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The Witcher 3:Wild Hunt


rory

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Μην συγκρίνεις εταιρίες κολοσσούς με ενα studio στην πολώνια....Με σημαντικοτερο παράγοντα το budget.

Συγγνωμη αν κανω λαθος αλλα ουτε η monolith ειναι καποιος κολοσσος, γι αυτο και εφερα το shadow of mordor ως παραδειγμα

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'Εντάξει +1000 στην Nvidia στην επιλογή φρασεολογίας για τα προβλήματα... "a couple of issues".

 

Δεν δικαιολογείται, κανένας Bρετανός θα το έγραψε αυτό που μεγάλωσε με Monty Python.

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'Εντάξει +1000 στην Nvidia στην επιλογή φρασεολογίας για τα προβλήματα... "a couple of issues".

 

Δεν δικαιολογείται, κανένας Bρετανός θα το έγραψε αυτό που μεγάλωσε με Monty Python.

σα να λεμε "just a flesh wound " ας πουμε :p 

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Λοιπόν, ένα hint για όσους θέλουν να βάλουν Hairworks χωρίς το τόσο υψηλό framedrop:

Το μαλλί είναι rendered με 8ΧMSAA (οι developers δε δείξανε έλεος) και μπορείτε να το αλλάξετε κάνοντας edit το HairWorksAALevel στο path του παιχνιδιού

bin\config\base\rendering.ini.

 

Το παιχνίδι δεν το έχω ξεκινήσει μεχρι στιγμής για να το δοκιμάσω (παλέυω ακόμα το τεράστιo DA3), αλλά το tip είναι του W1zzard από το tpu, οπότε πρέπει να ισχύει.

http://www.techpowerup.com/reviews/Performance_Analysis/The_Witcher_3/4.html

Έγινε επεξεργασία από virus777
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The Witcher 3: Wild Hunt – Patch 1.04 Changelog:

-Rebinding of all keys is now available after switching on the ‘Unlock Bindings’ option in the Options\Key Bindings submenu.

-Corrects an issue in the dialogue system that might have caused dialogue looping in certain scenes.

-Fixes an issue with incorrect behavior of Wild Hunt warriors after they were affected by the Axii Sign.

-Corrects a bug that caused spontaneous combustion of gas clouds.

-1280 x 720 resolution is now properly displayed as a valid resolution option.

-Fixes boat stuttering in cutscenes.

-Texture rendering quality for the high and ultra presets has been improved.

-Further improvements made in NVIDIA Hairworks performance.

-A few additional gwent cards are now available in the Prologue area.

-Fixes an issue where users with usernames incorporating non-Latin characters were unable to import saves from The Witcher 2.

-Includes a series of overall stability and performance improvements.

-Fixes issues related to alt + tabbing and minimizing the game window.

-Updates the game icon.

-Enlarges the loot pop-up window in the UI.

-Fixes an issue where, in certain circumstances, the comparison window could extend beyond the game borders in the UI.

-Upgrading items included in gear sets no longer destroys rune sockets on said items.

-Introduces small tweaks in the UI for gwent.

-Corrects some missing translations in localized versions.

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ένα batch αρχείο που έφτιαξα,ίσως σας βοηθήσει με το pop up των χαρακτήρων.

Το μόνο που πρέπει να προσέξετε είναι το dir που έχω βάλει,σε περίπτωση που έχετε αλλο,πρέπει να περάσετε το σωστό!

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Ρε παιδια πανοπλία που μπορώ να βρώ? Όλο κάτι στολές με φρουφρου βρισκω. Σε blacksmith δεν γινεται να κανεις craft τιποτα? 

Αμα έχετε και κανα location γτ εγώ δεν βρίσκω κάτι.

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βρε σι δεν κάνεις γίφτινγκ ? (μαζεύεις ότι βλακεία υπάρχει στο map ?) συνήθως για να κάνεις armor craft πρέπει να βρεςι την συνταγή ένα χαρτί που λέει τα υλικά που χρειάζεσαι σε black smith θα βρεις χαρτί που σου λέει τι armor φτιάχνεις κιόλας !

