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Πολύ ωραίο παιχνίδι, αλλά χωρίς την ικανότητα για retrain (της προκοπής) δυστυχώς θα καταλήξει μόνο στους hardcore diablαδες ...

εννοείς respec points?

Θα τα κοιτάξω ναι .

Θα το είχα κάνει αναλυτικότερο αλλα κάπου στην μέση πάτησα καταλάθος ?ctr?alt? + ??? Και ποσταρα το θεμα μισο και μετα το έκανα βιαστικά edit :p .,

Να σημειωθεί πως το chaos inoculation ( immune to chaos dmg maximum life becomes 1) ειναι must απλά πρέπει πρώτα να έχουμε τουλάχιστο κανα 2.5κ energy shield . Ειδικα σε μερικά end game maps που ειναι γεμάτα poison archers και undiyng alchemist ειναι απαραίτητο . ( εκτός και αν εχει καποιος το υπέρτατο gear και απο το -60 το φτασει σε ενα οριο πανω απο +50 τουλάχιστο . )

ωραίο και το βιντεάκι...και στο τέλος πέφτει το μαγικό skill gem για melee summoner..χαχαχα!!

καλή φάση που πήγες προς τα εκεί ;) Βασικά άλλα builds έχουν και πολύ life regen οπότε balancάρουν κάπως το chaos-poison...μαζί με τα potions + amethyst flask ;)

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εννοείς respec points?

ωραίο και το βιντεάκι...και στο τέλος πέφτει το μαγικό skill gem για melee summoner..χαχαχα!!

καλή φάση που πήγες προς τα εκεί ;) Βασικά άλλα builds έχουν και πολύ life regen οπότε balancάρουν κάπως το chaos-poison...μαζί με τα potions + amethyst flask ;)

Kαλα ναι μιλάω για το συγκεκριμένο build . Ούτως η άλλως το είχα στήσει έτσι από την αρχή με προοπτική για CI , γιαυτό και δεν επένδυα σε life regen + life + strength το απαραίτητο strength για τα skill gems ( rejuvenation totem - reduced mana cost - life gain on hit @ spectres) το κάλυπτα απο τα jewellry belt τουλάχιστο τώρα αν πέσει θα πέσει επειδη πήγαν ολα στραβα ( πχ να μπω σε end game map με τα flame sentiels και 9 στους 10 να εχουν fire resistance :hehe: που και πάλι θα καθαρίσουν τα sentiels απλα πιο αργα η να πεσουν ολα τα minions οπου και εκει βγαινεις και ξαναμπαινεις με portal ) και οχι επειδη εφαγα ενα αδέσποτο poison arrow και με 500life και -60 chaos resistance δεν θα προλαβω ουτε το potion να πατήσω :p .

Έγινε επεξεργασία από Athens2004
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update στο επόμενο patch..(μέσα στην βδομάδα)

νταξ' απλά respect:worship:

εποχές d2 whirl barbs...μέχρι και unarmed θα γίνεται...:jump: facebreaker unique:flex:

[ame=http://www.youtube.com/watch?v=wxlq_iH5qGw]Path of Exile - Sawblade Cyclone Effect - YouTube[/ame]

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Patch με νέο σκιλλ (Arctic Armour) και buff/fix του cyclone :D

Version 0.10.4

Content:

  • Added a new Dexterity/Intelligence skill - Arctic Armour: Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.
  • Added three new cosmetic microtransaction effects: Stormcloud Arctic Armour, White Cyclone and Silver Wings (helmet effect). These can be purchased in the shop on the website.
  • Added four new Unique items, two of which were designed by Diamond supporters.
  • Continued to incrementally improve the art, effects and environments and audio.

Features:

  • Quest rewards that used to grant passive skill points or passive refund points now give you a book that does the same thing when right clicked. This quest item cannot be traded and has been added to make the reward more understandable to new players.
  • Item drops from monsters are now calculated based on the number of players nearby rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.
  • You can now press Ctrl+C while hovering an item in chat to copy a description of the item (including itemlevel) to the clipboard.
  • The Way Forward quest now appears in both Act One and Act Two after opening the passage.
  • Special music has been added that plays when act bosses have been slain.
  • When a player is teleported out of a bandit fight, their minions are now also. Their totems, traps and mines are now destroyed.
  • All minion corpses, traps, totems, mines and player buffs are destroyed between PvP rounds.
  • If you die after a PvP match ends, you now get the resurrect button, rather than having to log out.

