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Eδώ είμαστε μια πολύ καλή παρέα, θα είμαι ο commander, όποιος με περνάει στον Dirt Rally, απλά θα τον βάζω μπροστά να μας λέει αν έχει νάρκες...

 

:D :D :D

 

Mε την class commander (70$) μπορείς να παίξει και τώρα, με την απλή του στρατιώτη (30$) τον Δεκέμβριο νομίζω...

Καλό θα είναι να μαζευόμαστε αν μπορούμε και να κάνουμε μικρές ομάδας ή να παίζουμε με άλλες...

 

Εμένα μια χαρά παίζει (8GB, GeForce 660 Ti, Win 7 Pro)

Έγινε επεξεργασία από mad_dog
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Χτες έκανα μια βότλα να δω τους servers, λίγα πράματα αλλά είχε μερικούς με 80 άτομα κόσμο (40/40)

 

Τελικά μπήκα σε έναν με 40 άτομα (20/20), όταν μπήκα είχε ήδη αρχίσει μάχη, έκανα μερικά χιλιόμετρα μέχρι να φτάσω τους άλλους.

Είχανε φτιάξει οχυρό (είμαστα οι ταλιμπάνιδες) και μας σφυροκοπούσαν από όλες τις πλευρές...δεν μπορούσες να φύγεις και το κεφάλι συνέχεια κάτω...τελικά είδα από που μας χτυπούσαν μια μικρή ομάδα από αυτούς και προσπάθησα να ανοίξω πυρ...τι το ήθελα, έδωσα στόχο και με γάζωσαν...πέφτω κάτω μπας και ηρεμήσουν...δεν ξέρω αλλά πρέπει να είχαν και βαρύ οπλισμό...αλλά η ατμόσφαιρα πολύ καλή, γυρίζω και βλέπω τους άλλους όλους φυλαγμένους, μερικοί φώναζαν medic, οι άλλοι λέγανε δεν γίνεται να μείνουμε εδώ πρέπει κάτι να κάνουμεοι άλλοι κάτω μπρούμυταοι αλλοι να λένε βρείτε από που μας χτυπάνε...πανικός...πολύ καλό...

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  • 4 weeks later...

Squad Will Get Two Game Modes, New Inventory System & Dozens Of New Features

 

New Game Mode – Insurgency
 

The Project Reality classic is back!
Two Insurgent Weapons Caches spawn at the start of each round. The US Army forces must take out insurgents to gain Intelligence and get hints to where the caches are located. As each Cache is overrun and destroyed, another one spawns in a random location on the map.
US Army Squad Leaders have an Incendiary grenade to destroy the Caches, the US team needs to destroy a total of 5 Caches to win. The Insurgents must drain the US Army team’s tickets or wait out the clock to win.
 

New Game Mode – Territory Control

A New Gamemode focusing on pure defence & offence depending on the side. Insurgents have a number of territories at the start that they have to defend. The points are not meant to be captured in any particular order. If the US capture a territory, it cannot be recaptured. US has a time limit to capture all the territories. Some territories have a spawn point that can be captured.

New Scope and Attachment System
 

All the scopes have been redone, improving their sight picture and alignment. New attachment system allows us to attach several accessories and optics at the same time. Some variants of the M4 now have a foregrip.
  • ACOG reticle is now fully usable with ranging and bullet drop.
  • The SVD has its PSO-1 scope back. Reticle is not 1:1 with real life yet.
  • Known Issue: There is a small jitter when viewing through the scope while standing on the edges of the map.

Improved Inventory

  • Added an Inventory element to the HUD, showing which item you have selected and what is selected in each item group.
  • Multiple items per slot. Pressing the slot button multiple times cycles through the items in that slot (For example, Smoke Grenade Colors can be cycled through)
  • Re-grouped items into more logical groupings. The player can now find items in the same spot in the inventory across classes

Improved weapon handling

  • Weapon sway now behaves differently depending on stance (Bipod weapons have reduced sway when prone)
  • Weapon recoil can now be affected by stance (Bipod weapons now have considerably less recoil when prone)
  • Focus sway reduction is now dependent on weapon and stance
  • Weapons now have proper working ballistic flight mechanics
  • Weapons now have MOA deviation depending on weapon and bullet quality
  • Weapon sway is now different when not aiming down sights
  • Full recoil overhaul on all weapons. Weapon config and load out now affects the weapons recoil behavior.
  • Slight damage and falloff tweaks on existing and new weapons.
  • Fixed a bug where weapons would have no bullet drop under 500 meters.
  • Medic bag and field dressings tweaked.
  • When entering ADS mode your sights now stay aligned.

