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TITANFALL


GruntGR

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Ελπιζω να μην το κονσολοποιησουν (πολυ :p) ηδη με γαργαλαει η γλωσσα μου να το βαφτισω Titan-Fail :p

The cover of the latest Game Informer has leaked on Google Play, as noted by NeoGaf, revealing Respawn Entertainment's Titanfall. Respawn, the studio formed by former Infinity Ward heads Jason West and Vince Zampella, was expected to reveal the game on the cover next week during E3.

The article within the issue (no longer accessible) notes the cloud-based game is for Xbox One and PC. A 360 version is being developed outside of Respawn. There is reportedly mention of a Spring 2014 release window.

Respawn Entertainment's 'Titanfall' revealed | Joystiq

edit :

Xbox One, PC

- Xbox 360 version developed by someone else

- Planned to target current gen, but realized that they couldn't run it

- Started to look into next gen and the answer they got from Microsoft intrigued them

- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.

- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations

- Campaign Multiplayer, "traditional" multiplayer mode, and a "One-Player Mode".

- Spring 2014 Release Date

- There are a good amount of screens. In my opinion it visually looks pretty nice.

- First person shooter

- "Mech" and ground combat

- "Mech's" are called Titans.

- They want these Titans to feel fast. They can dodge etc.

- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.

- Player characters are called Pilots (male and female)

- They are extremely agile. Can run on walls, multiple jumps.

- They can take down Titans. Jumping on them and shooting the "brain".

- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.

- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.

- There are AI enemies on the maps.

- You survive longer than in COD. Making it more welcoming to newcomers.

- Source Engine. Building new engine = too much time.

- Source gives them 60 fps

- Modified Source - "Rewriting major portions of it".

- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.

- Going for a District 9 or Blade Runner vibe.

- Integrate memorable single player moments into a multiplayer game.

- Storytelling style will be more Left 4 Dead.

- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.

- Progression system. No details yet

moar info

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:hehe:

http://www.neogaf.com/forum/showthread.php?t=578141

Έγινε επεξεργασία από GruntGR
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Βάλε βρε καμια ποιο μεγάλη photo :p

Titanfall.jpg

"After a bitter split with Activision and Call of Duty Respawn debuts its bold vision for next-gen multiplayer."

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Αντε να δούμε την δευτέρα τι θα δούμε.

(το μάμησαν ομως Spring 2014 Release Date)

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Τί ακριβώς βλέπουμε στις παραπάνω εικόνες;

Κατι τετοιο σε FPS

[ame=http://www.youtube.com/watch?v=xWXivQL_eCc]Mamoru Oshii's Dallos Skiing on the Moon Action Scene - YouTube[/ame]

(τουλαχιστον ετσι θελω να πιστευω :p)

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E3 2013 - Titanfall Won't Feature Day-One DLC or Micro-Transactions, PlayStation Launch Possible, According To Dev - MP1st

Titanfall, might be happy to know that the team won’t be featuring micro-transaction payments, according to producer Drew McCoy.

“We want to make sure people understand we’re not going to nickel-and-dime you with microtransactions, and we don’t expect you to buy a game, put it in your console, and the first day get asked to spend more money for more content,” McCoy recently told Gamespot. ”What you get on the disc is what you bought, and that’s how we’re going to do it.”

On the topic of day-one DLC, McCoy stated “We’re not talking about our plans specifically, but I can say we’re not going to have day-one DLC, and we’re not gonna have microtransactions or anything like that.”

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