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Black Mesa: Source (Half Life Free Total Conversion Mod)


GruntGR

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Happy Birthday Half-life!

HAPPY 15TH BIRTHDAY HALF-LIFE! We here at Black Mesa have some big news!

The Big News:

Last year, Black Mesa was one of the first Steam games to be Greenlit by you, our amazing fans. We've had quite a year since then, with a lot happening internally that we haven't been able to talk about... until now. Black Mesa has been given the opportunity to be sold as a retail product on Steam! This is an incredible honor - one we never expected - but also one we found hard to accept.

We never developed Black Mesa with money in mind. Our team is made up of average, hardworking people, and no one joined the team to make money. For us, Black Mesa is purely a labor of love. We believe this philosophy has significantly contributed to the overall quality and feel of the game.

Our decision to sell Black Mesa rests on two key points. One is we believe we can make the game even better by having full access to the Source engine. This lets us tackle and fix limitations instead of working around them. The second is because frankly, our team could really use the financial help.

The Plan:

Soon you'll see Black Mesa available on Steam for a relatively low price. But we aren't dropping all support for the free version. In fact shortly after the Steam release there will be a completely new free version of the game. We also plan to open source our maps and some game assets to the modding community!

Purchasing the Steam version of Black Mesa is more about supporting the team and our efforts than anything else. However, the Steam version will include features that the free version simply can not have. We will be paying careful attention to feedback, and you'll have a very real say in how the final game turns out.

Long-Term Plans and Xen:

We've been overwhelmed by fan anticipation for Xen, and we're excited so many people are eager to conclude the game. To be totally honest however, Xen is still a ways off. Over the past year, we have spent a HUGE amount of time porting the game to a new engine and fixing hundreds of bugs. The work to port to the new engine was not because of the decision to go retail, this was work that had to be done to get Black Mesa onto Steam and support our future plans.

So, please be patient with us as we work to make Xen a stunning and worthy conclusion to Black Mesa. Until Xen is completed, we have multiple interesting additions planned for the Steam version of Black Mesa, which we will announce later on down the road.

source : Steam Community :: Group :: Black Mesa

15 χρονια half-life <3

Αλλο ενα mod που γινεται full game, θα το παρω day one και ας μην εχει Xen μεσα :D

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  • 8 months later...
  • 8 months later...

http://www.escapistmagazine.com/news/view/140665-Black-Mesa-Mod-Has-Mysterious-Countdown

 

μακαρι να ειναι η εκδοση για steam

μακαρι να ειναι η εκδοση για steam

μακαρι να ειναι η εκδοση για steam

μακαρι να ειναι η εκδοση για steam

μακαρι να ειναι η εκδοση για steam

μακαρι να ειναι η εκδοση για steam

 

AceVentura-Scream.gif

 

:hehe: 

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  • 1 month later...
25 ΙΑΝΟΥΑΡΊΟΥ - FR0Z3NR
We've released a patch to Black Mesa main client 

+ Fixed bouncing Bolts from the crossbow in MP 
+ Fixed a bug in the balanced spawn system 
+ Fixed Shotgun Collision model 
+ Fixed various spelling errors and missing .wav files in dialouges. 
+ Fixed the Crossbows lighting origin 
+ RPG rocket won't clip with the rocket when reloading. 
+ Dr. Kleiners head and hands are now properly smooth (smoooooth as jazz) 
+ Fixed blood not splattering on the MP5 
+ Fixed the where placing 11 satchels crashed the MP server 
+ Crossfire Optimization increased - will run much smoother now. 
+ Added muzzle flash dynamic light checkbox to options menu. 
+ Added godrays enable checkbox to the options menu 
+ Minor optimizations made to netcode. 
+ Fixed 'FIX IT DENIZ' skin on monitor in UC. 
+ Fixed game_round_win Entity to actually win rounds. 
+ Polished the workshop tool. (There are still some things that need to be fixed, and will be fixed in upcoming patches). All workshop content and addons will now be read from the SteamApps/Workshop/Content/362890 folder, instead of the previously used black_mesa/addons folder. 

This update may corrupt and break save files. If you're experience any issues with old loads, please restart the game at the start of that chapter. You can do that by clicking "New Game" on the main menu, and picking the latest chapter you were on. 

Additionally, if you are experiencing issues with missing models or textures in-game, you have a legacy error with mods. If you have subscribed to any mods since launch and are experiencing these issues please do the following steps to fix the issue. 
1. Unsubscribe from all Black Mesa mods 
2. Go to ***\SteamApps\workshop\content\362890 (where *** is the location to where your steam games may be) 
3. Delete all folders within this folder 
4. Launch Black Mesa, and you should be good to go. 
Once you do this, you should be able to re-subscribe to any and all mods that you want. 

Not sure which mod to download first? Why not try On a Rail Uncut - now officially released on the Steam Workshop.​ 



(Edit: it is known that the "Workshop Addon" button does not work in the Main Menu. It will be fixed in a subsequent patch)

 

 

update : οτιδηποτε δοκιμασα στο workshop σχετικο με custom sounds  συνεχιζει να μην δουλευει :/ 

Έγινε επεξεργασία από GruntGR
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  • 3 months later...

No regrets Mr Freeman ... 

 

Upcoming Update - Cascade Shadow Maps and Surface Tension: Uncut

6 ΜΑΪ́ΟΥ [BMS] CHICKEN CHONNAGE
Coming Soon
Here’s a quick glimpse of what we are polishing for our next update. You’ve hopefully already seen our preview of Surface Tension: Uncut over at Lambda Generation[lambdageneration.com]. We are very excited to see how the community likes the uncut levels. We’ve done a ton of work since we’ve shown those screen shots, and even improved our AI for the Alien Grunts and Vortigaunts to help make this chapter be as fun and engaging as possible. 

z2tDtOu.jpg
 
Cascade Shadow Maps
Our BIG announcement though, is that we have implemented Cascaded Shadow Mapping, or CSM into the Black Mesa engine. CSM brings the visual quality of the game to a whole new level. It’s hard to describe in words what CSM does to the game, so we’ve added a few screenshots below to give you a better idea. Notice the crisp shadows on the world and weapons, that originally weren’t there. 

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Why work on these instead of that other thing?
First, there were a lot of community members asking for this addition. One of our developers, Chon Kemp, added these levels into the mod version of the game, and people wanted to see it in the official version. To show we hear what the community is asking for, and as a small thanks for the people who have already bought the game we completely rebuilt the last three maps of Surface Tension based off of Half-Life (side note you can play Chon’s On A Rail: Uncut on the workshop). 

Second, Surface Tension did not feel complete without its later levels. The end of ST is the part where the H.E.C.U start to lose, and it sets up the events for Half-Life 2. It’s a very important part of the Half-Life story. 

Third, CSM was an absolute must for us to reach our vision for bringing Xen to life. We've brought CSM to you in this update as a little tiny taste of what is to come. We hope this excites you as much as it excites our team! Surface Tension: UNCUT was the perfect opportunity for us to test CSM and get it functioning on our already completed earthbound levels, as well as a number of other techniques to be used in completing Xen. 
 
When with this be released?
You can expect the Surface Tension Update to launch later this month. The new update will also include a large number of bug fixes and other improvements to many parts of the game.

:D  :D 

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