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GAME UPDATE FOUR

Coming Soon!

NEW FEATURES (All Platforms)

Featured Game Mode - We're introducing Featured Game Modes into our playlist rotation. These are game modes that will be available for a limited time only. New Featured Game Modes will be introduced periodically to replace any outgoing Featured Game Mode. Our first Featured Game Mode is Marked For Death, and Wingman Last Titan Standing will follow shortly after.

Marked For Death - A player on each team will be marked for death! Kill the enemy mark while protecting your teammate.

Titan Burn Cards – 14 new burn cards that add amped Titan weapons and enhanced Titan abilities. You won't lose your selected Titan Burn Card if you die as a Pilot, only when you die as a Titan. There is an orange highlight around Titans that have Burn Cards equipped on the Titan Counter HUD and Titans with active Burn Cards have an indicator near their health bars.

Titan Insignias – Want to show off your accomplishments? You can now select from a host of emblems to customize your Titan. Insignias are unlocked by completing challenges but if you've already completed the requirements, that emblem will be ready to use when the update installs. Two emblems come courtesy of Penny Arcade (thanks, PA!) and another recognizes users who completed the "Gooser" challenge the hard way.

Matchmaking - We've made improvements to matchmaking & team balancing. Now, teams are rearranged just before the level loads, to further balance the teams' skill and player counts. You'll notice that you're greyed out in the lobby until teams are set. You'll also notice "Connecting…" as players join a match.

Titan OS Voices – Players now have 3 Titan V.O. options to choose from including the classic "Betty" as well as Jeeves and Lisa.

More Titan OS VO - New helpful warnings and observations from your Titan.

Challenge Tracker – You can now select which challenges you want to work towards and find them easily. You can review your tracked challenges during a match by bringing up the in-game menu.

Lobby Music – The ability turn lobby music on or off.

Updated Menu Art – Menus get a new coat of digital paint with additional art. The Main Menu background movie has been updated as well.

Audio - Killing a Pilot now plays a special sound effect to the killer and unique sounds are played when killing a Pilot or Titan via Titanfall.

Auto-Titans – Your Auto-Titan will now use all Titan abilities. If you've equipped electric smoke, it will deploy electric smoke when it gets rodeo'ed. If you've equipped the particle wall, it will deploy a particle wall when it is under fire.

Rodeo - You now see the name of the Titan you rodeo.

Burn Cards – You'll notice a Triple Burn Card selector on bottom right of the HUD after you die. It's a reminder to use your cards and a convenient way to select them.

Burn Card overflow protection - To protect players who have a full Burn Card deck from losing the opportunity to earn valuable rare Burn Cards, you may now exceed your maximum deck size. However, you must discard down to a legal deck size before you arm new Burn Cards. To make this less obtrusive, the maximum base deck size has been increased from 26 to 46.

Burn Card Deck Limit tied to Gen level – Maximum deck size is increased by 6 cards per gen on top of the base 46 with a maximum of 100 for Gen 10.

Drift Guard - New "Movement Drift Guard" gamepad setting in options.

Unlocks – You'll still be able to unlock the Stryder and Ogre chassis by playing Campaign, but you can also unlock them in normal MP modes. The Stryder will unlock at level 15 and the Ogre at level 30.

Win/Loss Streak – Your win/loss streak for the last 10 matches is now displayed in the lobby over the image of the next map.

NEW FEATURES (X1)

Achievements – If you bought the Expedition DLC for Titanfall you have a new set of achievements to unlock by playing the DLC maps.

BUG FIXES (All Platforms)

Fix for no music playing when you join a match late.

Fix for Sonar Burn Cards not showing during kill replay.

Fix case for when "Titan Locking"/"Pilot Locking" indicator goes away.

Fix not being able to rodeo a Titan doing a synced melee kill.

Corporate: Restored Victory/Defeat music at end of match in Corporate on Campaign.

Fix for getting stuck in Titan deploying nuclear core and nuclear core not doing full damage when right next to Titan.

Fix cases where disembarking player directly from a Titan into the dropship leaves that player behind.

Fixed players not ejecting from where the Titan is if they dash while auto-ejecting.

Fix for Flyer ragdolls disappearing.

Fixed cases where punching would make a Titan fly. You might remember this one from being featured on Kotaku.

Fixed the Smart Pistol being unable to lock-on when the frame rate is low. (Thanks for reporting this one, forums!)

Fixed the Smart Pistol not being able to hit crawling Spectres.

Fixed occasional issue where Titan rodeo kills were not counted towards the Brain Surgeon challenge.

Fixed a case where player jump jet effects would spawn endlessly.

Fixed a crash when attempting to necksnap a Pilot who is rodeo'ing a Titan.

Fixed a crash involving Sonar.

Fixed being popped into Spectre tubes on Corporate after jumping off from a rodeo.

Fixed water not fogging properly.

Fixed cloaked players being too visible in heavy fog.

Fixed satchels skipping doomed state when set off with smoke.

