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  • 2 weeks later...

Εχει ηδη βγει :p

To play Day of Infamy, subscribe to mod/maps on the Workshop here:
http://steamcommunity.com/sharedfiles...

For now you must also be on the beta branch of Insurgency. Find out instructions on how to download the beta here: http://steamcommunity.com/sharedfiles...
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Day of Infamy now compatible with live branch

27 JANUARY - ARGYLL
With the release of the Insurgency update today, we are pleased to announce that our community mod project, Day of Infamy, is compatible with the default version of the game and will no longer require players to opt into the beta branch. The mod itself remains in a 'beta' status as it continues to be improved upon. The change log for the update can be viewed at the bottom of this post. 

Day of Infamy (“DoI”) is an open-ended World War II total conversion for Insurgency, founded byNew World Interactive[newworldinteractive.com] and expanded upon by Insurgency’s modding community. You can find out more details on the NWI Wiki.[wiki.newworldinteractive.com] 

1.jpg
YouTube™ Video: Day of Infamy Official Gameplay 
Views: 1,537
Official Insurgency livestreams every Saturday at 3:00 pm EST at http://www.twitch.tv/insurgencygame. Follow the channel for updates when the stream goes live.

2016-01-27_00003-1024x576.jpg

Landfall by Chief-C 

DoI was 

. Since release, the mod has over 60,000 subscribers and numerous community members have already begun creating new maps, weapons, and other content for the mod. The mod’s first community-made map -Landfall, created by Chief-C - is being added to the mod with today’s update. 

We have been overwhelmed by the surge of popularity from the launch, and are very excited about the future for Day of Infamy. With the mod being available to a larger audience, we have created the infrastructure that allows modders contributing to the project. 

How to Play:
  • To play the mod, simply subscribe to the mod and its maps on Workshop

    (With the latest update to Insurgency, the beta branch is no longer required)

  • In the Cooperative or Multiplayer menus, select the Day of Infamy playlist to see a list of dedicated servers running the mod. Click a server to expand the view and click the button to join!
How to Contribute:
  • Check out the Roadmap[trello.com] and Official Forums[forums.newworldinteractive.com] to see progress on the mod. Determine what has already been created, is in progress, and what needs to be made.
  • Once you have a map, weapon, character, or something else ready for submission, you can submit it into the official DOI GitHub here[github.com].

Update Changelist - Jan. 27, 2016

New Gameplay 

  • New map: Landfall
  • Expanded Multiplayer:
    • Landfall: Invasion, Push, Skirmish, Occupy and Firefight
  • Expanded Cooperative
    • Bastogne (Day and Night): Outpost, Conquer
    • Landfall: Checkpoint, Conquer

New Weapon Content 

  • New 30 and 50 round extended magazine upgrades for Thompson M1928A1. The weapon now defaults to a 20 round box magazine. Drum magazine is restricted to Officer and Support classes.
  • New foregrip attachment for the Thompson M1928A1.
  • New Stielhandgranate model and animations.
User Experience Improvements 

  • Created voting images for maps.
  • Team chat will now properly denote teams as “American Army” or “German Army” instead of “Security” and “Insurgents”.
Map Changes 

  • Bastogne:
    • Added truck at A push to provide German forces with a bit more protection 

      when approaching the objective.

    • Added a few more bushes throughout the map for cover.
    • Improved fog transition from playable level to 3dskybox.
    • Replaced some dev textures that were visible for the player.
    • Players can no longer hide inside the back of a convoy truck.
  • Dog Red:
    • Improved cover by the right flank up the hill.
    • Improved the right path leading to the rear bunker.
    • Optimized performance past the road.
    • Added new particle effects in various areas.
    • Modified beach bunker floors to force German team to stay close to the edge.
    • Fixed other miscellaneous issues.
Community Credits 

  • Landfall map created by Chief-C.
  • Stielhandgranate art created by TKAzA.
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  • 4 weeks later...

Announcing Insurgency: Sandstorm

 

aL_Q5dEpiU7k.878x0.Z-Z96KYq.jpg.dea1e619
 

Quote

 

Today our new publishing partner, Focus Home Interactive, has revealed an exciting new project we are developing – Insurgency: Sandstorm – available for PS4, Xbox One, Windows, OS X, and Linux in 2017.

