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Killing Floor 2 - Digital Deluxe Edition and recommended PC specs detailed!

 

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KILLING FLOOR 2 Digital Deluxe Edition adds the following to the base game:

  • DJ Scully character, with unique voice pack and set of face/body skins
  • Additional cosmetic items (each with multiple selectable variants):
  • “Scullyphones” headphones for DJ Scully, Mr Foster, Hayato Tanaka and Donovan Neal
  • 3D Glasses for Ana Larive and Hayato Tanaka
  • Bowler Hat for Mr. Foster and Reverend Alberts
  • Killing Floor 2 Soundtrack
  • Killing Floor 2 Digital Artbook (over 200+ pages!)
  • Copy of original Killing Floor 1 game

PC SPECS for KILLING FLOOR 2
Tripwire Interactive has also unveiled the recommended PC requirements for the KILLING FLOOR 2 so gamers can be ready for the Early Access launch:

Minimum:
CPU: Core 2 Duo E8200 2.66GHz or Phenom II X2 545
GPU: GeForce GTS 250 or Radeon HD 4830
RAM: 3GB
OS: Win7 64

Recommended:
CPU: Core 2 Quad Q9550 2.83GHz or Phenom II X4 955
GPU: GeForce GTX 560 or Radeon HD 6950
RAM: 4GB
OS: Win7 64

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WWAUT - VS Survival

12 MARCH - [TW]YOSHIRO
Hello everyone! Today I want to cover some things you may have missed from last weekends PC Gamer Weekender event as well as provide some more concrete details about the next content update. And just incase you missed yesterday's news, we have rolled out the Modding Workshop! This means that clients and servers can now subscribe to their favorite maps and mods and have them automatically update. 

At the Weekender John announced during a livestream all four weapons coming for the Sharpshooter perk. 
The next content update that is currently being locked down will include the LAR and Crossbow as off perk weapons while we continue to work on the full sharpshooter perk. We expect the full perk to follow the next content update. 

A new gamemode was also announced - VS Survival. In this mode 6 players take the fight to the humans (for an up to 6v6 matchup) and play as 11 fully controllable zeds with attacks and special powers and abilities. This culminates (if the human team survives to the boss fight) with one of the zed players taking control of the Patriarch! 


http://media.tripwirecdn.com/031116/patriarch.jpg 


We are very excited to get the first version of this mode in the hands of players and are looking forward towards your feedback! 

With one of our more recent Quality of Live updates we changed Hans damage numbers. Today I want to show you what that looks like on our stats system for when it comes to the Hans fight: 

Before Graph - http://media.tripwirecdn.com/022416/bosswinloss.png 
After Graph - http://media.tripwirecdn.com/031116/bosswinloss.png 

This is much more in line with how we want this battle to play out and our analytics work is paying off well in focusing in on balance work. A few changes that have made their way into our recent dev builds that player may enjoy are faster weapon switching and large zeds not going into perma rage if they are one of the last few left alive. The Game Conductor and Live Update system are also moving forward, more details on that below. 

One more huge new item I want to touch on is the brand new 9mm sound going into the game in the next update. 

As a reminder of the other items coming in this update that we have previously talked about: 
  • New Map - Prison 
  • Live Update - The ability for us to update balance without shipping a client or server update 
  • Game Conductor - Dynamic difficulty system that will allow the game to tune the fight to the players

For those following the Grindhouse mapping contest, we are in the final phase of evaluating Phase 2 maps and will be announcing winners in the near future (several judges will be out at GDC next week and will need to get back).
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