Balance:

  • The new skill, Arctic Armour, has been added to the quest rewards as follows: Ranger and Shadow (Caged Brute quest), Witch and Duelist (Intruders in Black quest) and Templar (Lost in Love quest), all on Normal difficulty.
  • The damage effectiveness of Cyclone has been increased from 35% to 40%. We have also reduced the minimum distance it travels, so that you have more control. This distance is now about a third of what it was previously.
  • Shockwave Totem now casts Shockwaves faster.
  • +5% maximum resistances now occurs at level 23 of the Purity aura, rather than level 22.
  • Tempest Shield now has a 0.5 second cooldown similar to auras, to prevent it being turned off by rapidly recasting it.
  • Projectile speed mods are now listed on the website correctly.

Bug Fixes:

  • Fixed a bug with passive allocation by disabling the ability to Ctrl+click passives while there are other unapplied passive changes.
  • Fixed a bug related to whether world map pins would be shown.
  • Fixed a bug where clicking outside the vendor sell window would close it.
  • The vendor looks in your first eight stash tabs for currency items when you're shopping. We have fixed it so that these are now your leftmost eight tabs.
  • Fixed bugs related to monster life scaling in some party situations.
  • Fixed a display bug with the experience bar's hover.

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  • 3 weeks later...

Λαϊκό προσκύνημα στο καλύτερο arpg αυτή την στιγμή..απλά.. :look:

Version 0.10.5

Content/Features:

  • Added a new Strength Support Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack.
  • Added a new Strength/Dexterity Support Gem - Multistrike: Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
  • Added a new Intelligence Support Gem - Power Charge on Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge.
  • Added four new Unique items, two of which were designed by our Diamond supporters.
  • To improve performance, we have reduced the complexity of most visual aura effects.
  • Friendly targets now have an effect showing that they are under the influence of any aura, rather than displaying all the full aura effects.
  • The bandit waypoints have been moved away from their camps to prevent trivial boss farming.
  • The Slums area has been modified so that it's easier to find objectives (and is less circular).
  • All combinations of dual-wielded weapons on the Shadow class that didn't have their own animations now do.
  • The burning effect has been visually improved.
  • Elemental damage visual on-hit effects now only play for the highest damaging element of the hit (tiebreakers: chaos > fire > cold > lightning).
  • Microtransaction effects now affect the entire length of a staff.
  • Some monsters (such as Rhoas) have had their sounds redone.
  • Continued to incrementally improve the art, effects and environments and audio.

Balance:

  • Incinerate: The mana cost progression has been reduced, so higher levels of Incinerate cost less mana to use.
  • Viper Strike: Intentionally does not work with Melee Splash at the moment.
  • The range of Arc used by Blackguard Arcmages has been reduced.
  • On the Cemetery map, there's now more distance between monsters and the spawn point or the door. This makes it a little safer when transitioning into the area.
  • The Voll's Protector unique item has been changed so that it grants a power charge per target critically struck. This does affect items generated in previous patches.
  • The Silverbranch unique item has been changed so that it only grants +1 to bow skills. Old ones will not change unless you use a Divine Orb on them.
  • Critical strikes have been standardised in how they interact with repeating actions. The critical roll is made only once per action, regardless of how many repeats that action does. Exceptions are Tempest Shield (which rolls each time you block), Piety's Ball Lightning (which rolls per target) and Infernal Blow/Explosive Arrow (which roll separately for the explosion).
  • The Additional Accuracy support gem is now Dexterity/Strength rather than pure Dexterity.
  • Melee Splash is first given as a quest reward in the "Sharp and Cruel" quest (Normal difficulty, despite the Cruel in the name) to the Templar, Marauder, Duelist, Shadow and Ranger. Witches receive it in the "Sever the Right Hand" quest (Cruel difficulty).
  • Power Charge on Critical is first given to Witches and Shadows in the "Sharp and Cruel" quest (Normal difficulty) and to Templars in the "Sever the Right Hand" quest (Normal difficulty).
  • Multistrike is currently a world drop support gem.
  • Victario's hidden stashes now drop normal items as well as their quest items.