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Εντάξει έκανα ένα side quest για master armor ή οπως λέγεται απο τον νάνο στο velen και μου έφτιαξε μια τζαμπέ.

Το οποίο quest ήτανε τεράστιο.Γενικά όλο το story και το map είναι τεράστιο.Εκτός απο τα 3 states και το νησί ανοίγουν και άλλα μετά?

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Nvidia has released some new 353.06 drivers today, which, among other things, claim to boost performance for Kepler GPUs in The Witcher 3.

As many people (including our own reviewer Tim) discovered, Nvidia’s Kepler cards (the 600 and 700 series, broadly speaking) were quite seriously underperforming in The Witcher 3. To the extent that it gave rise to theories that Nvidia was deviously pushing people towards buying newer cards by intentionally holding back the older Kepler cards.

Nvidia, of course, claims this is not so and puts the poor performance down to “three bugs.” Here’s what they have to say on the matter of recent Kepler goings-on: “Following end user reports of lower-than-expected performance in The Witcher 3: Wild Hunt when using GeForce GTX 600 and 700 Series Kepler GPUs, we have identified and fixed three bugs that were limiting performance not only in The Witcher 3, but also Far Cry 4 and Project Cars.”

As a result, users should see increased frame-rates in all of those titles.

Edit: Πηγή: http://www.pcinvasion.com/nvidia-353-06-drivers-released-witcher-3-boost-for-kepler-cards

Έγινε επεξεργασία από Devastator
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Και φυσικα αυτα τα bugs δεν ειχαν προλάβει να τα διορθώσουν, παρα μόνο όταν είδαν την παγκόσμια κατακραυγή απο χρήστες και reviewers . Τυχαίο? δε νομίζω...

Μα για πόσο μλκς περνάνε τους πελάτες τους ήθελα να ξερα, για πόσο?

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Patch 1.05 for PC now available!


