jesus Δημοσιεύτηκε Σεπτέμβριος 23, 2014 #1 Κοινοποίηση Δημοσιεύτηκε Σεπτέμβριος 23, 2014 Ρε guys ακομα και μετα απο τοσους μηνες που παιζω ps2 ακομα δεν μπορω να αποφασισω για τα ingame mouse sensitivity settings και για το dpi.Με λιγα λογια η απορια μου:Ποια η διαφορα του να βαλω τερμα το dpi και αναγκαστικα να ριξω το ingame sensitivity απο το να βαλω το dpi 800 και ingame καπου στην μεση?Κερδιζω τπτ?Αν οχι τι προσφερει το μεγαλυτερο dpi? Link to comment Share on other sites More sharing options...
GruntGR Σεπτέμβριος 23, 2014 #2 Κοινοποίηση Σεπτέμβριος 23, 2014 CPI and Player Sensitivity So the practical question becomes, How much CPI does a person need? The answer is "it depends" as this largely hinges on how you control your mouse, what settings are used, and what type of games that are being played. To better understand what this question is asking a number of things should be discussed. Because movement in a two-dimensional planar environment such as a desktop, or real-time strategy (RTS) game is represented by pixels, at some point we can no longer benefit from more CPI in because we have a bottleneck, the screen resolution. In a three-dimensional coordinate system such as a FPS where pixels have little or no correlation to movement this bottleneck is somewhat different, though there is still a limit to how much CPI can be used effectively (see "CPI and Sensitivity in an Inverted World Transform Matrix"). In both of the above systems, the amount of overall space we want to control our mouse in helps to determine what CPI resolutions will be useful, and at what point certain resolutions may become unhelpful to the player. These distances change depending on individual gamer preferences, the in-game sensitivity and CPI steps that are being used, and are generally grouped into three methods of low, medium, and high sensitivity players. These sensitivities are most commonly measured in distance per 360 degree rotation (in/cm/m), and while in a 2D planar environment a 360º rotation does not apply, the basic principles around how the mouse is controlled will. Note: When changing styles or trying to determine your sensitivity, a period of at least 1-2 months should be allotted in order to fully acclimate to new settings, and not just a few hours. It should also be noted that some players can adjust their sensitivity style to suit the game they are playing and therefore may be more than one of these three types. Low Sensitivity (high distance/360º): Avg control speeds of ~2.2m/s. Top control speeds of ~4.5m/s. Low sensitivity players tend to use large mousepads as each movement of the mouse can travel considerable distances that require use of the entire arm. These distances range from around 21-40in (53.3-101.6cm) per 360º rotation. These players are also able to achieve very fast speeds of up to around 4.5m/s (177in/s) due to how they control their mouse. High Sensitivity (low distance/360º): Avg control speeds of ~0.3m/s. Top control speeds of ~0.6m/s. In contrast, high sensitivity players tend to operate their mice at much slower speeds, and usually use smaller mousepads as a result. These gamers rest their hand on the mousepad and have a central pivot/anchor area located at the carpus (bone cluster of the hand near the wrist) used for stability and control. Because of this behavior, they only tend to move around 3-10in (7.6-25.4cm) per 360º rotation. These players, because they move their mice much less when playing, tend to hit top control speeds of around 0.6m/s (23in/s). Medium Sensitivity (medium distance/360º): Avg control speeds of ~1.2m/s. Top control speeds of ~2.5 m/s. Medium sensitivity players are somewhere in-between these two, and make up the majority of players. They either play on standard small pads or larger mousepads, whichever is more comfortable. Medium sensitivity players can also move their mouse quite fast at times achieving top control speeds of up to around 2.5m/s (98in/s). Due to how these players control their mouse these top speeds can vary considerably depending on how static their mouse position is and what games they are playing. In order to find out what sensitivity style a player falls under, we need to determine what our real sensitivity is. This sensitivity indicates how much distance we will travel in order to complete a single 360º rotation and is dependent on a number of things, including our CPI resolution, Windows pointer speed, in-game sensitivity, and m_yaw/m_pitch values (angle of rotation per count, in degrees). We can approach this formula from two different angles depending on which variable is unknown. i = 360 / (y * c * w * s) c = i / (360 / (y * w * s)) i = real sensitivity (* 2.54 for cm) y = m_yaw (default is 0.022) c = mouse resolution (CPI) w = windows sensitivity multiplier (6/11 = 1) s = in-game sensitivity It is important to understand that both the m_yaw and in-game sensitivity, as well as the CPI resolution allow players to use a wide range of settings to achieve their desired distance/360º. For instances where the m_yaw is the same, 1600 CPI + 0.5 sens, 800 CPI + 1 sens, and 400 CPI + 2 sens all represent the same distance/360º rotation, though due to the different CPI resolutions tracking will feel slightly different. For the following two game environment examples, it is assumed that the Windows pointer speed is at the default 6/11, so that 1:1 tracking is maintained. Additionally for the first example following CS:S as a base, the m_yaw and the in-game sensitivity multiplier is assumed to be the default of 0.022 and 1 respectively (where applicable). An Overview of Mouse Technology καλο διαβασμα Link to comment Share on other sites More sharing options...
jesus Σεπτέμβριος 23, 2014 Author #3 Κοινοποίηση Σεπτέμβριος 23, 2014 Ι will:happy: Link to comment Share on other sites More sharing options...
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