Bug Fixes:

  • Fixed a bug where some objects such as doors and portals were not clickable.
  • Fixed a bug where ctrl+clicking a skill book quest reward did not work correctly.
  • Fixed a bug where skill book quest rewards would act strangely when taken to other difficulties.
  • Fixed a bug where "Quest Complete" would not be shown if you complete a quest from another difficulty.
  • Fixed problems related to the rendering of some chat messages.
  • Fixed bugs related to the display of quest notifications under some conditions.
  • Fixed a bug with Conduit where some players would not get the shared charges under some conditions.
  • Fixed a bug where Unique items that grant Conduit did not work correctly.
  • Passive tree life regeneration nodes now have consistent art.
  • Fixed a bug where Piety's portals would not disappear when she died.
  • Fixed a bug where increased flask duration wasn't applied to utility flasks.
  • Fixed a bug where you would move if you click on the health or mana orbs while on the passive skill screen.
  • Fixed the world panel not showing correct quest when you click the ! (notification) button for a quest in another difficulty.
  • Fixed a bug with Arctic Armour, mana regeneration, and reaching exactly 0 mana.

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Λαϊκό προσκύνημα στο καλύτερο arpg αυτή την στιγμή..απλά.. :look:

Version 0.10.5

Content/Features:

  • Added a new Strength Support Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack.
  • Added a new Strength/Dexterity Support Gem - Multistrike: Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
  • Added a new Intelligence Support Gem - Power Charge on Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge.
  • Added four new Unique items, two of which were designed by our Diamond supporters.
  • To improve performance, we have reduced the complexity of most visual aura effects.
  • Friendly targets now have an effect showing that they are under the influence of any aura, rather than displaying all the full aura effects.
  • The bandit waypoints have been moved away from their camps to prevent trivial boss farming.
  • The Slums area has been modified so that it's easier to find objectives (and is less circular).
  • All combinations of dual-wielded weapons on the Shadow class that didn't have their own animations now do.
  • The burning effect has been visually improved.
  • Elemental damage visual on-hit effects now only play for the highest damaging element of the hit (tiebreakers: chaos > fire > cold > lightning).
  • Microtransaction effects now affect the entire length of a staff.
  • Some monsters (such as Rhoas) have had their sounds redone.
  • Continued to incrementally improve the art, effects and environments and audio.

Balance:

  • Incinerate: The mana cost progression has been reduced, so higher levels of Incinerate cost less mana to use.
  • Viper Strike: Intentionally does not work with Melee Splash at the moment.
  • The range of Arc used by Blackguard Arcmages has been reduced.
  • On the Cemetery map, there's now more distance between monsters and the spawn point or the door. This makes it a little safer when transitioning into the area.
  • The Voll's Protector unique item has been changed so that it grants a power charge per target critically struck. This does affect items generated in previous patches.
  • The Silverbranch unique item has been changed so that it only grants +1 to bow skills. Old ones will not change unless you use a Divine Orb on them.
  • Critical strikes have been standardised in how they interact with repeating actions. The critical roll is made only once per action, regardless of how many repeats that action does. Exceptions are Tempest Shield (which rolls each time you block), Piety's Ball Lightning (which rolls per target) and Infernal Blow/Explosive Arrow (which roll separately for the explosion).
  • The Additional Accuracy support gem is now Dexterity/Strength rather than pure Dexterity.
  • Melee Splash is first given as a quest reward in the "Sharp and Cruel" quest (Normal difficulty, despite the Cruel in the name) to the Templar, Marauder, Duelist, Shadow and Ranger. Witches receive it in the "Sever the Right Hand" quest (Cruel difficulty).
  • Power Charge on Critical is first given to Witches and Shadows in the "Sharp and Cruel" quest (Normal difficulty) and to Templars in the "Sever the Right Hand" quest (Normal difficulty).
  • Multistrike is currently a world drop support gem.
  • Victario's hidden stashes now drop normal items as well as their quest items.

Bug Fixes:

  • Fixed a bug where some objects such as doors and portals were not clickable.
  • Fixed a bug where ctrl+clicking a skill book quest reward did not work correctly.
  • Fixed a bug where skill book quest rewards would act strangely when taken to other difficulties.
  • Fixed a bug where "Quest Complete" would not be shown if you complete a quest from another difficulty.
  • Fixed problems related to the rendering of some chat messages.
  • Fixed bugs related to the display of quest notifications under some conditions.
  • Fixed a bug with Conduit where some players would not get the shared charges under some conditions.
  • Fixed a bug where Unique items that grant Conduit did not work correctly.
  • Passive tree life regeneration nodes now have consistent art.
  • Fixed a bug where Piety's portals would not disappear when she died.
  • Fixed a bug where increased flask duration wasn't applied to utility flasks.
  • Fixed a bug where you would move if you click on the health or mana orbs while on the passive skill screen.
  • Fixed the world panel not showing correct quest when you click the ! (notification) button for a quest in another difficulty.
  • Fixed a bug with Arctic Armour, mana regeneration, and reaching exactly 0 mana.

