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  • 2 weeks later...

Patch Notes

Spoiler
User Interface
  • Added featured community video to Exit Dialog
  • Added currently equipped Loadout Card and Trinket to the Merc Profile screen in the Barracks
  • Added player names to all relevant Objective notifications
  • Added a highlight to your own name in lobbies
  • Added ability to press "Esc" key to exit screens within the main menus
  • Added more menu options when clicking on player names, including "Add Friend"
  • Added ability to type in mouse sensitivity in the main options menu
  • Updated loading screens to reflect recent map changes
  • Extended Quickchat interface to accommodate longer lines of text
  • Unsent chat messages now carry over between the game and the lobby
  • Made it easier to change languages in the options menu

Effects
  • Added 'Particle Detail' video setting to allow lower detailed particles
  • Optimized several visual effects, including muzzle flashes and explosions
  • Molotovs thrown by teammates will now produce blue flames to more clearly identify friendly fire
  • The EV’s headlights now turn off when it reaches its destination

Audio
  • Added new weapon audio for Ahnuhld-12, Selbstadt .40 and Crotzni
  • Updated Objective notification and Voting audio to be more distinctive
  • Added audio when selecting Mercs in matches
  • Added Merc dialog that occasionally plays when a C4 charge is defused
  • Added audio for primary objectives' notifications to be more prominent than secondaries'
  • Optimized memory usage for several ability and weapon sound
  • Gameplay
    • Updated end of match flow - there is now a few seconds of gameplay time between the end of a match and the end-match cinematic
    • Holding down the fire key and then switching to an ability will now activate that ability
    • If a player uses 'Hold to Use', weapons will no longer swap if the 'Hold to Use' key is being held and a weapon button is pressed
    • Players will now always dismount at the rear of the EV if there is space
    • Dynamic map elements (sliding doors, trains, etc.) now destroy deployables
    • Optimized character models for Fletcher and Bushwhacker
    • Modified Texture caching to improve CPU performance

    Experience System Updates
    • XP earning rates have been adjusted to be more even across the Mercs.

    General
    • Reduced the number of kill assists required to earn an Assist Badge, from 15/25/50 to 10/20/30

    Aimee
    • Increased spotting an Enemy to 60XP (from 40XP)
    Arty
    • Calling in Artillery 5XP (from 10XP)
    Bushwhacker
    • Deploying a Turret 60XP (from 50XP)
    • Turret starts shooting an enemy 30XP (from 20XP)
    Phantom
    • Increased Disabling a deployable to 50XP (from 30XP)
    • Increased Refractive Armor usage to 5XP/s (from 4XP/s)
    Phoenix
    • Reduced Healing Pulse to 5XP (from 10XP)
    • Reduced Self-Revive to 5XP (from 10XP)
    Redeye
    • Increased spotting an Enemy to 60XP (from 40XP)
    Sawbonez
    • Throwing a Health Pack 10XP (from 20XP)
    Skyhammer
    • Calling in an Airstrike 50XP (from 25XP)
    Sparks
    • Throwing a Health Pack 10XP (from 20XP)
    Stoker
    • Throwing a Molotov 20XP (from 30XP)
    Thunder
    • Concussing an enemy 20XP (from 10XP)
    Vassili
    • Increased spotting an Enemy to 60XP (from 40XP)

    Notable Bug Fixes

    Mercs
    • Fixed bug where Redeye's IR Goggles would not highlight players who had recently spawned in
    • Fixed bug where Sticky Bombs would not always detonate on the first attempt
    • Fixed bug where Phoenix was unable to heal players on Mounted Guns
    • Fixed bug where Turrets did not check that all three legs of the tripod were on a surface when being deployed
    • Fixed bug where Heartbeat Sensor spotting volume was cylindrical rather than spherical
    • Fixed bug where Molotov fire distribution pattern & damage behaved inconsistently
    • Fixed bug where extinguishing Molotov fire with Smoke could produce looping audio
    • Fixed bug where extinguished Molotov fire could still glow after being put out
    • Fixed bug where attacking an enemy player’s legs with Defibrillators would deal incorrect damage
    • Fixed bug where projectile abilities like grenades could vanish when thrown while playing with a high ping
    • Fixed bug where the Healing Station effect would render incorrectly when placed on small objects
    • Fixed bug where Nader's body could remain in one piece after detonating the Martyrdom ability
    • Fixed bug where Mercs would sometimes shout that they had dropped a Pack when they had not
    • Fixed bug where some Merc texture resolutions were too high

