have as accurate as possible representation of the car in the sim. Should make for a very fun ride!

    Next Track - Ibarra

    As mentioned in the last dev update, the track team is now working hard on the development of Autodromo Yahuarcocha in Equador, aka Ibarra. The development priority was switched to finish Curvelo so that it could make it in with the Stock Car 2017 season release, luckily Ibarra development is quite far along and should be ready to hit Beta within the next couple of weeks.

    This old-style track features some of the most beautiful scenery to be seen in a race track. @ilka is leading development of this one and really bringing his A Game on it as the previews below hopefully illustrate:
    AMS_Ibarra_4.jpg
    AMS_Ibarra_5.jpg
    AMS_Ibarra_6.jpg

    Ibarra will also be added as free content to the base game, expected for the next major update towards the end of August.

    Next DLC - Brazilian Touring Car Classics

    The next DLC pack is also expected to be released towards the end of august. As hinted at a few times before, this pack will bring a combination of classic brazilian touring car series to Automobilista - based on the old "Hot Cars" series from the early 80s as well as other single and mixed-class modern series featuring such classic cars will be represented in the sim. More details on this in the next dev update, but here´s a preview to whet your appetite :)
    AMS_Ibarra_TClassic2.jpg

    That covers it for this month - there are a couple of news still to come, but those are topics for our next, and possibly last AMS development update :)

    We´re now racing towards a couple of final updates to bring AMS to version 1.5, which will represent the finish line for Automobilista development. While the temptation is always high to keep going a bit further and do this or that more, we´re generally feeling pretty happy with how it´s final form is shaping up, and believe it should be both a great base for us to continue enjoying over the months to come as well as a great foundation for us build on towards what will come next. We hope you are enjoying the ride as much as we are!
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Ωραίο πρωτάθλημα ξεκινάει από Σεπτέμβρη μέχρι Ιανουάριο στο RD για το automobilista με F309.

 

Μακάρι να ήμουν φοιτητής, χωρίς γκομενα και παρέες, να έλιωνα στο practice και να έπαιρνα μέρος... δυστυχώς δεν είμαι ?

 

Το βάζω εδώ μήπως ενδιαφέρεται κάποιος. Προσοχή γιατί βλέπω να κλείνουν οι θέσεις σύντομα!

 

http://www.racedepartment.com/threads/introducing-rdgpc-s6-sign-up-is-open.139200/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed%3A+RaceDepartment+(RaceDepartment.com)

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  • 4 weeks later...
  • 4 weeks later...

Automobilista - September 2017 Development Update
 

Παράθεση

Hello everyone! We´ve got another update for you, this time sharing some news about the upcoming V1.4.8 release, and some of what´s coming up next as we approach v1.5.0 and the definitive version of Automobilista.

A combination of things taking a bit longer than expected, some unforeseen issues demanding attention along with valuable improvements that we´ve found to be within reach have led to AMS development stretching a bit further still. All for the better though as it means AMS should end up in even better shape!

The next update is v1.4.8 and is going to bring some valuable improvements along with a new DLC:

New DLC - Brazilian Touring Car Classics

The next DLC will bring several "oldies" to AMS - the TC Classics are some of the cars that have made history in brazilian tourinc cars through the decades.

005.jpg

The DLC will include 4 models (Fusca, Gol, Passat, Uno), spread over 4 unique series:

Copa Classic - a modern mixed class series from southern Brazil running classic machines; DLC will feature Fusca, Passat, Gol and Uno with the specs these various cars run in the series.
Copa Fusca - a modern series from southern Brazil for Fusca (Beetle) enthusiasts.
Copa Uno - based on popular 1990s brazilian Formula Uno series, with the street car stripped down to the basics:

Hot Cars (brazilian TC series from early 1980s, derivative of the previous Divisão 3 from 70s), featuring seriously tuned up versions of these classic cars. DLC will feature Fusca, Passat and Gol:
hot car Interlagos  abril 1981 (1).jpg

All series feature the 4 models in a wide variety of configurations presenting very distinct challenges.

Special thanks on this one to the good people involved with the Copa Classic championship who have been super friendly and very helpful with information. It´s very hard to find data for these cars, specially the older ones from the early 80s so having people who have lived through this history be so engaged is both and a very pleasant experience. The series is based in the southern state of Rio Grande do Sul which has some of the strongest motorsports culture in the country - it has been a great experience to get to know it better.

There are some other interesting models that some are sure to miss not being included - unfortunately we we had initially set out to do only 3 Hot Cars models and ended up going further with 4 models and a bunch of variations covering 4 different series, so we´d already stretched our schedule for it as much as we could. It´s not out of the question though that some new "old" models will be added further down the line.

V1.4.8 update

Further AI Developments

@Alex Sawczuk took a break from track modelling this month to take a few stabs at the code, and he´s managed some valuable AI improvements in the process, including a revamped blue flag logic - AI cars now better evaluate approaching cars and move out of the way:

 

We have also increased rate AI assesses situations by 4x which should result in more appropriate behavior in several racing situations - this makes it much less likely the AI will get confused and veer off the track, or not "see" a car coming up alongside.

DynHUD issues
We´re hoping we have a fix for the recent DynHUD issues that came up for Windows 10 users following a recent system update included in v1.4.8. In any case we´ll be also looking to improve some remaining niggles with DynHUD and also beef up the native HUD a bit more as an alternative.

The run down to 1.5.0

Following v1.4.8 we´ll be on the final stretch to the definitive version of AMS - at the moment we´re still undecided on whether there will be a public v1.4.9 or if we´ll go straight to v1.5.0 - depends on the rate of progress we manage next month.