To game είναι φοβερό και έχει φοβερή υποστήριξη, είμαι πολύ χαρούμενος που υπάρχουν τέτοια games θα πω κάτι παλιό αλλά αυτό είναι ο διάδοχος του D2.

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Αρκετά ενδιαφέρον και το torchlight αυτό όμως είναι απλά αλλού ,

Πρόσφατα ξεσκόνισα τον ranger :D τον είχα παρατήσει λόγω χαμηλού dps - survivability ύστερα απο άπειρες δοκιμές με frenzy lighting arrow combo και supports lessers η chain κατέληξα πως σε ranger το rain of arrows ειναι must . Για support σε ranger επισης + survivability το flame totem + knockback (+ chance το ignite ) ειναι και αυτό απαραίτητο για να κρατάμε σε απόσταση ανεπιθύμητους επίμονους mobs :D .

Το skill tree του ( lvl 78)

Passive Skill Tree - Path of Exile

-------------------------------------------------------------------------------------

Version 0.10.6

Added a new Strength/Intelligence skill - Searing Bond: Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.

Searing Bond is available as a quest reward from the "Lost in Love" quest in Normal difficulty for the Witch, Templar and Marauder. Shadows and Duelists can get it from the "Enemy at the Gate" quest in Cruel difficulty.

Added four new cosmetic Microtransactions: Green Searing Bond, Antlers, Twisted Horns and Demon King Horns.

Added four new Unique items, two of which were designed by our Diamond supporters. One of them is a Unique Map.

The environment of the Terraces has been changed so that it's more consistent with early Act One.

Updated the elemental impact sound effects.

The Lightning Thorns skill, as cast by the Blackguard Mages, now does lightning damage to ranged as well as melee attackers. It does less damage than before. The casters have to be closer to use it and have a reduced chance to cast it.

Use of the terms "burning" and "ignite" was standardised in the text for stats, skills, buffs and passives.

We expect to deploy this patch during the workday tomorrow (Friday, NZ time).

This one is a small patch because it's our fourth one this week. Due to the new skill and uniques it is designated as 0.10.6. Most of the bug fixes that would normally go in a major patch like this were either deployed earlier this week or pushed into next week's 0.10.7 patch so that this one could be deployed before the weekend.

As usual, thanks for your feedback and support.

https://www.pathofexile.com/forum/view-thread/326601

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χεχε έτσι...τα αδέρφια schaefer απ'την runic έχουν μια κοντινή σχέση με GGG και PoE :T:

GGGandTheSchaefers2.jpg

Στο θεμα...

Πήγες για Iron Reflexes ε?..όποτε Unwavering stance μετά? Γιατί δεν δοκιμάζεις Arrow Dodging και να βγάλεις το Reflexes..? Παρε λίγο life τουλάχιστον :T:

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Ναι iron reflexes δεν γινόταν αλλιώς . Τελευταια 4-5 ποντάκια πηγαν σε mana mana regen γιατι πλεον τρέχει 5 auras ( clarity wrath anger hatred grace) Το life παιζει στα 1900-2000 ειναι καλά πιστεύω για ranger ισως ριξω απο δω και περα οτι περισέψει γιατι το gear ειναι επικεντρωμένο σε elemental dmg points + resistances και δεν με παιρνει ουτε 1 jewellry να αλλαξω :D

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παιδια ενας φιλος μου το παιζει και τον ενοχλει μου λεει πως δεν εχει σχεδον καθολου active μαγιες να ανεβασεις και μου λεει μονο passive ειναι οντως ετσι?και αν ναι γτ το καναν ετσι? του ταιριαζει?

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τι εννοείς active μαγίες? - τα skill σου είναι τα gem που χρησιμοποιείς (αν εννοείς αυτό) και τα lvl-άρεις (ανεβάζεις) όταν πάρει xp, το εκάστοτε gem .. το passive tree είναι ουσιαστικά σαν -support- στο build που θες να κάνεις, όπως και κάποιες τεχνικές στο gameplay ;)

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