9000+rpm Φεβρουάριος 8, 2016 #161 Φεβρουάριος 8, 2016 On 8/2/2016 at 11:48 ΠΜ, το μέλος csaris έγραψε: Tι? Δεν κρασαρει το καινουργιο tomb? Σου κρασαρε πολλες φορες εσενα? Γιατι εμενα καμια φορα
csaris Φεβρουάριος 8, 2016 #162 Φεβρουάριος 8, 2016 On 8/2/2016 at 11:49 ΠΜ, το μέλος 9000+rpm έγραψε: Σου κρασαρε πολλες φορες εσενα? Γιατι εμενα καμια φορα Moυ κρασαρει καμια φορα οταν παταω το continue απο το μενου.
9000+rpm Φεβρουάριος 8, 2016 #163 Φεβρουάριος 8, 2016 On 8/2/2016 at 11:51 ΠΜ, το μέλος csaris έγραψε: Moυ κρασαρει καμια φορα οταν παταω το continue απο το μενου. Ουτε με το Patch σου εστρωσε αυτο που λες?
csaris Φεβρουάριος 8, 2016 #164 Φεβρουάριος 8, 2016 On 8/2/2016 at 11:54 ΠΜ, το μέλος 9000+rpm έγραψε: Ουτε με το Patch σου εστρωσε αυτο που λες?Οχι παλι το κανει σε ακυρες στιγμες. 1
sebastian Φεβρουάριος 8, 2016 #165 Φεβρουάριος 8, 2016 (edited) On 8/2/2016 at 11:54 ΠΜ, το μέλος csaris έγραψε: Οχι παλι το κανει σε ακυρες στιγμες. ....βγαλε την μπουρδα το gsync να στρωσει το πραγμα! ...και ασε τα SLI τωρα Ερχονται φρεσκα σε λιγο... ....ασε που με 40 fps και 40 hz θα βλεπεις blur και trails απο τα responces του ips! Έγινε επεξεργασία Φεβρουάριος 8, 2016 από sebastian 1
csaris Φεβρουάριος 8, 2016 #166 Φεβρουάριος 8, 2016 On 8/2/2016 at 12:11 ΜΜ, το μέλος sebastian έγραψε: ....βγαλε την μπουρδα το gsync να στρωσει το πραγμα! ....ασε που με 40 fps και 40 hz θα βλεπεις blur και trails απο τα responces! Aσε ρε κωλοτουμπα εσυ.. Πηγες και μου τσιγγουνευτηκες και πηρες freesync.. 1
sebastian Φεβρουάριος 8, 2016 #167 Φεβρουάριος 8, 2016 (edited) On 8/2/2016 at 12:13 ΜΜ, το μέλος csaris έγραψε: Aσε ρε κωλοτουμπα εσυ.. Πηγες και μου τσιγγουνευτηκες και πηρες freesync.. ΔΕΝ ΑΓΟΡΑΣΑ ΟΥΤΕ FREESYNC, ΟΥΤΕ GSYNC, ΟΥΤΕ VSYNC! Αγορασα 144HZ all the time χωρίς παπατζοSyncs! Έγινε επεξεργασία Φεβρουάριος 8, 2016 από sebastian
sebastian Φεβρουάριος 8, 2016 #169 Φεβρουάριος 8, 2016 On 8/2/2016 at 5:24 ΜΜ, το μέλος csaris έγραψε: Tερματισα! Uninstalled already.. Δευτερο περασμα θα του κανεις με SLI 980Ti 1
ultraex2005 Φεβρουάριος 8, 2016 #170 Φεβρουάριος 8, 2016 Τελος και απο μενα !! Πεσαν οι τιτλοι τελους !!Φυσικα περιμενουμε τη συνεχεια !! Τριλογια το κοβω!!
