Jump to content



Assetto Corsa


racer

Recommended Posts

Κλασσικα απογευματακι θα βγει ε??

 

Εχουμε κατι να περιμενουμε? Εχουν ανοιξει ολα τα χαρτια τους?

Θα μπει σε κανεναν σερβερ (Τανγκο,wamta) κανενα μονοθεσιο για δοκιμη?

 

ε φανταστικε @GoMaR

  • Like 1
Link to comment
Share on other sites

21 minutes ago, GeoF1 said:

Κλασσικα απογευματακι θα βγει ε??

 

Εχουμε κατι να περιμενουμε? Εχουν ανοιξει ολα τα χαρτια τους?

Θα μπει σε κανεναν σερβερ (Τανγκο,wamta) κανενα μονοθεσιο για δοκιμη?

 

ε φανταστικε @GoMaR

Ε λογικά κατά της 5-6 το απόγευμα θα το δώσουν!

θα είναι ωραίο dlc αλλά δεν έχει χώρο για μακάκινση :p  (σε σχέση με το Jpack για παράδειγμα)

Link to comment
Share on other sites

πριν 21 λεπτά, το μέλος GeoF1 έγραψε:

Δεν θελω να ειμαι αχαριστος αλλα F1 2003GA και φ1 1995 φερραρι δεν θα εχει ε?

Γιατι κατι τετοιο θυμαμαι που ειχε γραφτει παλιοτερα

Εισαι αχαριστος :p

  • Like 3
Link to comment
Share on other sites

1 hour ago, GeoF1 said:

Κλασσικα απογευματακι θα βγει ε??

 

Εχουμε κατι να περιμενουμε? Εχουν ανοιξει ολα τα χαρτια τους?

Θα μπει σε κανεναν σερβερ (Τανγκο,wamta) κανενα μονοθεσιο για δοκιμη?

 

ε φανταστικε @GoMaR

Αναλογα τι αμαξια θα δωσουν με το DLC.. :p

Αλλα μπορω ομως να βαλω ενα μονοθεσιο για σενα μονο :p

 

  • Like 1
Link to comment
Share on other sites

Assetto Corsa - Behind The Scenes

A sensible part of development of a product rests in a dusty "wishlist workbook". There are A-LOT of things that would be great to do but that for different technical reasons can't be added, expecially when you develope a game like Assetto Corsa that isn't a "one-shot" release but an ongoing process: so, when you develope a new feature, then you need to keep it working regardless of the other features you develope after (and sometime - if not usually - some new features tend to interferer with the previous ones). Not to mention that, while not rarely some studios hire people "just" to work on very minor details, our core team manages by itself any single aspect of the game. Therefore, sometime, expecially in the past, we have not been able to go deeper with some minor features just for a matter of time, because of most important features that have the priority (and you can imagine already some users complaining because instead to feature 10,000 new content and features and care the cancer in the spare time we waste time with "useless" -by their point of view - things, like when they say "WE want": forgetting that even little features actually are a contribution to make a videogame...However, nevermind).

Some of these features just add some depth or fun/entertainment factor to the game. The new build 1.7 recovers a little part of the work done ages ago, performing a new camera set when you launch a session, since we want the car welcomes you before you get in.

Now: working with the guys on the new website for Assetto Corsa (stuck to the early access, I know you can blame me for that) that will be ready "Soon" TM, I've found a screenshot grabbed more than one year ago -if not 2- showing one of the features we'll NOT have (take note for AC2 in 2030). The driver adjusting his helmet and gloves before to get in. Nothing "crazily" special, but it was funny. Sadly, it would have generated lot of issues with 3rd party cars, tracks, multiplayer, and so on.

Next time we'll do it better. For this time, enjoy the wallpaper..:)

BTW, before you complain about "Stig-White-Suits" we have now in AC, some interesting news will follow "soon" TM.

99d5fefb919ed85c06a2ef1b167d22ee.jpg

bc91dde444144056599c97897ea32ea5.jpg

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

Assetto Corsa - Behind The Scenes

A sensible part of development of a product rests in a dusty "wishlist workbook". There are A-LOT of things that would be great to do but that for different technical reasons can't be added, expecially when you develope a game like Assetto Corsa that isn't a "one-shot" release but an ongoing process: so, when you develope a new feature, then you need to keep it working regardless of the other features you develope after (and sometime - if not usually - some new features tend to interferer with the previous ones). Not to mention that, while not rarely some studios hire people "just" to work on very minor details, our core team manages by itself any single aspect of the game. Therefore, sometime, expecially in the past, we have not been able to go deeper with some minor features just for a matter of time, because of most important features that have the priority (and you can imagine already some users complaining because instead to feature 10,000 new content and features and care the cancer in the spare time we waste time with "useless" -by their point of view - things, like when they say "WE want": forgetting that even little features actually are a contribution to make a videogame...However, nevermind).

Some of these features just add some depth or fun/entertainment factor to the game. The new build 1.7 recovers a little part of the work done ages ago, performing a new camera set when you launch a session, since we want the car welcomes you before you get in.

Now: working with the guys on the new website for Assetto Corsa (stuck to the early access, I know you can blame me for that) that will be ready "Soon" TM, I've found a screenshot grabbed more than one year ago -if not 2- showing one of the features we'll NOT have (take note for AC2 in 2030). The driver adjusting his helmet and gloves before to get in. Nothing "crazily" special, but it was funny. Sadly, it would have generated lot of issues with 3rd party cars, tracks, multiplayer, and so on.

