GruntGR Δημοσιεύτηκε Φεβρουάριος 26, 2014 #1 Δημοσιεύτηκε Φεβρουάριος 26, 2014 (edited) [ame] [/ame][ame=http://www.youtube.com/watch?v=FhDfaNijRlI]Renegade X - Gameplay Trailer HD #WLG #9 - YouTube[/ame] Renegade X Προκειται για μια αρκετα πιστη μεταφορα του Renegade, ενος παιχνιδιου που μπορει να ειχε αθλιο εως τραγικο single player campaign αλλα το multiplayer του ητανε πολυυυυ μπροστα για τα τοτε δεδομενα. Λιγοι ομως μπορουσαν πριν 12 χρονια να το ευχαριστηθουν οπως πρεπει, θυμαμαι ητανε η πρωτη (και η τελευταια) φορα που δοκιμασα να παιξω σε clanbase, λιγο το 400 ping λιγο οι ολλανδοι που κανανε warping, λιγο τα 64k της isdn που δεν φτανανε ουτε για roger wilco στο background .... Anyway τωρα που ηρθε η VDSL και μαζι της η αναπτυξη στην χωρα μας (αχαχουχα) εχουμε την ευκαιρια να παιξουμε πρακτικα το ιδιο παιχνιδι με τοτε, μονο που τωρα εχει γινει port στην unreal engine και υποστηριζει μεχρι 64 παικτες ταυτοχρονα Δεν θα πω πολλα για το gameplay γιατι θα αρχισω ναγραφω σεντονια παλι, φανταστειτε τα παλια bugfield ( πριν τα play4free και τα bad company ) αλλα στο πιο balanced. Ολοι ξεκινανε με τα ιδια, ελαχιστα credits, ενα βασικο "soldier" class αλλα και προσβαση σε μερικα αλλα που ειναι δωρεαν. Εκτος απο τα να περιμενετε να γυρισει ο harvester στην βαση σας με το τιβεριο, παιρνετε εξτρα credits αμα κανετε ζημια στις εχθρικες μοναδες/κτιρια , το ιδιο ισχυει οταν κανετε heal με την ακτινα του engineer τα δικα σας, commander καλως ή κακως δεν υπαρχει ! οποτε ...... O Καθενας κανει κουμαντο στα credits του οπως τον βολευει, μπορει να παρει καποιον πιο δυνατο/χρησιμο χαρακτηρα οπως hotwire/technician και sydney/raveshaw, με credits αγοραζονται οχηματα και airstrike marker - nuclear strike/ion canon beacon, το πρωτο ειναι χρησιμο για μοναδες ενω το 2ο εφοσον περασει η ωρα και δεν το κανει κανενας μηχανικος defuse καταστρεφει το κτιριο στο οποιο βρισκεται μεσα ! Tα κτιρια εφοσον καταστραφουν ΔΕΝ επιδιορθωνονται ! δηλαδη αμα πεσει ο obelisk μενει μετα ολη η βαση ξεβρακωτη, αμα ερθει το APC φορτωμενο με engineer και μπουνε μεσα στο refinery για να πεταξουν C4 στο κεντρικο τερματικο μετα δεν θα εχετε εσοδα απο τον harvester κ.ο.κ Υπαρχει video tutorial στην σελιδα του παιχνιδιου, οπως και καμποσα mirror για να κατεβεσετε τον client ( μολις 1.6 gb ! ) ξαναλεω πως ειναι εντελως δωρεαν, δεν χρειαζεται ουτε steam για να τρεξει και απο χθες βρισκεται επισημα σε σταδιο "open beta" σε εμενα εκτος απο καποια θεματακια με τον server browser και 2-3 glitch μπορω να πω οτι παιζεται ευχαριστα και χωρις να σπαει νευρα [MENTION=4576]Koeman[/MENTION] [MENTION=17589]snakemjk[/MENTION] μαζεψτε τον l4ugh3r τον sovjohn τον emperor τον bandit, οτι εχει απομεινει απο Greek Enforcers - Virginity Rippers τελοςπαντων και ελατε να κανουμε flame rush Έγινε επεξεργασία Φεβρουάριος 26, 2014 από GruntGR
Helly Φεβρουάριος 26, 2014 #2 Φεβρουάριος 26, 2014 (edited) Παιχνιδαρα με ψηνετε.Ειχα παιξει λιγο το παλιο και ηταν οπως τα ειπες ακριβως αψογο αλλα οχι για το Ελλαδισταν του τοτε. Έγινε επεξεργασία Φεβρουάριος 26, 2014 από Helly
snakemjk Φεβρουάριος 28, 2014 #4 Φεβρουάριος 28, 2014 Κάτι είχε πάρει το μάτι μου πριν 2-3 ημέρες, αλλά λέω δε θα διάβασα καλά Θα το βάλω σήμερα, βολεύει και το τριήμερο :happy2:
GruntGR Μάρτιος 5, 2014 Author #6 Μάρτιος 5, 2014 open beta μαν, εγω θα το ξαναδοκιμασω οταν αλλαξω cpu, αν μεχρι τοτε σουλοπωσουν τον server browser και το rubber-banding που υπαρχει σε καμποσους server εχει καλως
snakemjk Μάρτιος 5, 2014 #7 Μάρτιος 5, 2014 Να το βάλω ή θα πιάσει τσάμπα χώρο ρε lamers πείτε! χαχα Να σου πω την αλήθεια δεν τρελάθηκα... Έχω συνηθίσει σε απλοποιημένες καταστάσεις και το παιχνίδι (παρόλο ότι είναι σχεδόν ίδιο σε λογική με το παλιό) μου φαίνεται πλέον πολύ περίπλοκο για τα γούστα μου. Εμείς Koeman είμαστε για 2 όπλα και ένα shield (βλ. loadout)
Koeman Μάρτιος 5, 2014 #8 Μάρτιος 5, 2014 Πρεπει να ανοιξουμε τοπικ μου φαινεται να μαζεψουμε κανα κομμαντο απο δω μεσα να γινει πανικοςSent from my iPhone using Tapatalk