    Weapons
    • Fixed bug where semi-automatic fire-rates could get slower when running at certain framerates
    • Fixed bug where burst fire rifles could unintentionally fire a second time
    • Fixed bug where the Empire-9 ironsights were off-centre
    • Fixed bug where automatic weapons would not play the dry-fire sound when attempting to fire while empty

    Objectives
    • Fixed bug where dealing damage to the MG Turret on the EV would not damage the EV itself
    • Fixed bug where collision on EV MG which would block bullets from certain angles
    • Fixed bug where planting the C4 would occasionally fail if on the edge of the objective area
    • Fixed bug where multiple C4 charges could be planted by a single action on the same objective
    • Fixed bug where the repair animation could play but the Objective would not be repaired
    • Fixed bug where Carryable Objectives could get trapped inside the delivery container if dropped on Trainyard
    • Fixed bug where the Carryable Objective could teleport to a random location if the carrier was squashed by the container on Trainyard
    • Fixed bug where kills with a Carryable Objective would not have an obituary icon
    • Fixed bug where players could fall through Secondary Objective Ramps when stood on them at the point when they were repaired
    • Fixed bug where Secondary Objective Ramps could be missing collision when built
    • Fixed bug where Secondary Objective notifications would not always show when the objective was destroyed by damage, rather than C4
    • Fixed bug where Secondary Objective names were not capitalised
    • Fixed bug where completing the final Objective of a map would not award the correct Objective Badge
    • Fixed bug where Objective names were not capitalized 
  • General
    • Fixed bug where muting players did not mute their voice chat
    • Fixed bug where players could receive more than their max capacity ammo when using Ammo Caches in the maps
    • Fixed bug where players could not move horizontally in the air if jumping while touching a wall
    • Fixed bug where the Extra Supplies Augment would display the ability as cooling down when it was actually available
    • Fixed bug where the current Objective would not be listed onscreen after every respawn
    • Fixed bug where music outros would occasional start playing abruptly
    • Fixed bug where some ammo-related Badges would not always be awarded
    • Fixed bug where players would not receive Support XP while they were incapacitated
    • Fixed bug where players would receive "Provide Backup" XP from their own kills
    • Fixed bug where XP notifications could get lost when several came in at once; these now queue up
    • Fixed bug where environmental deaths (such as gas tunnels or crushed by containers) would not show in the obituary log
    • Fixed bug where players would sometimes be incorrectly AFK kicked while dead or incapacitated in Execution Mode
    • Fixed bug where in-game menu blur was not being applied correctly
    • Fixed bug where Loadout Cards could be displayed during the match end cinematic

    Menus
    • Fixed bug where the Exit button would not function after leaving feedback
    • Fixed bug where menu music would still play when watching an embedded YouTube video
    • Fixed bug where the Quick Chat menu could get stuck on the screen at the end of a match
    • Fixed bug where leaver penalty warnings would be displayed even if the match had been abandoned
    • Fixed bug where player stats could be cut-off in the post-game review screen
    • Fixed bug where debug text could appear in the Lobby screen
    • Fixed bug where Merc voices would play when selected in the Store
    • Fixed bug where Missions were referred to as Contracts in the Match Report screen
    • Fixed bug where an inaccurate message would display when the game is unavailable due to maintenance
    • Fixed bug where Missions would sometimes not appear in the main menu drop down screen
    • Fixed bug where the main menu background could remain when moving to other screens

    Stability
    • Fixed crash that could occur when switching between maps
    • Fixed crash that could occur when loading into an Execution match

 

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