Jump to content




Nephiλiμ

Recommended Posts

11 minutes ago, beastie said:

Τελικα με την 1η προσπάθεια (άνοιγμα απο συντόμευση αντί για το Steam) στο Sim μπορούσε να δει τα controllers και ετσι ξεκινησε το αμαξι....!!!

τωρα σιγα σιγα θα τα φτιαξω ολα απο settings, φφβ, γραφικα, fov κλπ

Ευχαριστω!

;)

 

 

Link to comment
Share on other sites

This month we released the much anticipated performance upgrades. Judging from the feedback we got, build 1110 has provided most, if not all people a significant improvement. On top of those improvements, we also added several new features, one of which was a refinement of our tyre model, which Michael explained extensively in his blog. In the last couple of weeks we’ve been monitoring our forums and other channels to resolve any remaining issues. As promised, we also intend to address some remaining issues with our rainy conditions. In VR the performance is still relatively low, and viewed from external TV cameras the raindrops, when zoomed in, look too big. Both issues are still on our list for a future update.

We also took part in the Luminis DevCon, a yearly conference that we organize in a big movie theater by developers for developers. Studio 397 was there, and we brought two rigs for people to try rFactor 2. One of them was a prototype of a new monocoque by Bernax that was setup to use VR, the other our office rig with triple screens. As a special guest we had Rudy van Buren, McLaren’s World’s Fastest Gamer, join us for the keynoteand answering questions and giving advice all day, and Marcel gave a talk about the future of simracing.

Norma M30 LMP3

Two months ago we announced we had licensed the Norma M30 LMP3 car. Working closely with both Norma and one of the first team to race this car, Duqueine Engineering, we are now in the final stage of production for this car, testing the car on different virtual tracks and comparing its performance with the telemetry and other data we gathered. This car will be one of five in our next car pack, joining the Corvette C7.R and the Oreca 07 LMP2, with two more, yet unannounced GTE cars to come. In fact all five cars are actually in the final stage so pending final approval from the different manufacturers we are getting close to a release.

norma3-1920x1080.jpg

norma5-1920x1080.jpg

Actually, the whole LMP3 class is fairly new, being launched by ACO in 2015, when five constructors were selected to build the chassis with Nissan providing a 420hp engine to power all of them. Norma introduced their car, the M30, in February of 2017, and since the car has been used by a growing number of teams and winning quite a few races they entered in. At Studio 397 we met the guys from Duqueine Engineering in one of their first races with the car at Spa during the ELMS race, and this is where we started to examine the possibility of bringing this car to rFactor 2.

norma4-1920x1080.jpg

norma6-1920x1080.jpg

norma1-1920x1080.jpg

UI and Competition

On the topic of UI and Competition we are still working hard to finish both, and at this point we really don’t have much more to say other than that both are being tested internally. Some of the things that are currently being tested are the localisation of the interface, which we are basing on open standards to ensure that it will be easy for translators to provide a new version in their own language by leveraging existing tools. On the competition side we are now testing sequences of different types of sessions, ensuring our servers can transition from one to the other and have the results of one session (such as a qualification result) influence the next session (the grid for the start of a race).

Historics

Last week we already showed you the latest screenshots for the March 761, the first car to accompany the Brabham BT44B which has been in development for quite some time and also served as the main character in a whole series of blogs that explain all intricate details of the rFactor 2 physics engine. What we did not say is that we are not stopping there. After these two cars are released, we are going to add another, and we are very proud to announce that this will be the McLaren M23. This car is the one James Hunt drove in and won the championship with in 1976, beating Niki Lauda by just one point! We certainly hope that these cars will please the many fans of historic racing we have!

m23b-1-1920x1080.jpg

m233-1920x1080.jpg

m23a-1920x1080.jpg

That concludes this month, and its roadmap. We have a lot of things in motion at the moment and we’re pushing hard to finish those things so we can share them with you as, believe it or not, we are as impatient as you to start driving! Have a great month!

Link to comment
Share on other sites

Τελειωσε ενα απο τα καλυτερα σε οργανωση και συμμετοχες πρωταθλημα με GT3 pack S397!

Απο τελος Δεκ.2017 μεχρι τελος Απριλιου 2018 καθε Κυριακη εναλλαξ μια Apex gt3 μια Gt3 pack s397 βγηκε χειμωνας ολο GT3!!!!!!

Αξεχαστοι αγωνες,προκριματικα και ενδιαμεσα την βδομαδα πρακτις.

Γεματα grid,καλη οργανωση και σεβασμος απο ολους τους οδηγους,ακομη και απο τις φιρμες!

Σιγουρα μενουν στους favourites servers και βλεπουμε τι θα ετοιμασουν για την νεα σεζον.