Fixed hitching and fast forward motion when game has been running for a long time.

Fixed tearing happening more often than necessary when running close to 60 fps.

BUG FIXES (PC)

Fixed crashes related to fullscreen mode.

Game window supports minimize.

Game minimizes when switched out.

Added very cheap low-quality water technique for min-spec PCs.

BUG FIXES (Xbox One)

Fix for issue where going into XBox menus causes 2 music tracks to overlap.

BALANCING (All Platforms)

In this update we've made a few changes to Pilot weapons and Big Punch to ensure proper balance. Some weapons, like the Hemlok, were barely being used while other weapons were slightly overpowered. We've done another round of balancing based on feedback we've received from inside and outside of the studio. We'll continue to listen to our community in regards to weapon/game balance and thanks for sharing all of your feedback with us. Here are the changes we've made this time around:

Satchels: Satchel damage has been reduced against Pilots only. They will still kill a Pilot caught close to the center of the explosion, but the fall-off is more severe now, allowing Pilots that are far from the satchel to survive more often than they currently do.

Shotgun: The shotgun now does a little bit less damage at midrange. It was proving to be able to win fights that it should lose when at this range. We also fixed a bug where the cursor would turn red, indicating it will hit an enemy when the enemy was actually outside of the range of the shotgun's max distance.

R101: This weapon was designed to be an all-purpose weapon, and it does that quite well, too well, even. We've slightly adjusted it to make it a bit more uncomfortable to handle and hit targets at long distances. It will kick a bit more when fired but the effects are subtle enough to only be felt at long range. We've also reduced its mag size from 30 to 24. The extended ammo upgrade brings it from 24 to 30 (it used to go from 30 to 40).

R97: While it already had a higher rate of fire than the CAR, the R97 was pretty much inferior in all other ways. We've upped the RoF even higher to make it handle up-close fights better than it did. It also has the fastest time into ADS (aiming down the sights) now. The biggest change, though, is that it now does a lot more damage than it did when rodeo'ing, making it a better choice for Pilots who enjoy taking on a Titan. It is now the second best weapon to use when rodeo'ing Titans (behind only the LMG).

Hemlok: The Hemlok was one of the least popular guns in the game. Its role was intended to be the long-range assault rifle, but it wasn't doing that quite well enough. We've made it so that it is never more than 4 bullets to drop an enemy Pilot (it used to be 5 at long range). The Hemlok will also kick less when fired. The drift when ADSing has also been reduced to allow easier use against long-range targets. The silencer MOD used to take 6 hits to kill an enemy Pilot at long-range, now it is 5.

AMPed Hemlok: The AMPed Hemlok already killed close-range Pilots in 3 bullets, now it will also kill long-range Pilots with 3 bullets.

G2: The G2 now kills Pilots with 3 shots, always. It used to take 4 at range. The G2 has slightly less kick now as well. When the silencer is attached, the G2 will always kill an enemy Pilot with 4 shots whereas it used to be 5 at range. The clip size has been increased when the match trigger attachment is used to give you 12, rather than 8, rounds per magazine.

AMPed G2: The Amped G2 will always kill an enemy Pilot with 2 shots now. It used to take 3 at a distance.

Titan Plasma Railgun: The FOV, while ADSing, has been pulled back some to allow players to keep more of their surroundings in focus. This makes it easier to maintain your "charge" while tracking enemy targets.

Big Punch: We've taken a look at complaints about the Big Punch kit, and decided to adjust it. Big Punch was especially problematic when an Ogre was dealing the punch. It did enough damage to destroy the shields of a Stryder and still do a chunk of damage to the Stryder's permanent health. Spamming Big Punch as an Ogre also let it travel around at speeds higher than intended. As such, we've decided to weaken Big Punch's effects significantly when taken as an Ogre. The Atlas and Stryder didn't need as large of a change, so we've only made small adjustments to Big Punch's effect when applied to the Atlas and Stryder chassis.

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Καταστροφή το patch για όσους έχουν 120/144hz monitors. :tomato:

Όχι μόνο κλείδωσαν πάλι το framerate στα 60, αλλά έχω την εντύπωση ότι πλέον το game κάνει force και την οθόνη στα 60hz, με αποτέλεσμα μεγαλύτερο input lag και stuttery gameplay σε σχέση με τα 144hz/144fps που έπαιζα πριν.Και για να σας προλάβω

kVcob9V.jpg?1

Το vsync εννοείται δεν το ακουμπάμε για ευνόητους λόγους... Τι να πω, ξενέρωσα άσχημα, ελπίζω σε κάποιο hotfix μπας και δοκιμάσω επιτέλους το καινούργιο mode και τις αλλάγες

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New Update 11mb

Αγνωστο τι ειναι.

Το πιο πιθανο ειναι το fix για τα 60 cap

EDIT:

Δεν ηταν το fix για τα 60 cap.

Καποια διορθωση στο παιχνιδι σχετικα με το EA Timer που ειχε προηγηθει τις προηγουμενες μερες.