tommybertsen Φεβρουάριος 10, 2016 #171 Φεβρουάριος 10, 2016 μ; http://www.techpowerup.com/219944/rise-of-the-tomb-raider-to-get-directx-12-eye-candy-soon.html 1
Dj_ALeX Φεβρουάριος 10, 2016 #172 Φεβρουάριος 10, 2016 On 10/2/2016 at 9:07 ΠΜ, το μέλος tommybertsen έγραψε: μ; http://www.techpowerup.com/219944/rise-of-the-tomb-raider-to-get-directx-12-eye-candy-soon.htmlΕλπίζω να μην πάρουν μονάχα τα "eye candy" του εν λόγω API χωρίς να δώσουν βάση στο performance! Μακαάρι..! 1
Helly Φεβρουάριος 10, 2016 #173 Φεβρουάριος 10, 2016 Δυστυχως οτι υπαρχει μεχρι στιγμης σε emulated η hybrid dx11 - dx12 εχει καλυτερες επιδοσεις σε dx11 ειδικα σε nvidia καρτες.Μακαρι να ναι η πρωτη εξαιρεση. 2
Dj_ALeX Φεβρουάριος 12, 2016 #174 Φεβρουάριος 12, 2016 (edited) Νεότερο patch! Link Παραθέτω και το change log: Παράθεση We have just released the second PC patch for Rise of the Tomb Raider, build 1.0.616.4. This patch addresses a number of requests and bugs we have seen coming up in customer support as well as on the forums.This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window Store, the update will be available in a few days, and will automatically download as it becomes available. We will update this thread when the Windows Store version is live.Fixed Map sometimes not showing or showing the wrong region.Fixed ALT-TAB in combination with Exclusive Fullscreen occasionally hanging the game or entire system. (Steam Only)Fixed graphics glitches on NPC clothing on NVIDIA 6×0 and 7×0 hardware.Fixed rare crashes with a “DX11 Internal Heap” error.Added separate mouse sensitivity control for X and Y axis, allowing users to equalize sensitivity.Added option to reduce in-game camera shake, for users that prefer this.Added audio-cue for finding secrets in the relic viewer.Fixed game changing system screen saver settings for some users. (Steam Only)Added additional error handling and messaging in case the GPU driver is crashing or unresponsive.Various performance improvements for GPU-bound situations. CPU bound scenarios are not impacted.A variety of other smaller optimizations, bug-fixes, and tweaks.While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 610.1, that can be used to switch back to the previous version.We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback! Έγινε επεξεργασία Φεβρουάριος 12, 2016 από Dj_ALeX 4
Lazy Dog Φεβρουάριος 19, 2016 #175 Φεβρουάριος 19, 2016 (edited) [02-19-2016] PC Patch notes for patch 1.0.623.2 (Patch #3) Παράθεση #Discussions_QuoteBlock_Author We have just released the third PC patch for Rise of the Tomb Raider, build 1.0.623.2. This is a somewhat smaller patch fixing some issues that have been reported by our players. We expect some larger updates for the next patch! This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window Store, we are still working to get the previous update with you as soon as possible, and to have this one follow soon after. We will update this thread when the Windows Store patches are live. Added new option to disable the camera automatically centering behind the player when strafing. Fixed problems where animals may not appear on a 2nd play-through of the game. Fixed a problem where occasionally the door to the Voice of God tomb is closed and cannot be opened. Fixed a problem causing the game to not start on machines with 32 or more hardware threads. Fixed some foliage flickering when Dynamic Foliage is set to High while the game is running 30fps or lower. Fixed artifacts when SSAO/HBAO+ was enabled in combination with SSAA. A variety of other smaller optimizations, bug-fixes, and tweaks. While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 615.5, that can be used to switch back to the previous version. We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback! Expand Έγινε επεξεργασία Φεβρουάριος 19, 2016 από Lazy Dog 3
Lazy Dog Μάρτιος 1, 2016 #176 Μάρτιος 1, 2016 [03-01-2016] PC Patch notes for patch 1.0.629.3 (Patch #4) Παράθεση We have just released the fourth PC patch for Rise of the Tomb Raider, build 1.0.629.3. This patch focuses primarily on adding stereoscopic 3D rendering. We know it was a favorite feature for many of our players on the previous Tomb Raider and based on your feedback we are bringing this to you now in Lara’s latest adventure. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window Store, the update will be available in a few days, and will automatically download as it becomes available. We will update this thread when the Windows Store version is live. Stereoscopic 3D rendering support added. Supports explicit side-by-side rendering for 3D TVs. Supports NVIDIA 3DVision or AMD HD3D (On Steam version). Supports Windows DXGI 1.2 Stereo 3D (On Windows Store version). Addressed some problems when the display DPI was not set to 100%, including not being able to select all resolutions. Added some logic to retroactively grant achievements in cases where Steam failed to grant them shortly after release. A variety of other smaller optimizations, bug-fixes, and tweaks. While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 623.2, which can be used to switch back to the previous version. We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback! Expand 5
fatalara Μάρτιος 1, 2016 #177 Μάρτιος 1, 2016 Απο τα καλυτερα 3D παιχνιδια, χαιρομαι που εστω και αργοτερα το εκαναν.
