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System Video memory + Vista


warezuser

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Πρεπει να ειναι για τα laptop που εχουν shared μνημη μαλλον

και δεν εχουν δικιά τους μνημη

Αν το Shared System Memory κάνει αυτό που νομίζω, θα πρότεινα και στους δύο να το μηδενίσετε, ίσως έτσι αυξηθούν λίγο οι επιδόσεις του συστήματός.

Μα ειναι default απο μονο του 0..δεν υπαρχει καποια επιλογη..Θα πρεπει να ποσταρει καποιος που εχει laptop για να το εξακριβωσει..εγω μια γνώμη ειπα

Το System Video Memory είναι 0 όχι το Shared System Memory.

που σημενει οτι? κανονικα το system video memory δεν θα επρεπε να ειναι 512 γιατι το share ειναι share!

που σημενει οτι? κανονικα το system video memory δεν θα επρεπε να ειναι 512 γιατι το share ειναι share!

Βρήκα αυτό:

System Video Memory: this one is usually 0. When it is NOT, this tells us there's an integrated onboard graphics that comes with little / more likely none of its own ram & is using a portion of system ram for itself.

Dedicated Video Memory: the ram that the graphics adapter already brings with it, PLUS "any system ram it wants to exclusively appropriate for itself"(other subsystems would not be allowed to use it ever).

Shared System Video Memory: the portion of available system ram that the graphics system can borrow IF / WHEN it is available. In other words, this is really first-come, first-served: the shared memory is available to the graphics system & to other non-graphic subsytems... neither can appropriate memory in use by the other.

NOW...the video card is going to tell the system how much system memory it's going to allocate for its use:

IF it does this during POST, thru a call to the BIOS reserving a ram amount, windows will not 'see' the subtracted amount.

IF instead it does this during startup @ driver initialization, windows 'sees' this.

However, the end result is the same no matter what windows reports: dedicated system memory is NOT available to the system...& shared memory may or may not at times.

WHY is the shared memory setting not readily user-editable? THEY want to keep us from harming ourselves-- witness UAC, etc.-- due to the heavy requirements of Areo, which get exacerbated by the exploding demand of ever-bloating games, multimedia, etc.; while likely justified because it's not 'dedicated' memory.

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