New HUD Items

  • Added a small information blurb at the start of each gamemode, explaining the rules and how to win
  • Added an Inventory widget, showing which item you have selected
  • Improved the Ammo widget with a better design to improve its readability
  • Added a game timer
  • Added a medic icon to medics on the map
  • Improved the Flag and FOB capture widgets
  • Compass has been scaled up and modified for easier readability

New Kit Role Items

  • Added 5 new AK variants to playable kits: AKM, AKMS, AKS-74U, AMD-65 and PM md. 63. (All with placeholder textures).
  • Remade existing RPK model. (Has placeholder texture)
  • Incendiary grenades for US Squad Leaders on insurgency maps. (Note that you drop this grenade for greater precision – you can only throw it a few meters)
  • M249 now has an CompM4 Aimpoint.
  • Added RDG-2 smoke grenade, replacing the M18 smoke grenade on the Insurgents.

Kit Role changes

  • All Insurgent kits now have pistols. The US side remains unchanged to reflect a more realistic load-out. Insurgent Fighter kits now have the AKM/AKMS instead of the AK-74 as standard. The AK-74 is still available as a limited kit in squads. Limited to 3.
  • AKM or AKMS will be randomly chosen to give aesthetic diversity. They are functionally the same at this point in time.
  • Insurgent Cell leader and Medic kits now have unique AKs so you can more easily identify the roles in the squad. Cell leader has PM md. 63 and the medic has AMD-65.
  • RPG Gunner now has the AKS-74U.
  • US Squad Leader kit now has the Aimpoint CompM4 on his M4 again, as well as a front grip to help identify him.
  • US Medic now has a foregrip on his M4 to help identify him
  • Grenadiers for both factions now have UGL launched smoke grenades in both white, blue and red colors.
  • Insurgent Marksman kit now has the SVD with the PSO-1, additionally he also has a set of binoculars.

Improved Main Menu

  • Server Browser now shows Map, Gamemode, and whether or not the server is out of date.
  • Improved feedback when you are kicked from a server, or if the master server goes down.
  • Renamed ‘Deploy Now’ to ‘Start Local’ to better describe what it does.
  • Added a FOV Slider.
  • Added Toggle ADS/Lean
  • Added Credits, Founders will soon be added
  • Added two new main menu music tracks from Scott Tobin

Improved Maps

  • Kohat Performance and Visual Improvements
  • Logar Valley Performance and Visual Improvements
  • Added Police Station static object
  • Added Mosque static object

Improved Audio

  • New weapon fire sound improvements for AK series, SVD and new distant fire sounds.
  • New projectile flyby sounds.
  • Added injury sounds like death screams.
  • Added reverb effects to almost every static building
  • Added more construction sounds for deployables.
  • Added explosion debris sounds for grenades and rockets.
  • Improvements to footstep sounds.
  • Added per-state sounds and effects for Deployable construction
Έγινε επεξεργασία από wolves
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  • 4 weeks later...

Squad Is Coming To Steam Early Access On December 15th

 

Offworld Industries confirmed today that their debut game Squad, the Kickstarter backed 100 player tactical FPS, will release on Steam Early Access on December 15th.

 

With the launch of Steam Early Access there will be two new maps revealed, a 16km^2 map based on a real world location in Afghanistan, and a firing range/close quarter combat training map for rehabilitation of gamers who are unaccustomed to proper tactical squad based CQB gaming, as well as two new factions, Russia Ground Forces and irregular Militia.

 

This will bring the day one Early Access game to a total of four factions, five maps across two real world conflict zones, and four game modes.

 

Advance and Secure. A single or multi latticed conventional vs conventional objective based game mode where base building and supplying bases are secondary objetives allowing full use of the dozen plus kits available in game.

 

Conquest. An objective based game where conventional and irregular forces vy for control of all objectives simultaneously, presenting scenarios experienced in the river valleys of current conflict zones where irregular forces flow like water around conventional force troop aggregations.

 

Insurgency. A Conventional vs Insurgent game mode where conventional forces take mechanized infantry patrols into territory to search and destroy Insurgent weapon caches. Insurgents are given broad leeway to use guerilla tactics to eliminate the conventional forces’ reinforcements.

 

Territory control. A Conventional vs Conventional or Conventional vs Insurgent battle where the conventional forces have to apply boots on the ground to secure total control of the terrain and towns, one square meter at a time.

 

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Nα μην ασχοληθουν με το rf2, ισως;

 

@mad_dog, ασε τη μπουρδα το Ε.Μ.Υ. sim και 15 Δεκεμβρη ξεκιναμε, ετσι;

http://www.thelab.gr/topic/143433-squad/?p=2465302

Μην σε ψαχνω...

 

 

Κανονικά !!!

Το έχω ήδη και παίζω...πάρα πολύ καλό μπορώ να πω.

 

edit: Έχω την Leader version...να μην σου πω τι έγινε που μπήκα σε server καλύτερα...μοίραζα εγκεφαλικά...

 

:lol: :lol: :lol: :lol:

Έγινε επεξεργασία από mad_dog
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  • 2 weeks later...
  • 4 weeks later...

@mad_dog,  ζητανε πολλα για early access και εχουν πολυ δρομο ακομα μπροστα τους.

Προς το παρον τους παρακολουθω απο κοντα απο τα πιτς του ac :p

Έγινε επεξεργασία από wolves
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