 

Screenshot_2018-05-04-11-19-32.png

Screenshot_2018-05-04-11-19-49.png

Screenshot_2018-05-04-11-20-03.png

Screenshot_2018-05-04-11-20-36.png

Link to comment
Share on other sites

Latest Update! 11-05-2018
Steam Build ID 2759516


Changelog

- Fixed issues with shadow and texture filtering introduced with performance update.
- Fixed Launcher sporadically hanging on verify with certain content.
- Fixed live replays not working when 'Record Replay' was set to OFF.
- Fixed an issue that caused missing segments of real road on certain tracks.
- New: Corner and safety workers can now be two separate objects and
animations instead of being one object with two people. Naming conventions for modders.
The new safety workers are called SafetyWorker_001, _002, ... and the animations SB_FLAGDOWN, SB_FLAGHELD, ... similar to the corner worker
- New: Puppet mode was added to dev mode for modders. It shows up in the menus and allows you to remotely control certain aspects of a race.
You can also drag select cars in the camera view and control them."

Note: For this latest update, if you are already on rFactor 2 Build 1110, server Admins will NOT need to update dedicated servers.

 
Link to comment
Share on other sites

KartSim Latest Updates 15-05-2018
Buckmore 2018 v1.05
Glan Y Gors v1.15
KS PFI v1.09

Changelog

  • Replaced Pit exit officials with Pit Exit Lights at all tracks
  • Changed advertising at PFI, Glan y Gors
  • Revised cut track at Buckmore and PFI
  • Adjusted corridors in pit lane at GyG
  • Adjusted fuel use estimate at PFI
  • Changed default weather selection for all tracks to be at more realistic choices
Link to comment
Share on other sites

Latest Update! 13-05-2018

Steam Build ID 2768790

 

Changelog

 

- Fixed missing brake disc glow


Note: For this latest update, if you are already on rFactor 2 Build 1110, server Admins will NOT need to update dedicated servers.

Έγινε επεξεργασία από John@John
Link to comment
Share on other sites

Latest Update! 21-05-2018

Steam Build ID 2788780

Changelog


- Fixes for viewer using placeholder textures and not printing warning dialog
- Fixed crash with viewer and wireframe modes
- Fix for output log being too verbose
- Some minor fixes / internal improvements
- Fixed an error in MAS2.exe when packing tracks with large MAS files.
- Fixed an issue that caused missing segments of real road on certain third party tracks
- Fixed issues with shadow and texture filtering introduced with performance update.
- Fixed Launcher sporadically hanging on verify with certain content.
- Fixed live replays not working when 'Record Replay' was set to OFF.
- Fixed an issue that caused missing segments of real road on certain tracks.
- Fixed missing brake disc glow
- New: Corner and safety workers can now be two separate objects and
animations instead of being one object with two people. Naming conventions for modders.
The new safety workers are called SafetyWorker_001, _002, ... and the animations SB_FLAGDOWN, SB_FLAGHELD, ... similar to the corner worker
- New: Puppet mode was added to dev mode for modders. It shows up in the menus and allows you to remotely control certain aspects of a race.
You can also drag select cars in the camera view and control them."

Note: For this latest update, if you are already on rFactor 2 Build 1110, server Admins will NOT need to update dedicated servers.

Link to comment
Share on other sites

πριν 13 ώρες, το μέλος Dimitris Pappas έγραψε:

simracing made in greece.?

katsapliades!

#the HARDEST community.....

 

 

rf2_gt3.thumb.png.125a121f85b632515757967170740bcb.png

 

Sorry που περνω θεση στο ποστ σου,αλλα ασχημο πραγμα να κοροιδευεις τους ανθρωπους και την προσπαθεια που καναν οσους αγωνες και αν τρεξαν και νομιζω δεν ειναι και αντρικιο να  κοροιδευεις μια κοινοτητα του rf2 και προπαντον ελληνικη.

Εκτος αν δεν εισαι ελληνας......

  • Like 1
  • Agree 1
Link to comment
Share on other sites

Δεν έχετε βαρεθεί να βγάζετε τον άσχημο(πραγματικό) εαυτό σας στα παιχνίδια; 

Ένας λόγος που έχουν διαλυθεί τα communities είναι αυτός.

Αν υποψιαστω ότι πέφτει ειρωνεία για τρίτο άτομο Δημήτρη, το σβήνω χωρίς πολλά πολλά.  ευχαριστώ πολύ

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Δημιουργία...

Important Information

Ο ιστότοπος theLab.gr χρησιμοποιεί cookies για να διασφαλίσει την καλύτερη εμπειρία σας κατά την περιήγηση. Μπορείτε να προσαρμόσετε τις ρυθμίσεις των cookies σας , διαφορετικά θα υποθέσουμε ότι είστε εντάξει για να συνεχίσετε.