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Ποια πιο πλήρης παρουσίαση από αυτήν ;;; [Μου έσπασαν τα νεύρα μέχρι να τελειώσω το bold-άρισμα...]

What kind of game is Sins of a Dark Age?

Sins of a Dark Age is a "Hero and Commander Strategy" game that mixes Traditional Real-Time Strategy with the more recent Action Real-time Strategy (see below). One Commander is joined by a small group of Heroes to fight against another online team or against the AI in specific scenarios.

What is the difference between a Hero and a Commander?

The Commander is responsible for managing the high level tasks and strategy such as base building, defense positioning, scouting, supplementary resource acquisition, army building, army control, timely use of your specific Commander's Realm Powers and more. You choose your Commander type at the beginning of the match and he/she does not have a 3d avatar in the game session.

Heroes are responsible for supporting their Commander's army in battle, annihilating the enemy Commander's army, assassinating enemy Heroes, collecting additional resources and much more depending on the specific Hero type. You choose your Hero type at the beginning of a match and he/she is represented by a fully controllable avatar in the game session.

What is a Traditional Real-Time Strategy game?

This refers to the branch of RTSs that first became popular in the mid 1990's. Typically, the player chooses one of a variety of maps and begins his game sessions with one primary structure and handful of resource gatherers. The gatherers are used to acquire resources scattered about the map and to construct additional structures such as defenses and production centers. By spending resources, the player can produce increasingly powerful military units that can be sent into battle against enemy forces with the ultimate goal of wiping out all his structures and winning the game.

What is an Action Real-Time Strategy game?

This is a common name given to a branch of RTSs that emerged from a popular Traditional RTS modding scene. Typically, a group of 5 heroes combat other group of 5 heroes where the objective is to kill the other team's primary structure. The map typically consists of 3 lanes guarded by towers over which waves of minions travel and an internal "jungle" area where more powerful creatures lie. As heroes kill minions, jungle creatures and other heroes they gain experience and resources. Experience is used to level up and indirectly to select new abilities and resources are used to acquire new equipment making the hero ever more powerful.

What is a hybrid of Traditional RTS and Action RTS like?

It's very different yet immediately accessible. We feel we've incorporated the best of both worlds and innovated in both. The details of what this overall experience is like will be revealed progressively over time.

What new features will Sins of a Dark Age include compared to other RTS games?

We will revealing these progressively over time but rest assured, Sins of a Dark Age differs from other Traditional and Action RTS games. We wanted to create a completely new and unique experience.

Is Sins of a Dark Age an expansion or sequel to Sins of a Solar Empire?

No, they are completely separate strategy games but they were both built by the same award winning team. The Sins of a Solar Empire name will be used for Ironclad's science fiction games and Sins of a Dark Age will be used for Ironclad's fantasy games.

Why make a new strategy game and not Sins of a Solar Empire 2?

Our original plan was to create one more major expansion for Sins of a Solar Empire which is called Sins of a Solar Empire: Rebellion. This is currently in production and will be in beta shortly. After working on science fiction for a very long time we wanted to give fantasy a try and Sins of a Dark Age is the result. We have plans for the Sins of a Solar Empire series and will return to it in the future.

Is Sins of a Dark Age hard to play?

Not at all. It was designed to be as accessible as possible despite being a sophisticated strategy game. New players will find it easy to jump in and experienced strategy game players will find their Traditional RTS and Action RTS skills still apply.

Will Sins of a Dark Age have a hostile community?

While we can't control the internet, we've made a number of specific game design and community decisions that we hope will minimize on the amount of hostility compared to many other online strategy games. Certainly as we test these decisions in beta we will be making refinements and incorporating player feedback.

Is there a single-player campaign?

No, not at this time. However we recognize that not everyone wants to play competitively so we will continue to provide a number of cooperative scenarios that aren't simply copies of the competitive experience. Single player can be achieved using bots.

Does the game include multiplayer? For how many players?

Yes, Sins of a Dark Age is primarily multiplayer and the number of players will depend on the specific scenario. Cooperative scenarios will typically be 5 players (5 versus AI) and competitive scenarios will typically be 10 players (5 versus 5). Bots can be used to create a pseudo singleplayer experience.

How long is a typical game session?

This depends on the scenario and beta feedback but we are aiming for short matches to average around 20 minutes and long games to average around 40 minutes.

Can I play this game online?

Yes, Sins of a Dark Age is an online only game at this point.

Is it difficult to get into an online game?

No, Sins of a Dark Age was designed primarily as an online game and the process will be seamless as long as you have a stable internet connection (though we do allow you to rejoin games if your internet connection is interrupted).

Will my game experience be ruined if players drop out?

We can't control the internet but we've introduced a number of mechanisms to reduce the impact of dropping players. Some you've seen before in other games but some are completely new which we hope will make the experience even more resilient to droppers.

Will my game lag?