Next time we'll do it better. For this time, enjoy the wallpaper..:)

BTW, before you complain about "Stig-White-Suits" we have now in AC, some interesting news will follow "soon" TM.

99d5fefb919ed85c06a2ef1b167d22ee.jpg

bc91dde444144056599c97897ea32ea5.jpg

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

Link to comment
Share on other sites

7 hours ago, wolves said:

Την ιστορια με το lut πρεπει να την ξανακανουμε μετα το patch?

Οχι αλλά αν έχεις πειράξει το Assetto Corsa.ini πρέπει να το τσεκάρεις, στο προηγούμενο update μου άλλαξε το GYRO και το DAMPER.

Link to comment
Share on other sites

Οχι αλλά αν έχεις πειράξει το Assetto Corsa.ini πρέπει να το τσεκάρεις, στο προηγούμενο update μου άλλαξε το GYRO και το DAMPER.

Σε κάθε update επαναφέρονται τα αρχεία μέσα στον φάκελο του παιχνιδιού.

Μόνο τα documents δεν αλλάζουν.

Στάλθηκε από το m2 note μου χρησιμοποιώντας Tapatalk

Link to comment
Share on other sites

<b>Marco Massarutto<br />At Kunos Studios, waiting for Steam approval<br /><br /><i>‪#‎truestory‬<br />‪#‎AssettoCorsa‬<br />‪#‎RedPack‬</i><br />Ez2N5IB.jpg<br /></b>

Άνοιξε η σελίδα : http://store.steampowered.com/app/493190/?utm_source=SteamDB&utm_medium=SteamDB&utm_campaign=SteamDB App Page

  • Like 2
Link to comment
Share on other sites

1.7 Changelog

Έβαλα με bold αυτά που νομίζω ότι θα βελτιώσουν το mp race experience :)

 


- Added Red Bull Ring track (Red Pack DLC)
- Added Ferrari SF15-T (Red Pack DLC)
- Added Ferrari F138 (Red Pack DLC)
- Added Ferrari 488 GT3 (Red Pack DLC)
- Added Lamborghini Aventador SC (Red Pack DLC)
- Added Maserati GranTurismo MC GT4 (Red Pack DLC)
- Added Maserati 250F 6 cylinder (Red Pack DLC)
- Added Maserati 250F 12 cylinder (Red Pack DLC)
- Added Maserati Levante S
- Performance Delta App: Added instant velocity difference bar
- Realtime App: Added road/ambient temperatures and grip
- Fixed system messages when ABS and TC are not available
- Added loading/saving system for fixed setup sessions
- Added audio device selector on Audio App. If saved device is not there, main device will be used
- Added volume ramp function to overcome issues with logitech headphone drivers
- Added Precision slider in Photo App
- Added missing icons on replay interface
- Added QUANTITY_MULT in system/cfg/skidmarks.ini
- Fixed RX-7 Tuned turbo sound behavior
- Fixed Alfa 155 mixing route for external sounds
- Fixed Ferrari F40 low-pass filter and some events volume
- Balanced exterior volume for all the cars
- New Bmw M3 e92 external sounds
- Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
- New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
- Tyre pressure now influences temperature spread and build up
- Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
- Added daylight function on "lights" script
- Added multiple turbo analogue instruments management
- Added server hints on RaceControl screen
- Added TC, ABS, Turbo keys to controller interface (both up and down)
- now TC and ABS can be cycled back through CTRL + SHIFT
- Added Flashing lights
- Showroom: Added video editing camera controls
- Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
- Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
- Added blinking light system
- Fixed Volume App not saving bumper audio
- Added jump start
- Added 3 different selectable penalties configurations for jump starts
- Added penalty for "ESC to pits" during race
- Fixed some car/track combination resetting to pits at the start of HotLap sessions
- Improved remote cars movements over curbs
- AI is not making brake mistakes for cars that have ABS available
- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added graphics smoothing for rigid bodies coming from physics
- Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
- Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
- Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
- Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
- New camera view at start, showing car instead of track
- New AI algorithms for race craft
- AI drivers are now much more variable in performance during a single lap and during a session
- "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
- Tyre radius is now also a function of tyre angular velocity
- Fixed self align torque going to negative values too early
- Added ERS simulation with MGU-K, MGU-H, Batteries, energy recovery and deployment limits
- Added active variable rear brake torque. Works in addition to the MGU-K recovery
- Added variable engine brake
- Added key/button commands for above ERS functions and profiles.
- New Tyre Model V10 for selected cars
- Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
- 3D improvements on the Nissan R34 Skyline
- 3D improvements on the Nissan 370Z Nismo
- 3D improvements on the Ferrari LaFerrari
- General bugfixes in several tracks
- New clouds textures
- Improved PPeffects
- Improved Weathers
- Fixed GUI not showing on Oculus with PP off and AA on
- Added the possibility to launch sim directly. Add section
[AUTOSPAWN]
ACTIVE=1
To race.ini then start AssettoCorsa.exe

  • Like 5
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Δημιουργία...

Important Information

Ο ιστότοπος theLab.gr χρησιμοποιεί cookies για να διασφαλίσει την καλύτερη εμπειρία σας κατά την περιήγηση. Μπορείτε να προσαρμόσετε τις ρυθμίσεις των cookies σας , διαφορετικά θα υποθέσουμε ότι είστε εντάξει για να συνεχίσετε.