Έγινε επεξεργασία από wolves
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  • 2 weeks later...

attachment.php?attachmentid=62959&stc=1&d=1404838604

TITANFALL: FRONTIER’S EDGE - Titanfall

Today, we would like to announce Frontier’s Edge, the second DLC pack for Titanfall.

Pushing the battle to the furthest reaches of the universe, Titanfall Frontier’s Edge introduces three exciting new maps including the isolated mining outpost of Dig Site, the exclusive beach resort of Haven and the mining hub on the side of a mountain known as Export.

Titanfall Frontier’s Edge is the second of three planned content packs with each pack available for £7.99.

επαιξε και ενα νεο patch σημερα 16mb

post-11666-1416078575,1583_thumb.jpg

Έγινε επεξεργασία από wolves
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Titanfall: Frontier’s Edge - Dig Site - Titanfall

Dig Site:

Mining operations are on hold while the Militia defend this crucial asset against IMC attacks. Surrounded by sheer rock walls that offer natural protection against air assault, the site becomes a bloody ground war characterized by titan skirmishes over subtle elevation changes in the terrain, and a mix of short and medium-range engagements for pilots.

Titans patrol the narrow pathways between the industrial processing buildings while pilots leap overhead, and an imposing rock saw the size of an overturned office building looms over the site providing cover and high ground for pilots.

dig_site_03.jpg?v=1100rc7

dig_site.jpg?v=1100rc7

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Titanfall: Frontier’s Edge - Export - Titanfall

Export:

The nearby mines fueled this large Militia settlement, an important exporting hub built on the side of a mountain that recalls the gold rush boom-towns from centuries earlier. Overshadowed by a massive armature that controls an offshore lock system for marine transport, Export caters to close-quarter, house-to-house combat for ground troops.

Pilots use this to their advantage by using quick wall-hops on the close structures to gain speed and height, then engage enemies from the low rooftops. Titans can lock down sections of the town by leveraging natural choke points, and often fight up a steep incline that leads to a commanding view of the town below.

Export_04.jpg?v=1100rc7

Export.jpg?v=1100rc7

Export_01.jpg?v=1100rc7

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Titanfall: Frontier’s Edge - Haven - Titanfall

Haven:

An exclusive beach resort built on the edge of a massive crater lake, Haven normally caters to the wealthy elite of the Frontier. Pilots utilize the sheer walls of hotel skyscrapers to gain high ground while Titans take cover inside art galleries and luxury restaurants. The large interiors of some buildings can encourage discrete, pilot-only firefights, and Titans hold down strategic locations by engaging in between buildings and from the surrounding beach and roadway.

haven_03.jpg?v=1100rc7

haven.jpg?v=1100rc7

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Titanfall Frontier's Edge DLC Gets a Launch Date, Gameplay Live Stream Replay - MP1st

Titanfall‘s Frontier’s Edge DLC is hitting Xbox One and PC on July 31.

The DLC will be launching alongside Game Update 5 which aims to introduce new features like in-game currency, daily challenges, and much more.

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GAME UPDATE FIVE

NEW FEATURES

More robust multi-GPU support. Rejoice! That second GPU shall no longer sit idle. Thanks to NVIDIA for helping on this!

BUG FIXES

- Fix for 120/144hz monitors to use the desktop refresh rate for max fps when vsync is disabled or when in windowed mode.

- Fixed weapon fire rate being different when running > 60 fps.

- Fixed Titan decal unlocks showing up repeatedly.

- Removed pre-lobby after selecting a game mode, now you will be taken directly to the game lobby.

- Made wi-fi hacking count towards Spectre leeching for stats / challenges / insignias.

- Fixed an issue where you could earn enough XP that it would appear to wrap around and reset your level.

- Nuclear Eject: fixed a rare bug where an invincible Titan would be left roaming around the level because the player died upon ejecting.

- Lots of yummy bandwidth optimizations as well as various delicious framerate optimizations have been lovingly hand-crafted and squeezed into the game.

- Fixed case of being smushed into a solid wall while rodeoing and becoming unable to shoot through the Titan.

- Fixed many cases of incorrect or missing impact sounds from explosions including Arc Cannon fire and Cluster Rockets.

- Fixed a server issue when players used the Rematch burn card in areas where they would get stuck.

- Fixed a case of getting a double lock-on with the Archer.

- Fixed an annoying case of the party chat icon not appearing.

- Fixed a case where parties could be split up.

- Fixed text overlap on controller layout menu.

- Fixed some kills/events not counting towards progress on challenges, achievements, or decals.

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Βλέπω στο Facebook το νέο για το επερχόμενο update ^^ , και αφού το ποστάρω λέω "ας παίξω ένα game, έχω πολύ καιρό να παίξω" ...

1 game έπαιξα... boom shakalaka!! 100+ points

Ή εγώ είμαι πολύ καλός (που δεν το νομίζω), ή είναι απαράδεκτο το matchmaking ή είναι low skilled το community.

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