GruntGR Μάρτιος 22, 2014 Author #9 Μάρτιος 22, 2014 Below is the complete change list of what is to come in Open Beta 2. This update will be released very soon, and your game will notify you when it is available to download.Open Beta 2: Change listBalance / Gameplay Fixes:Airstrike Deploy time increased slightlyAirstrike Beams are more visibleAirstrike Reduced damage and splash damageAirstrike Price increased to 800 creditsFixed not losing Sidearms in MPFixed hitting left Alt (walking mode) and releasing it while in ADS allowing you to go back to normal speed while staying in ADSFixed Stealth Tank kicking up dirt after it has been shot once (till it fired and cloaked again)Gun/Rocket Emplacements now have the same health as an MRLS/ArtyGun/Rocket Emplacement now has a longer respawn timeGun/Rocket emplacement damage and rangeFixed bolt action reload weapon fast firing bugFixed bots being able to see cloaked unitsFixed being able to lock onto cloaked unitsArtillery's projectile speed increased to counter arch's impact on difficultyMammoth Tank speed reducedStealth Tank missile range reducedMRLS Lock Tolerance reducedMachine Pistol has infinite ammoMachine Pistol damage reduce slightlyRailgun / PIC have faster rate of firesAll bullet firing vehicles have faster bullet projectilesMammoth Missiles use a different particle effectMammoth Missiles damage reducedA cloaked Stealth Tank can be seen from further awayGuard Tower projectile travels fasterAdded a GDI/Nod version of the SMG/Machine Pistol so that GDI/Nod have colour coded bullets like ARFixed C4 that destroyed a vehicle also damaged the ejected driverReduced default deathcrate probability to 0%Grenade damage & splash radius reducedGrenade equip & reload times increasedUI:Fixed an issue where above medium texture settings would cause graphical lighting issues.Added bobbing intractable arrow over targeted unitsChanged "E to enter" to show over the interactable arrowEnemy nickname can hide behind dynamic objectsAdded proper localization strings for Rx_Game. Primarily, this shows "C&C Mode" on the loading screen instead of "Team Deathmatch"Added GameVersion, MapName to servers fetching for server listNow server list (in game) will only add servers that are same version as gameFixed PT not closing when in PT while the map endsFixed one frame lag on targeting boxDefenses controlled by AI no longer show enter-able arrowEnterable arrow, intractable message, and showing your own player name are all now toggle-able via iniImplement ping, and map name as well as mapImage in the server browserFixed the issue on joining the wrong server in server browser ingame after sortingReworked parsing the resolution list.Fixed ingame menu's "suicide"Added ability to target purchase terminals and MCTsAdded tips when parachuting, or targeting Tech, or Enemy MCTs. These can be toggledGave everything its own unique DamageType, so that the specific Weapon/Vehicle used can be identifiedFixed up some death messages showing the wrong icon. (Does not fix Headshots or RunOvers)Fixed dying while in PT screen didn’t close the PT and then buying something spawned you at the middle of the mapChat message duration is now three times longer and chat line count is now twice as muchImplement a dllbind to check which graphic card adapter the player use. This is be used for checking adapter specific settings such as FXAA and MLAA settings, APEX, etcAdded a temporary column for scoreboard for ping values. Ping has been implemented ingame scoreboardAdded a header for server name in scoreboard UIVideo settings will now exit its settings window once it is successfully applied its settingsFixed the missing Tiberium Autorifle icons and Tiberium Flechette icons for previous and next weapons in HUDFixed the GDI PT shortcut issue where using the Chinook hotkey purchased an Orca and the Orca hotkey did not