 

Sandstorm is powered by Unreal Engine 4 and will be a major visual and technological upgrade to Insurgency.
Although the game is being developed for console, it will stay true to its PC roots by ensuring our dedicated audience has a seamless transition to the new game. Sandstorm retains what makes Insurgency unique and challenging, bringing this experience to a new console audience.

 

In addition to console support, Insurgency: Sandstorm will contain some exciting new features such as a new story mode and eSports framework.
The game is being built from the ground up with competitive multiplayer, console split-screen, and singleplayer in mind.
The story mode will focus on a squad of characters as they face increasingly challenging chapters, from the invasion of Iraq in 2003 through the insurrection period and leading to the present day.

 

New World Interactive is currently developing a new eSports framework that it plans on deploying into Insurgency: Sandstorm upon release. In the meantime, New World Interactive intends to release a fully functional beta of these competitive systems into the current Source Engine version of Insurgency. The systems will be stress-tested and improved upon with the help of the community leading up until the launch of Insurgency: Sandstorm.

 

 

Contact_ExteriorAfter_1080_Color.thumb.j

 

Contact_InteriorAfter_1080.thumb.jpg.955
 

 

 

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το σχολιο του στο 1:40, πραγματικα αληθευει...

μετρημενοι στα δαχτυλα του μισου χεριου τετοιοι developers.

full support απο μενα, με κλειστα ματια, στην New World Interactive σε οτι επιχειρουν.

 

 

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Όντως @wolves ! Εταιρεία παράδειγμα προς μίμηση, βάζει τα γυαλιά σε πολύ μεγαλύτερους devs. Τι να πρωτοσχολιάσεις, την υποστήριξη, το community, το σεβασμό προς τον τελικό καταναλωτή-gamer ότι δεν αφήνουν εδώ και πόσο; 3 χρόνια το παιχνίδι στη τύχη και συνεχώς βελτιώνεται κάνοντας σε να χαίρεσαι και το κάθε ευρώ που έδωσες για να το αποκτήσεις. 

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On 26/01/2016 at 7:46 PM, wolves said:

Εχει ηδη βγει :p

Βάζοντάς το, χάνεις τη δυνατότητα να μπεις στους κανονικούς servers; Το έβαλα εχθές και πλέον βλέπω μόνο 2 servers DOI που είναι άδειοι και στις άλλες κατηγορίες, τίποτα.

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πριν 2 ώρες, το μέλος Wizard! έγραψε:

Βάζοντάς το, χάνεις τη δυνατότητα να μπεις στους κανονικούς servers; Το έβαλα εχθές και πλέον βλέπω μόνο 2 servers DOI που είναι άδειοι και στις άλλες κατηγορίες, τίποτα.

 

Οχι μπορεις να μπεις παντου...

Γιωργο, τσεκαρε τα φιλτρα στο search στον σερβερ browser μηπως εκει ειναι το θεμα.

 

Εμενα βγαζει ενα σωρο σερβερς σε ολα τα modes.

Spoiler

 

2016-02-28_00001.thumb.jpg.0a7659af77b8f

 

2016-02-28_00002.thumb.jpg.388dde6383eb3

 

2016-02-28_00003.thumb.jpg.2cf0a2334b0ed

 

2016-02-28_00004.thumb.jpg.36fbc9eaa1467

 

2016-02-28_00005.thumb.jpg.d99d2c949437d

 

 

 

 

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1 hour ago, wolves said:

 

Οχι μπορεις να μπεις παντου...

Γιωργο, τσεκαρε τα φιλτρα στο search στον σερβερ browser μηπως εκει ειναι το θεμα.

 

Εμενα βγαζει ενα σωρο σερβερς σε ολα τα modes.

Nope...

 

2016-02-28_00001.png

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@Wizard! ελα το βρηκα ποιο ειναι το θεμα που εχεις....

Εχει βγει public πλεον το DOI, δεν χρειαζεται να το εχεις σαν beta branch.

Γυρισε το παλι απο τα launch properties του steam στο κανονικο game και οχι στο beta που ειναι τωρα.

 

Spoiler

 

το δικο μου...

2016-02-28_00001.thumb.jpg.b1a8f2b780f30

 

και το δικο σου....

2016-02-28_00001.png.6f58067730d0a57a75b

 

 

 

 

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