Dj_ALeX Μάρτιος 11, 2016 #178 Μάρτιος 11, 2016 (edited) [03-11-2016] PC Patch notes for patch 1.0.638.6 (Patch #5) 11 MARCH - SQUARE_JASON Originally posted by Nixxes_Official: We have just released the fifth PC patch for Rise of the Tomb Raider, build 1.0.638.6. This patch adds support for two major new technology features into the game, and by doing so allows for both great new visuals, as well as improved performance on specific systems. For more information on how DX12 can improve your Rise of the Tomb Raider experience please check out our blog at http://tombraider.tumblr.com/post/140859222830/dev-blog-bringing-directx-12-to-rise-of-the-tomb This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window 10 Store the update will be available in a few days and will automatically download when it becomes available. We will update this thread when the Windows 10 Store version is live. Added support for DirectX 12 DirectX 12 is a new advanced graphics API that on the right hardware can offer far better performance. For the best DX12 performance and stability please install the latest drivers for your GPU. For NVIDIA: http://www.nvidia.com/download/driverResults.aspx/99512/en-us For AMD: http://support.amd.com/en-us/kb-articles/Pages/AMD_Radeon_Software_Crimson_Edition_16.3.aspx Adds NVIDIA VXAO Ambient Occlusion technology. This is the world’s most advanced real-time AO solution, specifically developed for NVIDIA Maxwell hardware. (Steam Only) Added a new benchmark feature to allow easy comparison of performance on different systems, as well as at different graphics settings. Fixed some HBAO+ and other Ambient Occlusion issues. Fixed motion blur problems in Stereoscopic 3D mode. A variety of other smaller optimizations, bug-fixes, and tweaks. While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 629.1, that can be used to switch back to the previous version. Δοκιμάζεται όσον αφορά την απόδοση του και το DX12! Νεότερα σύντομα! Έγινε επεξεργασία Μάρτιος 11, 2016 από Dj_ALeX 4
PANOSMAMBAX Μάρτιος 13, 2016 #179 Μάρτιος 13, 2016 (edited) Καλησπερα και απο εμενα ανεβαζω μερικες φωτογραφιες με 3χ r9 280x με 2K αναλυση {2560Χ1440} δουλευει αψογα στο Bench αλλα οταν διχνει ενα κτηριο και οι τρεις καρτες μου δουλευαν στο 38% καθε μια.Τα εχω ολα Ultra εκτος το Texture Quality που το εβαλα στο High γιατι ζηταει 4Gb και το Anti-Alising στο FXAA,θα το δοκιμασω και στο DX12.Παρτε μια γευση.δεν το δοκιμασα στο κανονικο παιχνιδι μονο λιγο στην αρχη αλλα δεν ειναι τοσο απαιτιτικο οσο το bench.το παιχνιδι εγινε family share απο τον φιλο μου @Dj_ALeX. Θα ηθελα να πω πως δεν ειμαι φαν του Tomb Raider, Οι καρτες ειναι στα 1100Mhz Έγινε επεξεργασία Μάρτιος 13, 2016 από PANOSMAMBAX 2
9000+rpm Μάρτιος 13, 2016 #180 Μάρτιος 13, 2016 Μιας και εγινε προσθηκη bench και dx12 στο game ας δωσω 2-3 νουμερακια σε 1440p και 1080p με μια 980Ti oc'ed. Σε max graphics settings (very high+ fxaa) τοσο σε 1440P οσο και 1080p. Τα settings που χρησιμοποιηθηκαν. img hosting image hosting free 1440p σε dx11 free image host 1440P σε dx12 photo upload sites 1080p σε dx11 free picture upload 1080P σε dx12 image hosting services 5
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