workUser messages (names and chat messages) displayed on the HUD can no longer be parsed as HTMLCan now donate via console using name matches with "donate" commandMaps:Fixed collision issue with Refinery which allowed you to place a beacon in a non-disarm-able place next to the siloWeapons Factory ramps now have a collision piece which prevents beacons to be placed in non-disarm-able locationIslands:GDI can no longer base to base from their vantage pointGDI MRLS can no longer bombard Nod ref from their side of the fieldAdded invisible barriers at both GDI/Nod vantage pointsReduced screen dust effectWalls:Fixed vehicle collision blockers which were deemed invalid.GDI base cannot be entered through use of exploit anymoreLandscape LODs faster for increased performance.Slightly moved pyramids over for extra visibilityFixed GDI right side collision issueWhiteout:Added tunnels (Work in Progress)Field:Updated lightingMap made slightly brighterReduced fog effect on fieldLakeside:Disabled blurry post process along the riverRemoved all dynamic level eventsVarious fixes and updatesNew rock texturesMesa:Disabled screen rain drop effectFixed super loud lightning soundsReduced fog values by 50% per emitterGoldrush:Moved GuardTowers to cover more ground.Added more armour to (sniper) watchtowers.GDI bridge is now a tighter chokepoint.Hand of Nod is now more easily accessible to GDI infantryEnd of the Nod bridge has gained some cover for GDI / Nod to utilize to balance with GDI bridgeNod can no longer bypass GDI bridge and go straight into the riverPerformance:Disabled speed tree leaves and fronds on all graphics settings, as they seemed to be causing crashes for some users, and we don't use them at allDoors no longer replicates open/close states. It's completely simulated locally nowVehicle seats now replicate properlyOthers:Crashing on map change reduced considerably if not removed entirely. (No internal test crash was reported)Fixed check for endgame announcement.Parachute, boink, and credit flow sounds now have proper sound classes and should have their volumes be adjusted when the appropriate volume setting is tweakedAdded new Automatic Rifle animations and soundsAdded ping functionalityReduced intro volumeFixed a critical bots bug where it was possible to crash the serverRemoved Building Repaired EVA sound for the time beingAdded bBotsDisabled server parameter and added it to the server settings info listIncreased vote time to 30 secondsChanged voting system so it should be easier to pass/fail votes.Hacks that allowed entering the enemy PTs should not work anymoreRemoved the reward message stuff so there should be no UT3 announcerAdded "recordDemo" command that lets you start a 2 minute long serverside demo without having to be logged in as adminAdded the ability to see player IPs in DemosAdded a ClientList command that displays Player ID, IP, SteamID, Team and Name of all connected clients- Can be used in-game by logging into admin/moderator then using "AdminClientList"- Can be used remotely by executing "LogClientList"Added the ability for us to globally ban IPs and IP masks aswell as Steam-IDsChanged MaxPlayers default to 40Added a random team swap option for use with clanwars until auto-league integration is upAdded a delay between allowing name changesNo two players can have the same nameAdded a server-customisable message filterAdded log message for player name changesTemporarily removed Rcon Whitelist and Banning due to UDK bug giving the wrong IP'\n', '\t' and 'nbsp' in Chat Messages or Names now get replaced with a normal spaceUpdated log messages to be nicer to parse, tokens are separated by nbspΤιποτα για cpu optimization δεν βλεπω, τι διαλο μονο εγω ειχα drops με medium-low γραφικα στην προηγουμενη beta ? :S
GruntGR Μάρτιος 26, 2015 Author #10 Μάρτιος 26, 2015 @Koeman,@snakemjk, παμε για μια δευτερη γυρα ! 1
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