  • Fixes a possible exploit by preventing certain drowners from respawning infinitely.
  • Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
  • Merchants now offer more weapon types.
  • Rebalances the prices of maps that can be purchased from merchants.
  • Clarifies a number of crafting diagrams.
  • Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
  • Increases the variety of loot dropped throughout the game.
  • Increases the variety of items available in shops.
  • Shops now only offer weapons with levels matching or exceeding the player character level.
  • Slightly reduces the amount of coin dropped from chests and monsters.
  • Deploys the Bovine Defense Force Initiative.
  • Fixes an issue where runestones could not be upgraded to greater runestones.
  • Reduces the spawn time of selected groups of NPCs.
  • Geralt no longer interacts with candles placed near chests and other openable objects.
  • Improves the smoothness of camera movement.
  • Fixes a number of issues related to horseback riding.
  • Fixes an issue where the player could not deflect arrows/bolts at longer distances.
  • Introduces a number of fixes in in-game communities.
  • Introduces a number of fixes related to combat.
  • Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
  • Fixes an issue where Geralt was sometimes unable to mount Roach.
  • Improves Geralt's movement, especially when he swims.
  • Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow.
  • Fixes a number of issues related to Vitality regeneration.
  • Fixes an issue whereby certain actions could be randomly blocked during gameplay.
  • Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
  • Fixes a number of minor tooltip and wording bugs.
  • Adds a series of color-blind friendly features. Improves visibility of tracks, marks, footprints and scent clues. Color-blind friendly features can be enabled in the Options\Gamplay submenu.
  • Introduces a number of additional fixes to alt + tabbing.
  • Fixes an issue where The Witcher 3 process did not close properly if the user did not have XAUDIO installed.
  • Introduces a number of general stability and performance improvements.
  • Fixes an issue where in certain situations the game could crash while a save was being loaded.
  • Adds some missing translations in localized versions.
  • Ciri can no longer unlock fast travel points.
  • Improves the behavior of sails when viewed from longer distances.
  • Improves performance in selected scenes and cutscenes.
  • Fixes an issue where clouds and fog could flicker on some hardware configurations.
  • Fixes an issue where Geralt could pass through walls in the fish market in Novigrad.
  • Removes repeated sound cues on entry into GUI panels a second time.
  • Adds a collision near Kaer Gelen that could cause the player to be blocked inside the building.
  • Improves the scale of selected elements of the GUI and HUD.
  • Introduces a number of bug fixes and user experience improvements in the GUI panels.
  • Introduces a number of small changes in the UI for gwent.
  • Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.
  • Disables "Input device changed" messages and adds options to disable on-screen combat feedback and floating tags above NPCs.
  • Adds an information prompt and Journal entries related to new DLC packages.
  • Fixes an issue where some formulae were not displayed in the Alchemy panel when the player possessed level 1 of said formulae.
  • Introduces a number of fixes in key bindings.
  • Introduces new filters for the Alchemy and Crafting panels.
  • Fixes a number of minor issues where music tracks were not triggered in their designated locations.
  • Fixes an issue where some players could not interact with an object during the Pyres of Novigrad quest.
  • Fixes an issue where some players could not make Geralt run after the Wandering in the Dark quest.
  • Fixes an issue where players could not talk to Octo after the Lord of Undvik quest.
  • Reduces the number of Wild Hunt minions spawned during the Ciri's Story: Fleeing the Bog quest.
  • Fixes an issue where Keira could sometimes fall beneath the terrain during the Wandering in the Dark quest.
  • Fixes an issue where certain actions were blocked during the Blindingly Obvious quest.
  • Fixes an issue where the player could not activate a portal during the Wandering in the Dark quest.
  • Fixes an issue where the player could get trapped in the ruins of Tuirseach Castle.
  • Geralt can now always play gwent with Madame Serenity.
  • Fixes an issue where Vernon Roche would not appear at the Hanged Man's Tree during the Eye for an Eye quest.
  • Fixes an issue where the player could not talk or otherwise interact with certain NPCs.
  • Fixes an issue where the sirens in the Lord of Undvik quest could be invincible.
  • Fixes an issue where the player could not perform certain actions after the Carnal Sins quest.
  • Fixes an issue where some players experienced an infinite loading screen during the King's Gambit quest.
  • Fixes an issue where the player could experience a progression break after choosing a certain dialogue option when talking to Dijkstra in the Count Reuven's Treasure quest.
  • Fixes an issue where Simun did not spawn properly during the Unpaid Debt quest.
  • Fixes an issue in the Contract: The Oxenfurt Drunk quest where the katakan was not hostile after being lured.
  • Fixes an issue in the Contract: Shrieker quest where the shrieker was not hostile in certain situations.
  • Fixes an issue where the player could not perform certain actions in the Master of the Arena quest.
  • Fixes an issue where wolves were not visible in the Contract: Mysterious Tracks quest.
  • Fixes an issue where the player could not fast travel under certain rare circumstances.
  • Fixes an issue where the player could not interact with Hattori during the Swords and Dumplings quest.
  • The player can no longer take on the Apiarian Phantom contract multiple times.
  • Fixes an issue where some players could not progress during the Broken Flowers quest.
  • Fixes an issue whereby the "Novigrad, Closed City" entry might have remained in the Journal indefinitely.
  • Fixes an issue in the Return to Crookback Bog quest where monsters were spawned inside a building.
  • Players can no longer prematurely obtain a key from a halfling, thus blocking the Contract: The Apiarian Phantom quest.
  • Fixes an issue in the Greedy God quest where the player could kill a monster twice.
  • Adds fail-safes for players being unable to obtain gwent cards after Dijkstra or Lambert can no longer be found in the game.
  • Fixes an issue whereby Triss could get stuck on a set of stairs after a scene during the Now or Never quest.
  • Fixes an issue where Ermion could not leave Lugos' area during the Sunstone quest.
Έγινε επεξεργασία από wolves
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