We certainly hope not and can't control all the variables but we've developed extremely efficient netcode and partnered with some of the best companies in the world in order to deliver an optimum experience.

Will Sins of a Dark Age support LAN play?

It currently supports LAN play for testing purposes. However, we have not decided if this feature will be available for regular use or for tournament play only.

Will I be able to create a team with my friends and be automatically placed into a match?

Yes, we have a sophisticated matchmaking system and player/team ranking system.

I don't like matchmaking or having my stats tracked. Is there an option for me?

Yes, you will be able to setup custom games and have other options. Details at a later date.

Is there a Spectator mode?

Yes. Details at a later date.

Will there be voice chat?

Possibly but an internal debate is still evaluating the pro/cons of voice chat in this type of game and community.

Will there be Guilds or Clans?

Yes. We chose Clans as our descriptor.

What does it mean to be in a Clan?

Details at a later date but joining a Clan will be a meaningful experience fully integrated into the game.

Will there be tournaments?

Details at a later date.

What do you mean by Community Events?

Details at a later date.

Will there be leaderboards? Stats tracking?

Yes.

What engine does Sins of a Dark Age use?

Sins of a Dark Age is powered by the Iron Engine 2 which is a next generation engine based on the stable and proven Iron Engine used in Sins of a Solar Empire. They are not the same engine as each was specifically designed for the specific demands of their unique gameplay requirements and for the current state of hardware.

Does Sins of a Dark Age support multiple cores?

Yes.

Will there be a 64 bit version available?

Quite likely. We run both x86 and x64 internally and x64 was incorporated from the start. While the initial release will be x86 we will release an x64 version if demand is sufficient.

What are the system requirements?

Just like Sins of a Solar Empire, Sins of a Dark Age was designed to run on a wide variety of hardware. Time and again we receive emails about how surprised people are to be able to play Sins of a Solar Empire on such old hardware and even on machines that didn't meet the minimum requirements. Our new Iron Engine 2 continues this trend. We will release more specific requirements at a later date.

Will Sins of a Dark Age be a Windows PC only release?

Initially but we are open to other platforms subject to demand.

When will Sins of a Dark Age be released?

When its done.

How will I be able to get the game?

You will be able to download it directly from sinsofadarkage.com.

When will the Sins of a Dark Age beta begin?

Summer 2012.

How long will the beta last?

As long as it needs to.

How do I participate in the beta?

Register at sinsofadarkage.com and you may be selected for one of the upcoming phases.

How do I reserve my favorite game name?

Register now at sinsofadarkage.com and be sure to tell your friends so they don't lose their favorite game name either.

How much will Sins of a Dark Age cost?

It will be free to play. Various content will be available for purchase but players will never be buying power or grinding to unlock the fun.

What does it mean to purchase content?

This means that you spend real currency to acquire virtual points which can be used to permanently unlock access to certain types of in-game content (subject to the End User License Agreement).

What will be available for purchase?

Examples include Heroes, Commanders, Factions, Army Unit Skins and Hero Skins.

Can I try out content before purchasing?

Any type of content that affects gameplay will be available periodically for you to test out. Most content that is aesthetic or doesn't affect gameplay will not be available for trial. For example, Heroes will be available for trial but Hero Skins will not.

What type of content affects gameplay?

Examples would include Heroes and Commanders.

What type of content does not affect gameplay?

Examples would include Hero Skins and Army Unit Skins.

Can I ever unlock content without spending money?

Yes, all content that affects gameplay can be unlocked using points that are earned through various means while playing the game. This content can also be purchased with points acquired by spending real currency. Most aesthetics and content that does not affect gameplay can only be purchased through using points acquired with real currency.

What type of aesthetic content can be unlocked without purchasing it?

Details at a later date.

How many Heroes / Commanders / Factions / Units / Maps are there?

Details at a later date.

Will new content be released in the future?

Yes, we have a long term plan to release new Heroes, Commanders, Factions, Maps, Skins and more.

I want to see what the game looks like. Where are all the screenshots and gameplay movies?

On my hard drive waiting for marketing to approve their release.

Who is developing Sins of a Dark Age?

Ironclad Games

Who is publishing Sins of a Dark Age?

Infinite Game Publishing

Sins of a Dark Age | FAQ

[ame=http://www.youtube.com/watch?v=Y5SdGZBqexY]Sins of a Dark Age Announcement (PC) - YouTube[/ame]

Καλά ρε, τα μάτια του Michael Scofield a.k.a Wentworth Miller βάλανε στον ουρανό;

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  • 2 weeks later...
Ironclad has released a set of in-game screenshots for its free-to-play RTS Sins of a Dark Age. In it, player “and a small group of heroes” will work together to accomplish a specific scenario goals, and go head-to-head against an enemy team in short, fast-paced multiplayer matches. Players can also work cooperatively against the AI. Check out the shots below courtesy of Evil Avatar. No date just yet.

Sins Of A Dark Age Screenshots Show Gameplay

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