Here are some of the goodies still to come:

Metalmoro AJR
Metalmoro AJR_WIP.jpg

As announced a couple of months back, the hot new prototype from Metalmoro is coming up next for AMS. The model is shaping up quite nicely :)

Turbo model

@Niels Heusinkveld and @Luis Miguel have been working on finalizing the turbo model and it will be included in time for v1.5.0, including updated physics for all turbo cars in the sim to use the new model.

Spielberg 2017

Spielberg_2017.jpg

@ilka has been working on an update to the modern Spielberg track, to include the latest reforms since the track was originally modelled. Although the track hasn´t had its layout altered, there are several curb and run-off changes, a new grandstand in the home straight along with other cosmetic modifications.

There is more still to come of course - look forward to sharing some final surprises with you all :)

That´s all for this month - hope you all enjoy the coming update!

 

 

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Automobilista v1.4.8 RELEASED

  1.  
    Automobilista v1.4.8 is released - includes new DLC release as Brazilian Touring Car Classics are now available!

    Below is the Changelog for v1.4.76 -> v1.4.8:

    CONTENT
    • Added Brazilian Touring Car Classic series: Copa Classic, Copa Fusca, Copa Uno & Hot Cars (requires ownership of DLC or Season Pass)

    UPDATES & FIXES
    • Fixed DynHUD on Win10 & re-enabled it by default as a config option
    • Fixed bug that could cause game to crash loading old setups with notes
    • Added support to latest Fanatec SDK
    • AI blue flag logic improved: AI cars now move offline to let leaders by, lift proportionally to the amount of throttle they should be doing,and to the speed difference relative to the car approaching
    • Increased rate AI assesses situations by 4x which should result in more appropriate behavior in several racing situations and less off-track excursions
    • Tweaked AI calculations when thinking about passing to reduce the swerving from one side of another car to the other (added AISuddenMoveScalar parameter to car physics, makes cars change lane, react to incidents more gradually)
    • Changed AI Start Behaviour to keep drivers running in a straight line from their grid slot more (added AIStartOffset and AIStartMerge values to car physics - these are how long to stay on the line and how long to merge in seconds)
    • Adjusted default talent values so that AI is better when there is no RCD file or values are missing
    • Rescaled AI aggression levels for latest code changes
    • Fixed possible crash with Season Tool
    • Added Season Tool option for double points in final race of the championship
    • Added regular silent messages by clients in multiplayer (as a possible fix for TCP connection lost issues with client inactivity)
    • Changed logic for "Finish Session" / "Skip Session" logic" - the first now accelerates time to finish the session with properly generated times from the AI, the second advances the session with the current standings (with player put in the back of the grid if not having set a time)
    • Adjusted tire smoke threshold so tires don´t generate smoke on smaller slides or in lock-ups of lightly loaded wheels
    • Added garage pitstop schedule menu to all cars when refuelling is allowed (hidden when it´s not)
    • Velopark: Fixed minor graphics glitches
    • F-Vintage: Fixed collision bug with wheels
    • Ultima GTR: Revised road car physics @Dimitris Pappas

    GENERAL NOTES:

    Logitech G29 / G920 users
    : Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.8_G29. Further instructions as to how to switch to a beta branch here.
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@liakjim,το δοκιμασες?Πολυ αμφιβαλλω οτι το φλωρεψαν!

Ακομη ενα μεγαλο update θα ερθει και τερμα η εξελιξη του πιο υποτιμημενου και κακως παραγκωνισμενου sim.

Αισιως θα παρει την 1.5 με turbo simulation και τερμα το AMS....

Η μηχανη εφτασε στα ορια της,οι εξελιξεις πολλες και τα παιδια της Reiza αποφασισαν να πανε σε αλλη μηχανη,unreal unity custom?,ετσι ωστε να μεινουν στο παιχνιδι.

Το παιχνιδι αλλαξε με τα VR πρωτα,εκει το AC πηρε πρωτια και πολυ κοσμο,και τωρα με το live-track και weather που εδωσε το PC2 ολοι θελουν να το ενσωματωσουν στο δικο τους sim.Ακομη και στο ρουφου εδωσαν βαρος στον παραγοντα καιρος-βροχη-συμπεριφορα ελαστικων,βλεπε simexpo17 και βιντεακια.

Αν τωρα οι ξεροκεφαλοι και ξερολες στην κουνος μεινουν στο ΑC και τα ...δεν λεω dlc θα μεινουν πισω.

 

Δυστυχως το ταμειο της Reiza δεν γεμισε φραγκα,περιεργα αμαξια και πιστες,παροτι ξεκαθαρα ειναι οτι καλυτερο σε immersion και αισθηση.

Τα brand names σε αμαξια και πιστες πουλαν καλυτερα απο ...FormulaV,Ultima και αλλα διαμαντια που εδωσε η Reiza.Κριμα.

Επισης no VR εκοψε κοσμο.

Τα licenses και το μαρκετινγκ πρωτα και μετα ολα τα αλλα.

Θα στηριξω την προσπαθεια του στουντιο σε οτι κανει,μου εδωσε πολλες ωρες τελειας αγωνιστικης εξομοιωσης και μαθηματα οδηγησης.

 

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Ναι το δοκίμασα. Καμία σχέση. Δεν είναι εύκολο σε καμία περίπτωση αλλά πλέον απουσιάζει αυτή η αίσθηση κινδύνου σε κάθε μέτρο. Φυσικά είναι ακόμα απολαυστικό.
Όπως είπα όμως μάλλον έτσι έχει πιο πολύ νόημα. Αποκλείεται το πραγματικό να ήθελε να σκοτώσει τον οδηγό του όπως πριν.

Το νέο dlc δεν θα το πάρω πάντως.

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

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